| 1 | msgid "" |
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| 2 | msgstr "" |
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| 3 | "Project-Id-Version: PACKAGE VERSION\n" |
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| 4 | "POT-Creation-Date: 2008-11-19 23:41-0200\n" |
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| 5 | "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" |
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| 6 | "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" |
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| 7 | "Language-Team: LANGUAGE <LL@li.org>\n" |
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| 8 | "MIME-Version: 1.0\n" |
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| 9 | "Content-Type: text/plain; charset=UTF-8\n" |
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| 10 | "Content-Transfer-Encoding: 8bit\n" |
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| 11 | |
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| 12 | #: Linux-Gamers-HOWTO.xml:5(TITLE) |
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| 13 | msgid "The Linux Gamers' HOWTO" |
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| 14 | msgstr "" |
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| 15 | |
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| 16 | #: Linux-Gamers-HOWTO.xml:6(TITLEABBREV) |
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| 17 | msgid "LG-HOWTO" |
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| 18 | msgstr "" |
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| 19 | |
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| 20 | #: Linux-Gamers-HOWTO.xml:9(FIRSTNAME) |
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| 21 | msgid "Peter" |
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| 22 | msgstr "" |
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| 23 | |
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| 24 | #: Linux-Gamers-HOWTO.xml:11(OTHERNAME) |
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| 25 | msgid "Jay" |
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| 26 | msgstr "" |
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| 27 | |
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| 28 | #: Linux-Gamers-HOWTO.xml:12(SURNAME) |
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| 29 | msgid "Salzman" |
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| 30 | msgstr "" |
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| 31 | |
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| 32 | #: Linux-Gamers-HOWTO.xml:13(EMAIL) Linux-Gamers-HOWTO.xml:30(EMAIL) |
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| 33 | #: Linux-Gamers-HOWTO.xml:58(EMAIL) Linux-Gamers-HOWTO.xml:71(EMAIL) |
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| 34 | msgid "p(at)dirac(dot)org" |
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| 35 | msgstr "" |
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| 36 | |
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| 37 | #: Linux-Gamers-HOWTO.xml:16(FIRSTNAME) |
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| 38 | msgid "Fr[eacute]d[eacute]ric" |
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| 39 | msgstr "" |
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| 40 | |
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| 41 | #: Linux-Gamers-HOWTO.xml:17(SURNAME) |
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| 42 | msgid "Delanoy" |
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| 43 | msgstr "" |
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| 44 | |
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| 45 | #: Linux-Gamers-HOWTO.xml:18(PUBDATE) |
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| 46 | msgid "2004-11-13 v.1.0.6" |
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| 47 | msgstr "" |
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| 48 | |
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| 49 | #: Linux-Gamers-HOWTO.xml:20(YEAR) |
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| 50 | msgid "2001" |
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| 51 | msgstr "" |
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| 52 | |
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| 53 | #: Linux-Gamers-HOWTO.xml:21(YEAR) |
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| 54 | msgid "2002" |
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| 55 | msgstr "" |
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| 56 | |
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| 57 | #: Linux-Gamers-HOWTO.xml:22(HOLDER) Linux-Gamers-HOWTO.xml:26(HOLDER) |
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| 58 | msgid "Peter Jay Salzman" |
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| 59 | msgstr "" |
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| 60 | |
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| 61 | #: Linux-Gamers-HOWTO.xml:24(YEAR) |
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| 62 | msgid "2003" |
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| 63 | msgstr "" |
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| 64 | |
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| 65 | #: Linux-Gamers-HOWTO.xml:25(YEAR) |
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| 66 | msgid "2004" |
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| 67 | msgstr "" |
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| 68 | |
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| 69 | #: Linux-Gamers-HOWTO.xml:27(HOLDER) |
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| 70 | msgid "Fr[eacute]d[eacute]ric Delanoy" |
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| 71 | msgstr "" |
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| 72 | |
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| 73 | #: Linux-Gamers-HOWTO.xml:29(PARA) |
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| 74 | msgid "<placeholder-1/> / <ULINK URL=\"http://www.dirac.org/p\"/>." |
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| 75 | msgstr "" |
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| 76 | |
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| 77 | #: Linux-Gamers-HOWTO.xml:35(PARA) |
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| 78 | msgid "Distributed subject to the Open Software License, ver 1.1" |
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| 79 | msgstr "" |
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| 80 | |
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| 81 | #: Linux-Gamers-HOWTO.xml:38(TITLE) |
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| 82 | msgid "Abstract" |
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| 83 | msgstr "" |
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| 84 | |
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| 85 | #: Linux-Gamers-HOWTO.xml:39(PARA) |
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| 86 | msgid "" |
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| 87 | "The same questions get asked repeatedly on Linux related mailing lists and " |
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| 88 | "news groups. Many of them arise because people don't know as much as they " |
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| 89 | "should about how things \"work\" on Linux, at least, as far as games go. " |
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| 90 | "Gaming can be a tough pursuit; it requires knowledge from an incredibly vast " |
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| 91 | "range of topics from compilers to libraries to system administration to " |
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| 92 | "networking to XFree86 administration ... you get the picture. Every aspect " |
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| 93 | "of your computer plays a role in gaming. It's a demanding topic, but this " |
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| 94 | "fact is shadowed by the primary goal of gaming: to have fun and blow off " |
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| 95 | "some steam." |
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| 96 | msgstr "" |
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| 97 | |
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| 98 | #: Linux-Gamers-HOWTO.xml:46(PARA) |
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| 99 | msgid "" |
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| 100 | "This document is a stepping stone to get the most common problems resolved " |
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| 101 | "and to give people the knowledge to begin thinking intelligently about what " |
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| 102 | "is going on with their games. Just as with anything else on Linux, you need " |
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| 103 | "to know a little more about what's going on behind the scenes with your " |
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| 104 | "system to be able to keep your games healthy or to diagnose and fix them " |
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| 105 | "when they're not." |
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| 106 | msgstr "" |
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| 107 | |
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| 108 | #: Linux-Gamers-HOWTO.xml:53(TITLE) |
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| 109 | msgid "Administra" |
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| 110 | msgstr "" |
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| 111 | |
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| 112 | #: Linux-Gamers-HOWTO.xml:54(PARA) |
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| 113 | msgid "" |
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| 114 | "If you have ideas, corrections or questions relating to this HOWTO, please " |
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| 115 | "email me. By receiving feedback on this howto (even if I don't have the time " |
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| 116 | "to answer), you make me feel like I'm doing something useful. In turn, it " |
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| 117 | "motivates me to write more and add to this document. You can reach me at " |
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| 118 | "<placeholder-1/>. My web page is <ULINK URL=\"http://www.dirac.org/p\"/> and " |
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| 119 | "my Linux pages are at <ULINK URL=\"http://www.dirac.org/linux\"/>. Please do " |
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| 120 | "send comments and suggestions for this howto. Even if I don't take your " |
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| 121 | "suggestions, your input is graciously received." |
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| 122 | msgstr "" |
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| 123 | |
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| 124 | #: Linux-Gamers-HOWTO.xml:64(PARA) |
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| 125 | msgid "" |
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| 126 | "I assume a working knowledge of Linux, so I use some topics like runlevels " |
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| 127 | "and modules without defining them. If there are enough questions (or even " |
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| 128 | "protests) I'll add more basic information to this document." |
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| 129 | msgstr "" |
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| 130 | |
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| 131 | #: Linux-Gamers-HOWTO.xml:69(TITLE) |
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| 132 | msgid "Authorship and Copyright" |
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| 133 | msgstr "" |
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| 134 | |
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| 135 | #: Linux-Gamers-HOWTO.xml:70(PARA) |
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| 136 | msgid "" |
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| 137 | "This document is copyright (c) 2001-2002 Peter Jay Salzman, <placeholder-1/" |
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| 138 | ">; 2003-2004 Peter Jay Salzman and Fr[eacute]d[eacute]ric Delanoy. " |
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| 139 | "Permission is granted to copy, distribute and/or modify this document under " |
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| 140 | "the terms of the Open Software License, Version 1.1, except for the " |
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| 141 | "provisions I list in the next paragraph. I hate HOWTO's that include the " |
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| 142 | "license; it's a tree killer. You can read the OSL at <ULINK URL=\"http://" |
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| 143 | "opensource.org/licenses/osl-1.1.txt\"/>." |
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| 144 | msgstr "" |
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| 145 | |
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| 146 | #: Linux-Gamers-HOWTO.xml:78(PARA) |
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| 147 | msgid "" |
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| 148 | "If you want to create a derivative work or publish this HOWTO for commercial " |
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| 149 | "purposes, I would appreciate it if you contact me first. This will give me a " |
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| 150 | "chance to give you the most recent version. I'd also appreciate either a " |
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| 151 | "copy of whatever it is you're doing or a spinach, garlic, mushroom, feta " |
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| 152 | "cheese and artichoke heart pizza." |
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| 153 | msgstr "" |
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| 154 | |
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| 155 | #: Linux-Gamers-HOWTO.xml:84(TITLE) |
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| 156 | msgid "Acknowledgements" |
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| 157 | msgstr "" |
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| 158 | |
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| 159 | #: Linux-Gamers-HOWTO.xml:85(PARA) |
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| 160 | msgid "" |
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| 161 | "Thanks goes out to these people for extensive comments, corrections, and " |
|---|
| 162 | "diffs. Their effort is above and beyond the call of duty:" |
|---|
| 163 | msgstr "" |
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| 164 | |
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| 165 | #: Linux-Gamers-HOWTO.xml:89(EMAIL) |
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| 166 | msgid "jmm(at)Informatik(dot)uni-bremen(dot)de" |
|---|
| 167 | msgstr "" |
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| 168 | |
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| 169 | #: Linux-Gamers-HOWTO.xml:91(EMAIL) |
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| 170 | msgid "buck(at)aiur(dot)co(dot)uk" |
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| 171 | msgstr "" |
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| 172 | |
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| 173 | #: Linux-Gamers-HOWTO.xml:87(PARA) |
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| 174 | msgid "" |
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| 175 | "Fr[eacute]d[eacute]ric Delanoy, Moritz Muehlenhoff <placeholder-1/>, Mike " |
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| 176 | "Phillips, Ioan Rogers <placeholder-2/>" |
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| 177 | msgstr "" |
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| 178 | |
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| 179 | #: Linux-Gamers-HOWTO.xml:92(PARA) |
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| 180 | msgid "" |
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| 181 | "I would also like to thank the following people for sending in comments and " |
|---|
| 182 | "corrections. Without their help, there would be more typos and mistakes than " |
|---|
| 183 | "you could shake a stick at:" |
|---|
| 184 | msgstr "" |
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| 185 | |
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| 186 | #: Linux-Gamers-HOWTO.xml:95(PARA) |
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| 187 | msgid "Michael McDonnell" |
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| 188 | msgstr "" |
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| 189 | |
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| 190 | #: Linux-Gamers-HOWTO.xml:98(TITLE) |
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| 191 | msgid "Latest Versions and Translations" |
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| 192 | msgstr "" |
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| 193 | |
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| 194 | #: Linux-Gamers-HOWTO.xml:99(PARA) |
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| 195 | msgid "" |
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| 196 | "The latest version can be found at <ULINK URL=\"http://cvs.sourceforge.net/" |
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| 197 | "cgi-bin/viewcvs.cgi/lgh/LG-HOWTO\"/> or <ULINK URL=\"http://www.dirac.org/" |
|---|
| 198 | "linux/writing\"/>, but this is my own personal working copy. The version at " |
|---|
| 199 | "my personal web site might be broken if I'm working on the HOWTO. The " |
|---|
| 200 | "version at sourceforge is bleeding edge but guaranteed to be not broken, " |
|---|
| 201 | "however it may have glitches, like unfinished paragraphs. :)" |
|---|
| 202 | msgstr "" |
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| 203 | |
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| 204 | #: Linux-Gamers-HOWTO.xml:107(PARA) |
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| 205 | msgid "" |
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| 206 | "The most recent stable version can be found at <ULINK URL=\"http://www.tldp." |
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| 207 | "org\"/>." |
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| 208 | msgstr "" |
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| 209 | |
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| 210 | #: Linux-Gamers-HOWTO.xml:111(TITLE) |
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| 211 | msgid "Russian" |
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| 212 | msgstr "" |
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| 213 | |
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| 214 | #: Linux-Gamers-HOWTO.xml:113(EMAIL) |
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| 215 | msgid "dsamoyloff(at)yandex(dot)ru" |
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| 216 | msgstr "" |
|---|
| 217 | |
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| 218 | #: Linux-Gamers-HOWTO.xml:112(PARA) |
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| 219 | msgid "" |
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| 220 | "Dmitry Samoyloff <placeholder-1/> is the maintainer of the Russian " |
|---|
| 221 | "translation. The most recent version can be found at <ULINK URL=\"http://www." |
|---|
| 222 | "dirac.org/linux/writing\"/>." |
|---|
| 223 | msgstr "" |
|---|
| 224 | |
|---|
| 225 | #: Linux-Gamers-HOWTO.xml:118(TITLE) |
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| 226 | msgid "Hungarian" |
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| 227 | msgstr "" |
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| 228 | |
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| 229 | #: Linux-Gamers-HOWTO.xml:120(EMAIL) |
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| 230 | msgid "dacas(at)korhaz(dot)rethy(dot)hu" |
|---|
| 231 | msgstr "" |
|---|
| 232 | |
|---|
| 233 | #: Linux-Gamers-HOWTO.xml:124(ULINK) |
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| 234 | msgid "http://tldp.fsf.hu/HOWTO/Linux-Gamers-HOWTO-hu" |
|---|
| 235 | msgstr "" |
|---|
| 236 | |
|---|
| 237 | #: Linux-Gamers-HOWTO.xml:119(PARA) |
|---|
| 238 | msgid "" |
|---|
| 239 | "László Daczi <placeholder-1/>, the Hungarian LDP coordinator, announced that " |
|---|
| 240 | "a Hungarian translation was produced by Szilard Ivan, and is available at " |
|---|
| 241 | "<placeholder-2/>." |
|---|
| 242 | msgstr "" |
|---|
| 243 | |
|---|
| 244 | #: Linux-Gamers-HOWTO.xml:129(TITLE) |
|---|
| 245 | msgid "Definitions: Types Of Games" |
|---|
| 246 | msgstr "" |
|---|
| 247 | |
|---|
| 248 | #: Linux-Gamers-HOWTO.xml:130(PARA) |
|---|
| 249 | msgid "" |
|---|
| 250 | "Not everyone knows the different types of games that are out there, so in an " |
|---|
| 251 | "effort to form a common language that we can all use, I'll run through each " |
|---|
| 252 | "game type and provide a very brief history." |
|---|
| 253 | msgstr "" |
|---|
| 254 | |
|---|
| 255 | #: Linux-Gamers-HOWTO.xml:135(TITLE) |
|---|
| 256 | msgid "Arcade style" |
|---|
| 257 | msgstr "" |
|---|
| 258 | |
|---|
| 259 | #: Linux-Gamers-HOWTO.xml:136(PARA) |
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| 260 | msgid "" |
|---|
| 261 | "Although arcade games had their heydey in the 80's, they are nonetheless " |
|---|
| 262 | "very popular. Nothing will ever replace walking into a dark, crowded and " |
|---|
| 263 | "noisy arcade gallery, popping a quarter into your favorite machine and " |
|---|
| 264 | "playing an old fashioned game of Space Invaders. Arcade style games attempt " |
|---|
| 265 | "to simulate the arcade games themselves. There is such a vast number of " |
|---|
| 266 | "these things that it's nearly impossible to enumerate them all, but they " |
|---|
| 267 | "include clones of Asteroids, Space Invaders, Pac-Man, Missile Command and " |
|---|
| 268 | "Galaxian." |
|---|
| 269 | msgstr "" |
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| 270 | |
|---|
| 271 | #: Linux-Gamers-HOWTO.xml:144(TITLE) |
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| 272 | msgid "Card, logic and board games" |
|---|
| 273 | msgstr "" |
|---|
| 274 | |
|---|
| 275 | #: Linux-Gamers-HOWTO.xml:145(PARA) |
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| 276 | msgid "" |
|---|
| 277 | "Computer based card games simulate a card game like poker or solitaire. The " |
|---|
| 278 | "program can simulate your opponent(s)." |
|---|
| 279 | msgstr "" |
|---|
| 280 | |
|---|
| 281 | #: Linux-Gamers-HOWTO.xml:147(PARA) |
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| 282 | msgid "" |
|---|
| 283 | "Logic games usually simulate some well known logic puzzle like Master Mind " |
|---|
| 284 | "or the game where you have put sliding numbered tiles in order inside a box." |
|---|
| 285 | msgstr "" |
|---|
| 286 | |
|---|
| 287 | #: Linux-Gamers-HOWTO.xml:149(PARA) |
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| 288 | msgid "" |
|---|
| 289 | "Computer based board games simulate some kind of board game you'd play on a " |
|---|
| 290 | "table top with friends, like monopoly, Mille Bourne, chess or checkers. The " |
|---|
| 291 | "program can simulate your opponent." |
|---|
| 292 | msgstr "" |
|---|
| 293 | |
|---|
| 294 | #: Linux-Gamers-HOWTO.xml:154(TITLE) |
|---|
| 295 | msgid "Text Adventure (aka Interactive Fiction)" |
|---|
| 296 | msgstr "" |
|---|
| 297 | |
|---|
| 298 | #: Linux-Gamers-HOWTO.xml:155(PARA) |
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| 299 | msgid "" |
|---|
| 300 | "Once upon a time, when Apple ][, Commodore, and Atari ruled the world, text " |
|---|
| 301 | "adventures were the game of choice of `intelligent folk'. You are given a " |
|---|
| 302 | "scenario and can interact with the world you're placed in:" |
|---|
| 303 | msgstr "" |
|---|
| 304 | |
|---|
| 305 | #: Linux-Gamers-HOWTO.xml:159(SCREEN) |
|---|
| 306 | msgid "" |
|---|
| 307 | "You are in a room. It is pitch dark and you're likely to be eaten by a grue. " |
|---|
| 308 | "> Light lantern with match. You light the lantern. This room appears to " |
|---|
| 309 | "be a kitchen. There's a table with a book in the center. You also see an " |
|---|
| 310 | "oven, refrigerator and a door leading east. > Open the oven. In the oven " |
|---|
| 311 | "you see a brown paper bag. > Take the bag. Open the bag. Close the oven. " |
|---|
| 312 | "Inside the bag is a some garlic and a cheese sandwich. The oven door is now " |
|---|
| 313 | "closed." |
|---|
| 314 | msgstr "" |
|---|
| 315 | |
|---|
| 316 | #: Linux-Gamers-HOWTO.xml:176(FILENAME) Linux-Gamers-HOWTO.xml:1329(FILENAME) |
|---|
| 317 | msgid "wad" |
|---|
| 318 | msgstr "" |
|---|
| 319 | |
|---|
| 320 | #: Linux-Gamers-HOWTO.xml:168(PARA) |
|---|
| 321 | msgid "" |
|---|
| 322 | "Back then, text adventures were self contained executables on a disk or " |
|---|
| 323 | "casette. These days there's usually a data file and an interpreter. The " |
|---|
| 324 | "interpreter reads data files and provides the gaming interface. The data " |
|---|
| 325 | "files are the actual game itself, similar to the relationship between first " |
|---|
| 326 | "person shooters (<XREF LINKEND=\"FPS\"/>) and <placeholder-1/> files." |
|---|
| 327 | msgstr "" |
|---|
| 328 | |
|---|
| 329 | #: Linux-Gamers-HOWTO.xml:177(PARA) |
|---|
| 330 | msgid "" |
|---|
| 331 | "The first adventure game was Adventure (actually [ldquo ]ADVENT[rdquo ], " |
|---|
| 332 | "written on a PDP-1 in 1972). You can play Adventure yourself (actually, a " |
|---|
| 333 | "descendent); it comes with [ldquo ]bsd games[rdquo ] on most Linux distros. " |
|---|
| 334 | "Text adventures became popularized by Scott Adams (<XREF LINKEND=\"SCOTTADAMS" |
|---|
| 335 | "\"/>) and reached their height of popularity in the late 80's with Infocom " |
|---|
| 336 | "(<XREF LINKEND=\"INFOCOM\"/>) which are also playable under Linux." |
|---|
| 337 | msgstr "" |
|---|
| 338 | |
|---|
| 339 | #: Linux-Gamers-HOWTO.xml:186(PARA) |
|---|
| 340 | msgid "" |
|---|
| 341 | "As computer graphics became easier and more powerful, text adventures gave " |
|---|
| 342 | "rise to graphic adventures. The death of commercial interactive fiction more " |
|---|
| 343 | "or less coincided with the bankruptcy of Infocom." |
|---|
| 344 | msgstr "" |
|---|
| 345 | |
|---|
| 346 | #: Linux-Gamers-HOWTO.xml:191(TITLE) |
|---|
| 347 | msgid "Graphical Adventures" |
|---|
| 348 | msgstr "" |
|---|
| 349 | |
|---|
| 350 | #: Linux-Gamers-HOWTO.xml:192(PARA) |
|---|
| 351 | msgid "" |
|---|
| 352 | "Graphical adventures are, at heart, text adventures on steroids. The degree " |
|---|
| 353 | "to which they use graphics varies widely. Back in the 80's, they were little " |
|---|
| 354 | "more than text adventures which showed a screen of static graphics. When you " |
|---|
| 355 | "picked up an item, the background would be redrawn without the item " |
|---|
| 356 | "appearing. The canonical example would be the so-called `Hi-Res Adventures' " |
|---|
| 357 | "like The Wizard And The Princess. Later on, the sophisticated graphical " |
|---|
| 358 | "adventures had your character roaming around the screen, and you could even " |
|---|
| 359 | "use a mouse, but the interface remained purely text." |
|---|
| 360 | msgstr "" |
|---|
| 361 | |
|---|
| 362 | #: Linux-Gamers-HOWTO.xml:199(PARA) |
|---|
| 363 | msgid "" |
|---|
| 364 | "Next there are the `point and click adventures' which basically have no text " |
|---|
| 365 | "interface at all, and often have dynamic graphics, like a cat wandering " |
|---|
| 366 | "around the room while you're deciding what to do next. In these games, you " |
|---|
| 367 | "point at an object (say, a book) and can choose from a pull-down list of " |
|---|
| 368 | "functions. Kind of like object oriented adventuring. :) There aren't many " |
|---|
| 369 | "graphical adventures written natively for Linux. The only one I can think of " |
|---|
| 370 | "is Hopkins FBI (which happens to be my favorite game for Linux)." |
|---|
| 371 | msgstr "" |
|---|
| 372 | |
|---|
| 373 | #: Linux-Gamers-HOWTO.xml:206(TITLE) |
|---|
| 374 | msgid "Simulation (aka Sims)" |
|---|
| 375 | msgstr "" |
|---|
| 376 | |
|---|
| 377 | #: Linux-Gamers-HOWTO.xml:207(PARA) |
|---|
| 378 | msgid "" |
|---|
| 379 | "Simulations strive to immerse the player behind the controls of something " |
|---|
| 380 | "they normally wouldn't have access to. This could be something real like a " |
|---|
| 381 | "fighter jet or something imaginary like a mechanized warrior combat unit. In " |
|---|
| 382 | "either case, sims strive for realism." |
|---|
| 383 | msgstr "" |
|---|
| 384 | |
|---|
| 385 | #: Linux-Gamers-HOWTO.xml:211(PARA) |
|---|
| 386 | msgid "" |
|---|
| 387 | "Some sims have little or no strategy. They simply put you in a cockpit to " |
|---|
| 388 | "give you the thrill of piloting a plane. Some are considerably complex, and " |
|---|
| 389 | "there's often a fine line between sims and strats (<XREF LINKEND=\"STRATEGY" |
|---|
| 390 | "\"/>). A good example would be Heavy Gear III or Flight Gear. These days " |
|---|
| 391 | "sims and strats are nearly indistinguishable, but a long time ago, sims were " |
|---|
| 392 | "real time while strats were turn based. This is awkward for modern day use, " |
|---|
| 393 | "since a game like Warcraft which everyone knows as a strat, would be a sim " |
|---|
| 394 | "by definition." |
|---|
| 395 | msgstr "" |
|---|
| 396 | |
|---|
| 397 | #: Linux-Gamers-HOWTO.xml:221(TITLE) |
|---|
| 398 | msgid "Strategy (aka Strats)" |
|---|
| 399 | msgstr "" |
|---|
| 400 | |
|---|
| 401 | #: Linux-Gamers-HOWTO.xml:222(PARA) |
|---|
| 402 | msgid "" |
|---|
| 403 | "Strategy games have their roots in old Avalon type board games like Panzer " |
|---|
| 404 | "Leader and old war strategy games published by SSI. Generally, they simulate " |
|---|
| 405 | "some kind of scenario. The scenario can be peaceful, like running a " |
|---|
| 406 | "successful city (SimCity), or not, like illegal drug selling operation " |
|---|
| 407 | "(DrugWars) or an all-out war strategy game like Myth II. The types of games " |
|---|
| 408 | "usually take a long time to complete and require a lot of brainpower." |
|---|
| 409 | msgstr "" |
|---|
| 410 | |
|---|
| 411 | #: Linux-Gamers-HOWTO.xml:228(PARA) |
|---|
| 412 | msgid "" |
|---|
| 413 | "Strats can be further divided into two classes: real time and turn based. " |
|---|
| 414 | "Real time strats are based on the concept of you-snooze-you-lose. For " |
|---|
| 415 | "example, you're managing a city and a fire erupts somewhere. The more time " |
|---|
| 416 | "it takes for you mobilize the fire fighters, the more damage the fire does. " |
|---|
| 417 | "Turn based strats are more like chess---the computer takes a turn and then " |
|---|
| 418 | "the player takes a turn." |
|---|
| 419 | msgstr "" |
|---|
| 420 | |
|---|
| 421 | #: Linux-Gamers-HOWTO.xml:235(TITLE) |
|---|
| 422 | msgid "First Person Shooter (aka FPS)" |
|---|
| 423 | msgstr "" |
|---|
| 424 | |
|---|
| 425 | #: Linux-Gamers-HOWTO.xml:243(EMPHASIS) |
|---|
| 426 | msgid "favorite" |
|---|
| 427 | msgstr "" |
|---|
| 428 | |
|---|
| 429 | #: Linux-Gamers-HOWTO.xml:236(PARA) |
|---|
| 430 | msgid "" |
|---|
| 431 | "What light through yonder window breaks? It must be the flash of the double " |
|---|
| 432 | "barreled shotgun! We have a long and twisted history with FPS games which " |
|---|
| 433 | "started when id Software open sourced code for Doom. The code base has " |
|---|
| 434 | "forked and merged numerous times. Other previously closed engines opened up, " |
|---|
| 435 | "many engines are playable via emulators, many commercial FPS games were " |
|---|
| 436 | "released for Linux and there are quite a number of FPS engines which started " |
|---|
| 437 | "life as open source projects. Although you may not be able to play your " |
|---|
| 438 | "<placeholder-1/> FPS under Linux (Half-Life plays great under winex) Linux " |
|---|
| 439 | "definitely has no deficiency here!" |
|---|
| 440 | msgstr "" |
|---|
| 441 | |
|---|
| 442 | #: Linux-Gamers-HOWTO.xml:245(PARA) |
|---|
| 443 | msgid "" |
|---|
| 444 | "First person shooters are characterized by two things. First, you pretty " |
|---|
| 445 | "much blow up everything you see. Second, the action takes place in first " |
|---|
| 446 | "person. That is, through the eyes of the character who's doing all the " |
|---|
| 447 | "shooting. You may even see your hands or weapon at the bottom of the screen. " |
|---|
| 448 | "They can be set in fantasy (Hexen), science fiction (Quake II), present day " |
|---|
| 449 | "`real world' (Soldier Of Fortune) and many other settings." |
|---|
| 450 | msgstr "" |
|---|
| 451 | |
|---|
| 452 | #: Linux-Gamers-HOWTO.xml:254(FILENAME) |
|---|
| 453 | msgid "doom2.wad" |
|---|
| 454 | msgstr "" |
|---|
| 455 | |
|---|
| 456 | #: Linux-Gamers-HOWTO.xml:256(FILENAME) |
|---|
| 457 | msgid "pak0.pak" |
|---|
| 458 | msgstr "" |
|---|
| 459 | |
|---|
| 460 | #: Linux-Gamers-HOWTO.xml:263(FILENAME) |
|---|
| 461 | msgid "doom.wad" |
|---|
| 462 | msgstr "" |
|---|
| 463 | |
|---|
| 464 | #: Linux-Gamers-HOWTO.xml:250(PARA) |
|---|
| 465 | msgid "" |
|---|
| 466 | "Like text adventures, FPS fit the engine/datafile format. The engine refers " |
|---|
| 467 | "to the actual game itself (Doom, Quake, Heretic2) and plays out the maps and " |
|---|
| 468 | "bad guys outlined by the datafile (<placeholder-1/>, <placeholder-2/>, etc). " |
|---|
| 469 | "Many FPS games allow people to write their own non-commercial datafile. " |
|---|
| 470 | "There are hundreds, even thousands of non-commercial Doom datafiles that you " |
|---|
| 471 | "can download for free off the net. Often, companies release their engines to " |
|---|
| 472 | "the open source community so we can hack and improve them. However, the " |
|---|
| 473 | "original data files are kept proprietary. To this day, you still have to " |
|---|
| 474 | "purchase <placeholder-3/>." |
|---|
| 475 | msgstr "" |
|---|
| 476 | |
|---|
| 477 | #: Linux-Gamers-HOWTO.xml:265(TITLE) |
|---|
| 478 | msgid "Side Scrollers" |
|---|
| 479 | msgstr "" |
|---|
| 480 | |
|---|
| 481 | #: Linux-Gamers-HOWTO.xml:271(APPLICATION) |
|---|
| 482 | msgid "xscavenger" |
|---|
| 483 | msgstr "" |
|---|
| 484 | |
|---|
| 485 | #: Linux-Gamers-HOWTO.xml:266(PARA) |
|---|
| 486 | msgid "" |
|---|
| 487 | "Side scrollers are similar to FPS but you view your character as a 2D figure " |
|---|
| 488 | "who runs around various screens shooting at things or performing tasks. " |
|---|
| 489 | "Examples would be Abuse for Linux and the original Duke Nukem. They don't " |
|---|
| 490 | "necessarily have to be violent, like <placeholder-1/>, a clone of the old 8-" |
|---|
| 491 | "bit game Lode Runner." |
|---|
| 492 | msgstr "" |
|---|
| 493 | |
|---|
| 494 | #: Linux-Gamers-HOWTO.xml:273(TITLE) |
|---|
| 495 | msgid "Third Person Shooters" |
|---|
| 496 | msgstr "" |
|---|
| 497 | |
|---|
| 498 | #: Linux-Gamers-HOWTO.xml:274(PARA) |
|---|
| 499 | msgid "" |
|---|
| 500 | "Similar to FPS, but you view your character in third person and in 3D. On " |
|---|
| 501 | "modern third person shooters you can usually do some really kick-butt " |
|---|
| 502 | "maneuvers like Jackie Chan style back flips and side rolls. The canonical " |
|---|
| 503 | "example would be Tomb Raider. On the Linux platform, we have Heretic 2 and " |
|---|
| 504 | "Heavy Metal FAKK2." |
|---|
| 505 | msgstr "" |
|---|
| 506 | |
|---|
| 507 | #: Linux-Gamers-HOWTO.xml:280(TITLE) |
|---|
| 508 | msgid "Role Playing Game (aka RPG)" |
|---|
| 509 | msgstr "" |
|---|
| 510 | |
|---|
| 511 | #: Linux-Gamers-HOWTO.xml:281(PARA) |
|---|
| 512 | msgid "" |
|---|
| 513 | "Anyone who has played games like Dungeons & Dragons or Call of Cthulhu " |
|---|
| 514 | "knows exactly what an RPG is. You play a character, sometimes more than one, " |
|---|
| 515 | "characterized by traits (eg strength, dexterity), skills (eg explosives, " |
|---|
| 516 | "basket weaving, mechanics) and properties (levels, cash). As you play, the " |
|---|
| 517 | "character becomes more powerful and the game adjusts itself accordingly, so " |
|---|
| 518 | "instead of fighting orcs, at high levels you start fighting black dragons. " |
|---|
| 519 | "The rewards increase correspondingly. At low levels you might get some gold " |
|---|
| 520 | "pieces as a reward for winning a battle. At high levels, you might get a " |
|---|
| 521 | "magic sword or a kick-butt assault rifle." |
|---|
| 522 | msgstr "" |
|---|
| 523 | |
|---|
| 524 | #: Linux-Gamers-HOWTO.xml:289(PARA) |
|---|
| 525 | msgid "" |
|---|
| 526 | "RPG's generally have a quest with a well defined ending. In nethack you need " |
|---|
| 527 | "to retrieve the amulet of Yendor for your god. In Ultima II, you destroy the " |
|---|
| 528 | "evil sorceress Minax. At some point, your character becomes powerful enough " |
|---|
| 529 | "that you can `go for it' and try to complete the quest." |
|---|
| 530 | msgstr "" |
|---|
| 531 | |
|---|
| 532 | #: Linux-Gamers-HOWTO.xml:293(PARA) |
|---|
| 533 | msgid "" |
|---|
| 534 | "While the insanely popular Ultima series, written by Richard Garriot (aka " |
|---|
| 535 | "Lord British) for Origin, was not the first RPG, it popularized and " |
|---|
| 536 | "propelled the RPG genre into mainstream. Ultima I was released in 1987 and " |
|---|
| 537 | "was the game that launched 9 (depending on how you want to count them) very " |
|---|
| 538 | "popular sequels, finishing with Ultima IX: Ascension. You can play Ultima " |
|---|
| 539 | "VII under Linux with Exult (<XREF LINKEND=\"EXULT\"/>)." |
|---|
| 540 | msgstr "" |
|---|
| 541 | |
|---|
| 542 | #: Linux-Gamers-HOWTO.xml:300(PARA) |
|---|
| 543 | msgid "" |
|---|
| 544 | "The canonical RPG on Linux is Rogue (the ncurses library started life as a " |
|---|
| 545 | "screen handling routine for Rogue!) and it has infinite variants like " |
|---|
| 546 | "Zangband and Nethack (which has many variants itself). Some RPG's are quite " |
|---|
| 547 | "complicated and great feats of programming. There seems to be a deficiency " |
|---|
| 548 | "of commercial RPGs for Linux. Not counting the rogue variants, there's also " |
|---|
| 549 | "a deficiency of open source RPGs too." |
|---|
| 550 | msgstr "" |
|---|
| 551 | |
|---|
| 552 | #: Linux-Gamers-HOWTO.xml:306(TITLE) |
|---|
| 553 | msgid "Libraries" |
|---|
| 554 | msgstr "" |
|---|
| 555 | |
|---|
| 556 | #: Linux-Gamers-HOWTO.xml:307(PARA) |
|---|
| 557 | msgid "" |
|---|
| 558 | "We'll run through the different gaming libraries you'll see under Linux." |
|---|
| 559 | msgstr "" |
|---|
| 560 | |
|---|
| 561 | #: Linux-Gamers-HOWTO.xml:310(TITLE) |
|---|
| 562 | msgid "What is Glide2?" |
|---|
| 563 | msgstr "" |
|---|
| 564 | |
|---|
| 565 | #: Linux-Gamers-HOWTO.xml:311(PARA) |
|---|
| 566 | msgid "" |
|---|
| 567 | "Glide2 is a low level graphics API and driver that accesses 3D hardware " |
|---|
| 568 | "accelerated functions on 3dfx's Voodoo I, II and III cards, under XFree86 3." |
|---|
| 569 | "x." |
|---|
| 570 | msgstr "" |
|---|
| 571 | |
|---|
| 572 | #: Linux-Gamers-HOWTO.xml:313(PARA) |
|---|
| 573 | msgid "" |
|---|
| 574 | "A program can only use the special hardware accelerated features of these " |
|---|
| 575 | "cards by using the Glide2 library in one of two ways:" |
|---|
| 576 | msgstr "" |
|---|
| 577 | |
|---|
| 578 | #: Linux-Gamers-HOWTO.xml:317(PARA) |
|---|
| 579 | msgid "directly written using Glide2 (Myth II, Descent III)" |
|---|
| 580 | msgstr "" |
|---|
| 581 | |
|---|
| 582 | #: Linux-Gamers-HOWTO.xml:319(PARA) |
|---|
| 583 | msgid "" |
|---|
| 584 | "indirectly using Mesa built with a Glide2 backend to simulate OpenGL (Rune, " |
|---|
| 585 | "Unreal Tournament)" |
|---|
| 586 | msgstr "" |
|---|
| 587 | |
|---|
| 588 | #: Linux-Gamers-HOWTO.xml:321(PARA) |
|---|
| 589 | msgid "" |
|---|
| 590 | "3dfx opened up the specifications and source code to the open source " |
|---|
| 591 | "community. This allowed Daryll Strauss to port Glide2 to Linux which enabled " |
|---|
| 592 | "XFree86 3.x users to use Voodoo I, II and III cards under Linux." |
|---|
| 593 | msgstr "" |
|---|
| 594 | |
|---|
| 595 | #: Linux-Gamers-HOWTO.xml:328(FILENAME) Linux-Gamers-HOWTO.xml:2099(FILENAME) |
|---|
| 596 | msgid "/dev/3dfx" |
|---|
| 597 | msgstr "" |
|---|
| 598 | |
|---|
| 599 | #: Linux-Gamers-HOWTO.xml:324(PARA) |
|---|
| 600 | msgid "" |
|---|
| 601 | "Since Glide2 accesses the video card directly, Glide2 applications will " |
|---|
| 602 | "either need to be run by root or be setuid root. A way around this was to " |
|---|
| 603 | "create the kernel 3dfx module. This module (and its device file <placeholder-" |
|---|
| 604 | "1/>) allows Glide2 graphical hardware acceleration for non-root users of non-" |
|---|
| 605 | "setuid applications." |
|---|
| 606 | msgstr "" |
|---|
| 607 | |
|---|
| 608 | #: Linux-Gamers-HOWTO.xml:330(PARA) |
|---|
| 609 | msgid "" |
|---|
| 610 | "Unfortunately, Glide2 is also a dead issue. It's only used for Voodoo I, II, " |
|---|
| 611 | "III boards (which are becoming outdated), under XFree86 3.x (most people use " |
|---|
| 612 | "XFree86 4.x). And since 3dfx is now a defunct company, it's a sure bet that " |
|---|
| 613 | "no more work will be done on Glide2 and no more games will be written using " |
|---|
| 614 | "Glide2." |
|---|
| 615 | msgstr "" |
|---|
| 616 | |
|---|
| 617 | #: Linux-Gamers-HOWTO.xml:336(TITLE) |
|---|
| 618 | msgid "What is Glide3?" |
|---|
| 619 | msgstr "" |
|---|
| 620 | |
|---|
| 621 | #: Linux-Gamers-HOWTO.xml:337(PARA) |
|---|
| 622 | msgid "" |
|---|
| 623 | "Unlike Glide2, Glide3 is not an API used for game programming. It exists " |
|---|
| 624 | "only to support DRI on Voodoo III, IV and V boards under XFree86 4.x. None " |
|---|
| 625 | "of the games which use Glide2 will work with Glide3. This shouldn't be a " |
|---|
| 626 | "surprise since Glide2 and Glide3 support different video cards and different " |
|---|
| 627 | "versions of XFree86. The only video card that can use both Glide2 (under " |
|---|
| 628 | "XFree86 3.x) and Glide3 (under XFree86 4.x) is the Voodoo III. It's reported " |
|---|
| 629 | "that a Voodoo III using Glide2 will outperform a Voodoo III using Glide3." |
|---|
| 630 | msgstr "" |
|---|
| 631 | |
|---|
| 632 | #: Linux-Gamers-HOWTO.xml:343(PARA) |
|---|
| 633 | msgid "" |
|---|
| 634 | "When you use a Voodoo III, IV or V under XFree86 4.x, you want to use a " |
|---|
| 635 | "version of Mesa (see <XREF LINKEND=\"MESA\"/>) which was compiled to use " |
|---|
| 636 | "Glide3 as a backend to ensure hardware accelerated OpenGL on your system." |
|---|
| 637 | msgstr "" |
|---|
| 638 | |
|---|
| 639 | #: Linux-Gamers-HOWTO.xml:350(TITLE) |
|---|
| 640 | msgid "What is OpenGL?" |
|---|
| 641 | msgstr "" |
|---|
| 642 | |
|---|
| 643 | #: Linux-Gamers-HOWTO.xml:351(PARA) |
|---|
| 644 | msgid "" |
|---|
| 645 | "OpenGL is a high level graphics programming API originally developed by SGI, " |
|---|
| 646 | "and it became an industry standard for 2D and 3D graphics programming. It's " |
|---|
| 647 | "defined and maintained by the Architectural Revision Board (ARB), an " |
|---|
| 648 | "organization which include representatives from SGI, IBM, DEC, and " |
|---|
| 649 | "Microsoft. OpenGL provides a powerful, complete and generic feature set for " |
|---|
| 650 | "2D and 3D graphics operations." |
|---|
| 651 | msgstr "" |
|---|
| 652 | |
|---|
| 653 | #: Linux-Gamers-HOWTO.xml:356(PARA) |
|---|
| 654 | msgid "There are 3 canonical parts to OpenGL:" |
|---|
| 655 | msgstr "" |
|---|
| 656 | |
|---|
| 657 | #: Linux-Gamers-HOWTO.xml:359(PARA) |
|---|
| 658 | msgid "GL: The OpenGL core calls" |
|---|
| 659 | msgstr "" |
|---|
| 660 | |
|---|
| 661 | #: Linux-Gamers-HOWTO.xml:361(PARA) |
|---|
| 662 | msgid "GLU: The utility calls" |
|---|
| 663 | msgstr "" |
|---|
| 664 | |
|---|
| 665 | #: Linux-Gamers-HOWTO.xml:363(PARA) |
|---|
| 666 | msgid "GLUT: OS independent window event (mouse, keyboard, etc.) handler." |
|---|
| 667 | msgstr "" |
|---|
| 668 | |
|---|
| 669 | #: Linux-Gamers-HOWTO.xml:365(PARA) |
|---|
| 670 | msgid "" |
|---|
| 671 | "OpenGL is not only an API, it's also an implementation, written by SGI. The " |
|---|
| 672 | "implementation tries to use hardware acceleration for various graphics " |
|---|
| 673 | "operations whenever available, which depends on what videocard you have in " |
|---|
| 674 | "you computer. If hardware acceleration is not possible for a specific task, " |
|---|
| 675 | "OpenGL falls back on software rendering. This means that when you get OpenGL " |
|---|
| 676 | "from SGI, if you want any kind of hardware acceleration at all, it must be " |
|---|
| 677 | "OpenGL written and compiled specifically for some graphics card. Otherwise, " |
|---|
| 678 | "all you'll get is software rendering. The same thing is true for OpenGL " |
|---|
| 679 | "clones, like Mesa." |
|---|
| 680 | msgstr "" |
|---|
| 681 | |
|---|
| 682 | #: Linux-Gamers-HOWTO.xml:372(PARA) |
|---|
| 683 | msgid "" |
|---|
| 684 | "OpenGL is the open source equivalent to Direct3D, a component of DirectX " |
|---|
| 685 | "(<XREF LINKEND=\"DIRECTX\"/>). The important difference being that since " |
|---|
| 686 | "OpenGL is open (and DirectX is closed), games written in OpenGL are much " |
|---|
| 687 | "easier to port to and co-develop on Linux than games written using DirectX." |
|---|
| 688 | msgstr "" |
|---|
| 689 | |
|---|
| 690 | #: Linux-Gamers-HOWTO.xml:379(TITLE) |
|---|
| 691 | msgid "What is Mesa?" |
|---|
| 692 | msgstr "" |
|---|
| 693 | |
|---|
| 694 | #: Linux-Gamers-HOWTO.xml:380(PARA) |
|---|
| 695 | msgid "" |
|---|
| 696 | "Mesa [lt ]<ULINK URL=\"http://www.mesa3d.org\"/>[gt ] is a free " |
|---|
| 697 | "implementation of the OpenGL API, designed and written by Brian Paul. While " |
|---|
| 698 | "it's not officially certified (that would take more money than an open " |
|---|
| 699 | "source project has), it's an almost fully compliant OpenGL implementation " |
|---|
| 700 | "conforming to the ARB specifications. It's reported that Mesa is even faster " |
|---|
| 701 | "than SGI's own OpenGL implementation." |
|---|
| 702 | msgstr "" |
|---|
| 703 | |
|---|
| 704 | #: Linux-Gamers-HOWTO.xml:387(PARA) |
|---|
| 705 | msgid "" |
|---|
| 706 | "Just like OpenGL, Mesa makes use of hardware acceleration whenever possible. " |
|---|
| 707 | "When a particular graphics task isn't able to be hardware accelerated by the " |
|---|
| 708 | "video card, it's software rendered; the task is done by your computer's CPU " |
|---|
| 709 | "instead. This means that there are different builds of Mesa depending on " |
|---|
| 710 | "what kind of video card you have. Each build uses a different library as a " |
|---|
| 711 | "backend renderer. For example, if you have a Voodoo I, II or III card under " |
|---|
| 712 | "XFree86 3.x, you'd use mesa+glide2 (written by David Bucciarelli) which is " |
|---|
| 713 | "the Mesa implementation of OpenGL that uses Glide2 as a backend to render " |
|---|
| 714 | "for graphical operations." |
|---|
| 715 | msgstr "" |
|---|
| 716 | |
|---|
| 717 | #: Linux-Gamers-HOWTO.xml:396(TITLE) |
|---|
| 718 | msgid "What is DRI?" |
|---|
| 719 | msgstr "" |
|---|
| 720 | |
|---|
| 721 | #: Linux-Gamers-HOWTO.xml:397(PARA) |
|---|
| 722 | msgid "" |
|---|
| 723 | "Graphics rendering has 3 players: the client application (like Quake 3), the " |
|---|
| 724 | "X server and the hardware (the graphics card). Previously, client " |
|---|
| 725 | "applications were prohibited from writing directly to hardware, and there " |
|---|
| 726 | "was a good reason for this. A program that is allowed to directly write to " |
|---|
| 727 | "hardware can crash the system in any number of ways. Rather than trusting " |
|---|
| 728 | "programmers to write totally bug free, cooperative programs that access " |
|---|
| 729 | "hardware, Linux simply disallowed it. However, that changed under X 4.x with " |
|---|
| 730 | "DRI (Direct Rendering Infrastructure [lt ]<ULINK URL=\"http://www.dri." |
|---|
| 731 | "sourceforge.net\"/>[gt ]. DRI allows X clients to write 3D rendering " |
|---|
| 732 | "information directly to the video card in a safe and cooperative manner." |
|---|
| 733 | msgstr "" |
|---|
| 734 | |
|---|
| 735 | #: Linux-Gamers-HOWTO.xml:408(PARA) |
|---|
| 736 | msgid "" |
|---|
| 737 | "DRI gets the X server out of the way so the 3D driver (Mesa or OpenGL) can " |
|---|
| 738 | "talk directly to the hardware. This speeds things up. The 3D rendering " |
|---|
| 739 | "information doesn't even have to be hardware accelerated. On a technical " |
|---|
| 740 | "note, this has a number of virtues." |
|---|
| 741 | msgstr "" |
|---|
| 742 | |
|---|
| 743 | #: Linux-Gamers-HOWTO.xml:413(PARA) |
|---|
| 744 | msgid "Vertex data doesn't have to be encoded/decoded via GLX." |
|---|
| 745 | msgstr "" |
|---|
| 746 | |
|---|
| 747 | #: Linux-Gamers-HOWTO.xml:415(PARA) |
|---|
| 748 | msgid "Graphics data isn't sent over a socket to the X server." |
|---|
| 749 | msgstr "" |
|---|
| 750 | |
|---|
| 751 | #: Linux-Gamers-HOWTO.xml:417(PARA) |
|---|
| 752 | msgid "" |
|---|
| 753 | "On uni-processor machines the CPU doesn't have to change context between " |
|---|
| 754 | "XFree86 and its client to render the graphics." |
|---|
| 755 | msgstr "" |
|---|
| 756 | |
|---|
| 757 | #: Linux-Gamers-HOWTO.xml:420(TITLE) |
|---|
| 758 | msgid "What is GLX?" |
|---|
| 759 | msgstr "" |
|---|
| 760 | |
|---|
| 761 | #: Linux-Gamers-HOWTO.xml:421(PARA) |
|---|
| 762 | msgid "" |
|---|
| 763 | "GLX is the X extension used by OpenGL programs, it is the glue between the " |
|---|
| 764 | "platform independent OpenGL and platform dependent X." |
|---|
| 765 | msgstr "" |
|---|
| 766 | |
|---|
| 767 | #: Linux-Gamers-HOWTO.xml:424(TITLE) |
|---|
| 768 | msgid "What is Utah GLX?" |
|---|
| 769 | msgstr "" |
|---|
| 770 | |
|---|
| 771 | #: Linux-Gamers-HOWTO.xml:425(PARA) |
|---|
| 772 | msgid "" |
|---|
| 773 | "Utah-GLX is the precursor to DRI. It makes some different design decisions " |
|---|
| 774 | "regarding separation of data and methods of accessing the video card like " |
|---|
| 775 | "relying on root access rather than creating the kernel infrastructure for " |
|---|
| 776 | "secure access. It provides support for a few cards which are not well " |
|---|
| 777 | "supported by DRI like the ATI Rage Pro family, S3 Virge (although anyone " |
|---|
| 778 | "using this for gaming is, well, nuts), and an open source TNT/TNT2 driver " |
|---|
| 779 | "(which is very incomplete). The TNT/TNT2 driver is based on reverse-" |
|---|
| 780 | "engineering of the obfuscated source code release of the X 3.3 drivers by " |
|---|
| 781 | "nVidia. However, they're really incomplete, and effectively, unusable." |
|---|
| 782 | msgstr "" |
|---|
| 783 | |
|---|
| 784 | #: Linux-Gamers-HOWTO.xml:435(TITLE) |
|---|
| 785 | msgid "What is xlib?" |
|---|
| 786 | msgstr "" |
|---|
| 787 | |
|---|
| 788 | #: Linux-Gamers-HOWTO.xml:436(PARA) |
|---|
| 789 | msgid "" |
|---|
| 790 | "Every once in awhile you'll see some sicko (said with respect) write a game " |
|---|
| 791 | "in xlib. It is a set of C libraries which comprise the lowest level " |
|---|
| 792 | "programming interface for XFree86. Any graphics programming in X ultimately " |
|---|
| 793 | "makes use of the xlib library." |
|---|
| 794 | msgstr "" |
|---|
| 795 | |
|---|
| 796 | #: Linux-Gamers-HOWTO.xml:439(PARA) |
|---|
| 797 | msgid "" |
|---|
| 798 | "It's not an understatement to say that xlib is long winded, arcane and " |
|---|
| 799 | "complicated. Because of this, there are lots of libraries like SDL (<XREF " |
|---|
| 800 | "LINKEND=\"SDL\"/>) for 2D graphics, OpenGL (<XREF LINKEND=\"OPENGL\"/>) for " |
|---|
| 801 | "3D graphics and widget sets (<XREF LINKEND=\"WIDGETSET\"/>) for widgets " |
|---|
| 802 | "within windows which hide the details of different aspects of xlib " |
|---|
| 803 | "programming." |
|---|
| 804 | msgstr "" |
|---|
| 805 | |
|---|
| 806 | #: Linux-Gamers-HOWTO.xml:450(PARA) |
|---|
| 807 | msgid "" |
|---|
| 808 | "While some games are written in xlib, like the Doom Editor Yadex, xlib " |
|---|
| 809 | "itself is not a serious game writing library. Most games don't need the low-" |
|---|
| 810 | "level interface that xlib provides. In addition, by using the higher level " |
|---|
| 811 | "libraries, a game writer can develop his game on multiple platforms, even " |
|---|
| 812 | "ones that don't use XFree86." |
|---|
| 813 | msgstr "" |
|---|
| 814 | |
|---|
| 815 | #: Linux-Gamers-HOWTO.xml:456(TITLE) |
|---|
| 816 | msgid "What is a widget set?" |
|---|
| 817 | msgstr "" |
|---|
| 818 | |
|---|
| 819 | #: Linux-Gamers-HOWTO.xml:457(PARA) |
|---|
| 820 | msgid "" |
|---|
| 821 | "Widgets are objects that make up a GUI application's interface. They include " |
|---|
| 822 | "things like text entry boxes, pulldown menus, slider bars, radio buttons and " |
|---|
| 823 | "much more. A widget set is a collection of related widgets that are designed " |
|---|
| 824 | "to have a common interface and a consistant \"feel\". Gtk is the canonical " |
|---|
| 825 | "widget set on Linux, but there are many others like fltk (a small C++ widget " |
|---|
| 826 | "set), Xaw, Qt (the widget set of KDE), and Motif (the widget set used by " |
|---|
| 827 | "Netscape). Motif used to be the king of widget sets in the Unix world, but " |
|---|
| 828 | "it was very expensive to license. The Open Group finally opened up Motif's " |
|---|
| 829 | "license for open source operating systems, but it was too little too late. " |
|---|
| 830 | "There are many completely open source widget sets which are more complete " |
|---|
| 831 | "and much nicer looking than Motif, including Lesstif, a totally free Motif " |
|---|
| 832 | "clone." |
|---|
| 833 | msgstr "" |
|---|
| 834 | |
|---|
| 835 | #: Linux-Gamers-HOWTO.xml:469(TITLE) |
|---|
| 836 | msgid "What is SDL (Simple DirectMedia Layer)?" |
|---|
| 837 | msgstr "" |
|---|
| 838 | |
|---|
| 839 | #: Linux-Gamers-HOWTO.xml:470(PARA) |
|---|
| 840 | msgid "" |
|---|
| 841 | "SDL [lt ]<ULINK URL=\"http://www.libsdl.org\"/>[gt ] is a library by Sam " |
|---|
| 842 | "Lantiga (graduate of UCD, yeah!). It's actually a meta-library, meaning that " |
|---|
| 843 | "not only is it a graphics library which hides the details of xlib " |
|---|
| 844 | "programming, it provides an easy interface for sound, music and event " |
|---|
| 845 | "handling. It's LGPL'd and provides joystick and OpenGL support as well. " |
|---|
| 846 | "Unlike xlib (<XREF LINKEND=\"XLIB\"/>), SDL is very suited for game " |
|---|
| 847 | "programming." |
|---|
| 848 | msgstr "" |
|---|
| 849 | |
|---|
| 850 | #: Linux-Gamers-HOWTO.xml:479(PARA) |
|---|
| 851 | msgid "" |
|---|
| 852 | "The most striking part of SDL is that it's a cross platform library. Except " |
|---|
| 853 | "for a few details, a program written in SDL will compile under Linux, MS " |
|---|
| 854 | "Windows, BeOS, MacOS, MacOS X, Solaris, IRIX, FreeBSD, QNX and OSF. There " |
|---|
| 855 | "are SDL extensions written by various people to do things like handle any " |
|---|
| 856 | "graphics format you care to mention, play mpegs, display truetype fonts, " |
|---|
| 857 | "sprite handling and just about everything under the sun. SDL is an example " |
|---|
| 858 | "of what all graphics libraries should strive for." |
|---|
| 859 | msgstr "" |
|---|
| 860 | |
|---|
| 861 | #: Linux-Gamers-HOWTO.xml:485(PARA) |
|---|
| 862 | msgid "" |
|---|
| 863 | "Sam had an ulterior motive for writing such a cool library. He was the lead " |
|---|
| 864 | "programmer for Loki Software (he now codes for Blizzard Software), which " |
|---|
| 865 | "used SDL in all of its games except for Quake3." |
|---|
| 866 | msgstr "" |
|---|
| 867 | |
|---|
| 868 | #: Linux-Gamers-HOWTO.xml:490(TITLE) |
|---|
| 869 | msgid "What is GGI?" |
|---|
| 870 | msgstr "" |
|---|
| 871 | |
|---|
| 872 | #: Linux-Gamers-HOWTO.xml:491(PARA) |
|---|
| 873 | msgid "" |
|---|
| 874 | "GGI [lt ]<ULINK URL=\"http://www.ggi-project.org\"/>[gt ] is a project which " |
|---|
| 875 | "aims to implement a graphics abstraction layer in lower level code, put " |
|---|
| 876 | "graphics hardware support into a common codebase, and bring higher stability " |
|---|
| 877 | "and portability to graphics applications. LibGGI applications run on " |
|---|
| 878 | "SVGAlib, fb, and X servers among others. Judging from their screenshots, " |
|---|
| 879 | "this is quite a powerful library." |
|---|
| 880 | msgstr "" |
|---|
| 881 | |
|---|
| 882 | #: Linux-Gamers-HOWTO.xml:498(PARA) |
|---|
| 883 | msgid "" |
|---|
| 884 | "Applications that use LibGGI directly include Heroes, Ultrapoint, Quake, and " |
|---|
| 885 | "Berlin. Most applications that use SVGALib can be run on X or any other " |
|---|
| 886 | "LibGGI backend by using a wrapper library which re-implements SVGALib (<XREF " |
|---|
| 887 | "LINKEND=\"SVGALIB\"/>) using LibGGI. SDL (<XREF LINKEND=\"SDL\"/>) and " |
|---|
| 888 | "clanlib (<XREF LINKEND=\"CLANLIB\"/>) applications can display on LibGGI but " |
|---|
| 889 | "often the native drivers for these libraries are faster, however it's a good " |
|---|
| 890 | "way to get SDL, clanlib, and SVGALib applications to run where they would " |
|---|
| 891 | "not before." |
|---|
| 892 | msgstr "" |
|---|
| 893 | |
|---|
| 894 | #: Linux-Gamers-HOWTO.xml:510(PARA) |
|---|
| 895 | msgid "" |
|---|
| 896 | "GGI has a sister project, KGI, which is developing a kernel-level " |
|---|
| 897 | "alternative to systems like the linux framebuffer and the DRI. This project " |
|---|
| 898 | "is much less far along than LibGGI itself, but promises to combine DRI-level " |
|---|
| 899 | "speeds and the stability and security UNIX users expect." |
|---|
| 900 | msgstr "" |
|---|
| 901 | |
|---|
| 902 | #: Linux-Gamers-HOWTO.xml:516(TITLE) |
|---|
| 903 | msgid "What is SVGAlib? Frame buffer? Console?" |
|---|
| 904 | msgstr "" |
|---|
| 905 | |
|---|
| 906 | #: Linux-Gamers-HOWTO.xml:520(APPLICATION) |
|---|
| 907 | msgid "xdm" |
|---|
| 908 | msgstr "" |
|---|
| 909 | |
|---|
| 910 | #: Linux-Gamers-HOWTO.xml:522(APPLICATION) |
|---|
| 911 | msgid "gdm" |
|---|
| 912 | msgstr "" |
|---|
| 913 | |
|---|
| 914 | #: Linux-Gamers-HOWTO.xml:517(PARA) |
|---|
| 915 | msgid "" |
|---|
| 916 | "The console is the dark non-graphical screen you look at when your computer " |
|---|
| 917 | "first boots up (and you don't have <placeholder-1/> or <placeholder-2/> " |
|---|
| 918 | "running). This is opposed to the X environment which has all sorts of GUI " |
|---|
| 919 | "things like xterms. It's a common misconception that X means graphics and " |
|---|
| 920 | "console means no graphics. There are certainly graphics on the console" |
|---|
| 921 | "[mdash ]we will discuss the two most common ways to achieve this." |
|---|
| 922 | msgstr "" |
|---|
| 923 | |
|---|
| 924 | #: Linux-Gamers-HOWTO.xml:530(APPLICATION) |
|---|
| 925 | msgid "zgv" |
|---|
| 926 | msgstr "" |
|---|
| 927 | |
|---|
| 928 | #: Linux-Gamers-HOWTO.xml:533(APPLICATION) |
|---|
| 929 | msgid "prboom" |
|---|
| 930 | msgstr "" |
|---|
| 931 | |
|---|
| 932 | #: Linux-Gamers-HOWTO.xml:536(APPLICATION) |
|---|
| 933 | msgid "hhexen" |
|---|
| 934 | msgstr "" |
|---|
| 935 | |
|---|
| 936 | #: Linux-Gamers-HOWTO.xml:527(PARA) |
|---|
| 937 | msgid "" |
|---|
| 938 | "SVGAlib is a graphics library that lets you draw graphics on the console. " |
|---|
| 939 | "There are many graphical applications and games that use SVGAlib like " |
|---|
| 940 | "<placeholder-1/> (a console graphical image viewer), <placeholder-2/> and " |
|---|
| 941 | "<placeholder-3/>. I happen to be a fan of this library and of graphical " |
|---|
| 942 | "console games in general; they are extremely fast, fullscreen and " |
|---|
| 943 | "compelling. There are three downsides to SVGAlib. First, SVGAlib executables " |
|---|
| 944 | "need to be run by root or be setuid root, however, the library releases root " |
|---|
| 945 | "status immediately after the executable begins to run. Secondly, SVGAlib is " |
|---|
| 946 | "video card dependent[ndash ]if your video card isn't supported by SVGAlib, " |
|---|
| 947 | "you're out of luck. Third, SVGAlib is Linux only. Games written in SVGAlib " |
|---|
| 948 | "will only work on Linux." |
|---|
| 949 | msgstr "" |
|---|
| 950 | |
|---|
| 951 | #: Linux-Gamers-HOWTO.xml:543(PARA) |
|---|
| 952 | msgid "" |
|---|
| 953 | "Frame buffers are consoles implemented by a graphics mode rather than a BIOS " |
|---|
| 954 | "text mode. Why simulate text mode in a graphical environment? This allows us " |
|---|
| 955 | "to run graphical things in console, like allowing us to choose any font we " |
|---|
| 956 | "want the console to display (which is normally set by BIOS). There's a good " |
|---|
| 957 | "Framebuffer HOWTO available from LDP. Graphical console games written using " |
|---|
| 958 | "the frame buffer suffer from the same deficiencies of the SVGA library: not " |
|---|
| 959 | "all hardware is supported and the code will only run on Linux." |
|---|
| 960 | msgstr "" |
|---|
| 961 | |
|---|
| 962 | #: Linux-Gamers-HOWTO.xml:551(TITLE) |
|---|
| 963 | msgid "What is OpenAL?" |
|---|
| 964 | msgstr "" |
|---|
| 965 | |
|---|
| 966 | #: Linux-Gamers-HOWTO.xml:552(PARA) |
|---|
| 967 | msgid "" |
|---|
| 968 | "OpenAL [lt ]<ULINK URL=\"http://www.openal.org\"/>[gt ] aims to be for sound " |
|---|
| 969 | "what OpenGL is for graphics. It started as a joint project between Loki " |
|---|
| 970 | "Software and Creative Labs, setting out to be a vendor neutral and cross " |
|---|
| 971 | "platform API for audio - the audio equivalent of OpenGL (<XREF LINKEND=" |
|---|
| 972 | "\"OPENGL\"/>). Loki is no longer in business, but Creative and the Open " |
|---|
| 973 | "Source community have kept the project alive. It is licensed LGPL and the " |
|---|
| 974 | "specs can be obtained for free from the OpenAL website. It has support from " |
|---|
| 975 | "nVidia (nForce2/3 based motherboards come with OpenAL MS Windows libraries " |
|---|
| 976 | "for the on-board audio), Apple has added OpenAL to their audio framework for " |
|---|
| 977 | "OSX and it can also be found powering the Epic Games Unreal Engine" |
|---|
| 978 | msgstr "" |
|---|
| 979 | |
|---|
| 980 | #: Linux-Gamers-HOWTO.xml:565(PARA) |
|---|
| 981 | msgid "" |
|---|
| 982 | "Currently, it's not all cross-platform goodness. There is almost no support " |
|---|
| 983 | "for enhancements like EAX or any hardware acceleration on Linux, though it " |
|---|
| 984 | "does it exist in the Windows implementation. However, if you have a Creative " |
|---|
| 985 | "SoundBlaster or Audigy sound card (with an emu10x chip), and you use ALSA " |
|---|
| 986 | "sound drivers, you can get OpenAL libraries from <ULINK URL=\"http://www." |
|---|
| 987 | "lost.org.uk\"/> that provide hardware acceleration and decent surround " |
|---|
| 988 | "support." |
|---|
| 989 | msgstr "" |
|---|
| 990 | |
|---|
| 991 | #: Linux-Gamers-HOWTO.xml:575(TITLE) |
|---|
| 992 | msgid "What is DirectX?" |
|---|
| 993 | msgstr "" |
|---|
| 994 | |
|---|
| 995 | #: Linux-Gamers-HOWTO.xml:576(PARA) |
|---|
| 996 | msgid "" |
|---|
| 997 | "DirectX is a collection of proprietary multimedia API's, first developed by " |
|---|
| 998 | "Microsoft in 1995, for its various Windows OS's. It's a mistake to say " |
|---|
| 999 | "something like \"DirectX is like OpenGL\" or \"DirectX is like SDL\", as is " |
|---|
| 1000 | "commonly said in DirectX tutorials. Multimedia API's are more centralized on " |
|---|
| 1001 | "Windows than they are on Linux. A more accurate statement would be something " |
|---|
| 1002 | "like \"DirectX is like DRI, OpenGL and SDL combined\". As of October 2004, " |
|---|
| 1003 | "the most recent version of DirectX is 9c. The components of DirectX are:" |
|---|
| 1004 | msgstr "" |
|---|
| 1005 | |
|---|
| 1006 | #: Linux-Gamers-HOWTO.xml:584(TERM) |
|---|
| 1007 | msgid "DirectDraw" |
|---|
| 1008 | msgstr "" |
|---|
| 1009 | |
|---|
| 1010 | #: Linux-Gamers-HOWTO.xml:586(PARA) |
|---|
| 1011 | msgid "" |
|---|
| 1012 | "DirectDraw gives direct access to video memory, like DRI, so 2D graphics can " |
|---|
| 1013 | "be blitted directly to the video card. DirectDraw is like the graphical " |
|---|
| 1014 | "component of SDL, but the direct video card access is done by DRI rather " |
|---|
| 1015 | "than SDL. This is why a game can easily take out a Windows system but should " |
|---|
| 1016 | "not take down a Linux system." |
|---|
| 1017 | msgstr "" |
|---|
| 1018 | |
|---|
| 1019 | #: Linux-Gamers-HOWTO.xml:592(TERM) |
|---|
| 1020 | msgid "Direct3D (D3D)" |
|---|
| 1021 | msgstr "" |
|---|
| 1022 | |
|---|
| 1023 | #: Linux-Gamers-HOWTO.xml:594(PARA) |
|---|
| 1024 | msgid "" |
|---|
| 1025 | "Direct3D, like OpenGL, provides a 3D graphics API. Whereas OpenGL is open " |
|---|
| 1026 | "source, lower level and compiles under a multitude of operating systems, D3D " |
|---|
| 1027 | "is proprietary, higher level and only compiles on Windows. D3D first " |
|---|
| 1028 | "appeared in DirectX 2, released in 1996." |
|---|
| 1029 | msgstr "" |
|---|
| 1030 | |
|---|
| 1031 | #: Linux-Gamers-HOWTO.xml:599(TERM) |
|---|
| 1032 | msgid "DirectAudio" |
|---|
| 1033 | msgstr "" |
|---|
| 1034 | |
|---|
| 1035 | #: Linux-Gamers-HOWTO.xml:601(PARA) |
|---|
| 1036 | msgid "" |
|---|
| 1037 | "DirectAudio is a combination of 2 audio API's, DirectSound and DirectMusic, " |
|---|
| 1038 | "which allows direct access to the sound card for sound and music playback." |
|---|
| 1039 | msgstr "" |
|---|
| 1040 | |
|---|
| 1041 | #: Linux-Gamers-HOWTO.xml:605(TERM) |
|---|
| 1042 | msgid "DirectInput" |
|---|
| 1043 | msgstr "" |
|---|
| 1044 | |
|---|
| 1045 | #: Linux-Gamers-HOWTO.xml:607(PARA) |
|---|
| 1046 | msgid "DirectInput gives support for gaming input devices such as joysticks." |
|---|
| 1047 | msgstr "" |
|---|
| 1048 | |
|---|
| 1049 | #: Linux-Gamers-HOWTO.xml:610(TERM) |
|---|
| 1050 | msgid "DirectPlay" |
|---|
| 1051 | msgstr "" |
|---|
| 1052 | |
|---|
| 1053 | #: Linux-Gamers-HOWTO.xml:612(PARA) |
|---|
| 1054 | msgid "" |
|---|
| 1055 | "DirectPlay gives support for simplified networking for multiplayer gaming." |
|---|
| 1056 | msgstr "" |
|---|
| 1057 | |
|---|
| 1058 | #: Linux-Gamers-HOWTO.xml:615(TERM) |
|---|
| 1059 | msgid "DirectShow" |
|---|
| 1060 | msgstr "" |
|---|
| 1061 | |
|---|
| 1062 | #: Linux-Gamers-HOWTO.xml:617(PARA) |
|---|
| 1063 | msgid "" |
|---|
| 1064 | "DirectShow provides support for movie files like AVI and MPG. It was a " |
|---|
| 1065 | "separate API from DirectX, but was integrated with DirectX 8." |
|---|
| 1066 | msgstr "" |
|---|
| 1067 | |
|---|
| 1068 | #: Linux-Gamers-HOWTO.xml:621(TERM) |
|---|
| 1069 | msgid "DirectSetup" |
|---|
| 1070 | msgstr "" |
|---|
| 1071 | |
|---|
| 1072 | #: Linux-Gamers-HOWTO.xml:623(PARA) |
|---|
| 1073 | msgid "" |
|---|
| 1074 | "This API provides a way to install DirectX from within an application to " |
|---|
| 1075 | "simplify game installation." |
|---|
| 1076 | msgstr "" |
|---|
| 1077 | |
|---|
| 1078 | #: Linux-Gamers-HOWTO.xml:625(PARA) |
|---|
| 1079 | msgid "" |
|---|
| 1080 | "Depending on the version of DirectX you're talking about, DirectX support in " |
|---|
| 1081 | "winex (<XREF LINKEND=\"WINEX\"/>) ranges from well supported to \"kind of\" " |
|---|
| 1082 | "supported. It's poorly supported by wine (<XREF LINKEND=\"WINE\"/>), barely " |
|---|
| 1083 | "supported by vmware (<XREF LINKEND=\"VMWARE\"/>) and unsupported by Win4Lin " |
|---|
| 1084 | "(<XREF LINKEND=\"WIN4LIN\"/>)." |
|---|
| 1085 | msgstr "" |
|---|
| 1086 | |
|---|
| 1087 | #: Linux-Gamers-HOWTO.xml:636(PARA) |
|---|
| 1088 | msgid "" |
|---|
| 1089 | "One comment about portability: Each component of DirectX has multiple " |
|---|
| 1090 | "corresponding library on Linux. Moreover, a game writer who uses libraries " |
|---|
| 1091 | "like OpenGL, GGI or SDL will write a game which will trivially compile on " |
|---|
| 1092 | "Windows, Linux and a multitude of other OS's. Yet game companies persist " |
|---|
| 1093 | "using DirectX and therefore limit their audience to Windows users only. If " |
|---|
| 1094 | "you're a game writer, please consider using cross platform libraries and " |
|---|
| 1095 | "stay away from DirectX." |
|---|
| 1096 | msgstr "" |
|---|
| 1097 | |
|---|
| 1098 | #: Linux-Gamers-HOWTO.xml:642(PARA) |
|---|
| 1099 | msgid "" |
|---|
| 1100 | "A company named realtechVR started an open source project, DirectX Port, " |
|---|
| 1101 | "[lt ]<ULINK URL=\"http://www.v3x.net/directx\"/>[gt ] which, like wine, " |
|---|
| 1102 | "provides a Direct3D emulation layer that implements Direct3D calls. The " |
|---|
| 1103 | "project was focused on the BeOS platform, but is now focused on MacOS and " |
|---|
| 1104 | "Linux. You can get the latest cvs from their sourceforge page at [lt ]<ULINK " |
|---|
| 1105 | "URL=\"http://sourceforge.net/projects/dxglwrap\"/>[gt ]." |
|---|
| 1106 | msgstr "" |
|---|
| 1107 | |
|---|
| 1108 | #: Linux-Gamers-HOWTO.xml:652(TITLE) |
|---|
| 1109 | msgid "Clanlib" |
|---|
| 1110 | msgstr "" |
|---|
| 1111 | |
|---|
| 1112 | #: Linux-Gamers-HOWTO.xml:653(PARA) |
|---|
| 1113 | msgid "" |
|---|
| 1114 | "ClanLib is a medium level development kit. At its lowest level, it provides " |
|---|
| 1115 | "a platform independent (as much as that is possible in C++) way of dealing " |
|---|
| 1116 | "with display, sound, input, networking, files, threading and such. ClanLib " |
|---|
| 1117 | "builds a generic game development framework, giving you easy handling of " |
|---|
| 1118 | "resources, network object replication, graphical user interfaces (GUI) with " |
|---|
| 1119 | "theme support, game scripting and more." |
|---|
| 1120 | msgstr "" |
|---|
| 1121 | |
|---|
| 1122 | #: Linux-Gamers-HOWTO.xml:659(TITLE) |
|---|
| 1123 | msgid "XFree86 and You" |
|---|
| 1124 | msgstr "" |
|---|
| 1125 | |
|---|
| 1126 | #: Linux-Gamers-HOWTO.xml:662(EMPHASIS) |
|---|
| 1127 | msgid "required" |
|---|
| 1128 | msgstr "" |
|---|
| 1129 | |
|---|
| 1130 | #: Linux-Gamers-HOWTO.xml:666(FILENAME) |
|---|
| 1131 | msgid "XF86Config" |
|---|
| 1132 | msgstr "" |
|---|
| 1133 | |
|---|
| 1134 | #: Linux-Gamers-HOWTO.xml:669(FILENAME) |
|---|
| 1135 | msgid "XF86Config-4" |
|---|
| 1136 | msgstr "" |
|---|
| 1137 | |
|---|
| 1138 | #: Linux-Gamers-HOWTO.xml:660(PARA) |
|---|
| 1139 | msgid "" |
|---|
| 1140 | "If you're going to game under X, it's crucial that you know a bit about X. " |
|---|
| 1141 | "The \"X Window User HOWTO\", and especially \"man XF86Config\" are " |
|---|
| 1142 | "<placeholder-1/> reading. Don't short change yourself; read them. They have " |
|---|
| 1143 | "an extremely high \"information to space\" ratio. Many problems can be fixed " |
|---|
| 1144 | "easily if you know your way around <placeholder-2/> (or <placeholder-3/>)." |
|---|
| 1145 | msgstr "" |
|---|
| 1146 | |
|---|
| 1147 | #: Linux-Gamers-HOWTO.xml:671(TITLE) |
|---|
| 1148 | msgid "Getting information about your X system" |
|---|
| 1149 | msgstr "" |
|---|
| 1150 | |
|---|
| 1151 | #: Linux-Gamers-HOWTO.xml:672(PARA) |
|---|
| 1152 | msgid "" |
|---|
| 1153 | "Whether you're trying to diagnose an X problem or requesting help from a " |
|---|
| 1154 | "mailing list or Usenet newsgroup, you'll want to have as much information " |
|---|
| 1155 | "available as possible. These are a set of tools you can use to obtain that " |
|---|
| 1156 | "information." |
|---|
| 1157 | msgstr "" |
|---|
| 1158 | |
|---|
| 1159 | #: Linux-Gamers-HOWTO.xml:676(TITLE) |
|---|
| 1160 | msgid "Probeonly" |
|---|
| 1161 | msgstr "" |
|---|
| 1162 | |
|---|
| 1163 | #: Linux-Gamers-HOWTO.xml:680(COMMAND) |
|---|
| 1164 | msgid "probeonly" |
|---|
| 1165 | msgstr "" |
|---|
| 1166 | |
|---|
| 1167 | #: Linux-Gamers-HOWTO.xml:677(PARA) |
|---|
| 1168 | msgid "" |
|---|
| 1169 | "One of the best diagnostic tools and sources of information about your X " |
|---|
| 1170 | "system is <placeholder-1/> output. To use it, kill X if it's already running " |
|---|
| 1171 | "and from a console, type:" |
|---|
| 1172 | msgstr "" |
|---|
| 1173 | |
|---|
| 1174 | #: Linux-Gamers-HOWTO.xml:683(SCREEN) |
|---|
| 1175 | msgid "X -probeonly 2> X.out" |
|---|
| 1176 | msgstr "" |
|---|
| 1177 | |
|---|
| 1178 | #: Linux-Gamers-HOWTO.xml:688(FILENAME) |
|---|
| 1179 | msgid "X.out" |
|---|
| 1180 | msgstr "" |
|---|
| 1181 | |
|---|
| 1182 | #: Linux-Gamers-HOWTO.xml:685(PARA) |
|---|
| 1183 | msgid "" |
|---|
| 1184 | "Yes, that's a single dash; so much for standards. The output of X goes to " |
|---|
| 1185 | "stderr, so we have to redirect stderr with \"2>\" to a file named " |
|---|
| 1186 | "<placeholder-1/>. This file will have almost everything there is to know " |
|---|
| 1187 | "about your X system. It's crucial that you know the difference between the " |
|---|
| 1188 | "various markers you'll see in probeonly output:" |
|---|
| 1189 | msgstr "" |
|---|
| 1190 | |
|---|
| 1191 | #: Linux-Gamers-HOWTO.xml:692(SCREEN) |
|---|
| 1192 | msgid "" |
|---|
| 1193 | "(--) probed (**) from config file (==) default setting (++) from command " |
|---|
| 1194 | "line (!!) notice (II) informational (WW) warning (EE) error (??) unknown." |
|---|
| 1195 | msgstr "" |
|---|
| 1196 | |
|---|
| 1197 | #: Linux-Gamers-HOWTO.xml:696(PARA) |
|---|
| 1198 | msgid "Here's an example of some information I gleaned from my output:" |
|---|
| 1199 | msgstr "" |
|---|
| 1200 | |
|---|
| 1201 | #: Linux-Gamers-HOWTO.xml:697(PARA) |
|---|
| 1202 | msgid "I'm running at 16 bpp color:" |
|---|
| 1203 | msgstr "" |
|---|
| 1204 | |
|---|
| 1205 | #: Linux-Gamers-HOWTO.xml:699(SCREEN) |
|---|
| 1206 | msgid "(**) TDFX(0): Depth 16, (--) framebuffer bpp 16" |
|---|
| 1207 | msgstr "" |
|---|
| 1208 | |
|---|
| 1209 | #: Linux-Gamers-HOWTO.xml:701(PARA) |
|---|
| 1210 | msgid "X has detected what my videocard chipset and videoram are:" |
|---|
| 1211 | msgstr "" |
|---|
| 1212 | |
|---|
| 1213 | #: Linux-Gamers-HOWTO.xml:703(SCREEN) |
|---|
| 1214 | msgid "" |
|---|
| 1215 | "(--) Chipset 3dfx Voodoo5 found (--) TDFX(0): VideoRAM: 32768 kByte Mapping " |
|---|
| 1216 | "65536 kByte" |
|---|
| 1217 | msgstr "" |
|---|
| 1218 | |
|---|
| 1219 | #: Linux-Gamers-HOWTO.xml:707(TITLE) |
|---|
| 1220 | msgid "Getting info about your setup: xvidtune" |
|---|
| 1221 | msgstr "" |
|---|
| 1222 | |
|---|
| 1223 | #: Linux-Gamers-HOWTO.xml:710(APPLICATION) |
|---|
| 1224 | msgid "xvidtune" |
|---|
| 1225 | msgstr "" |
|---|
| 1226 | |
|---|
| 1227 | #: Linux-Gamers-HOWTO.xml:708(PARA) |
|---|
| 1228 | msgid "" |
|---|
| 1229 | "<placeholder-1/> is your friend when your X screen is shifted a little bit " |
|---|
| 1230 | "too far to the right, or if the vertical length is too small to fit on your " |
|---|
| 1231 | "monitor. However, it's a great diagnostic tool also. It'll give you:" |
|---|
| 1232 | msgstr "" |
|---|
| 1233 | |
|---|
| 1234 | #: Linux-Gamers-HOWTO.xml:715(PARA) |
|---|
| 1235 | msgid "the hsync/vsync range specified in your XF86Config file" |
|---|
| 1236 | msgstr "" |
|---|
| 1237 | |
|---|
| 1238 | #: Linux-Gamers-HOWTO.xml:717(PARA) |
|---|
| 1239 | msgid "" |
|---|
| 1240 | "the 4 horizontal and 4 vertical numbers which defines your videomode (the " |
|---|
| 1241 | "1st horizontal/vertical numbers gives the screen resolution). These 8 " |
|---|
| 1242 | "numbers will tell you which modeline your X uses. See the XFree86 Video " |
|---|
| 1243 | "Timings Howto for more information. Note that explicit modelines are no " |
|---|
| 1244 | "longer necessary, since XFree 4.0.1 and up computes modetimings " |
|---|
| 1245 | "automatically based on your monitor's and video card's capabilities. " |
|---|
| 1246 | "However, there may be times when you'll want to play around with mode " |
|---|
| 1247 | "timings, like for weird hardware or if want to tweak your display." |
|---|
| 1248 | msgstr "" |
|---|
| 1249 | |
|---|
| 1250 | #: Linux-Gamers-HOWTO.xml:725(PARA) |
|---|
| 1251 | msgid "the \"dot clock\" your videocard is running at." |
|---|
| 1252 | msgstr "" |
|---|
| 1253 | |
|---|
| 1254 | #: Linux-Gamers-HOWTO.xml:727(TITLE) |
|---|
| 1255 | msgid "Getting info about your setup: xwininfo" |
|---|
| 1256 | msgstr "" |
|---|
| 1257 | |
|---|
| 1258 | #: Linux-Gamers-HOWTO.xml:730(COMMAND) |
|---|
| 1259 | msgid "xwininfo" |
|---|
| 1260 | msgstr "" |
|---|
| 1261 | |
|---|
| 1262 | #: Linux-Gamers-HOWTO.xml:728(PARA) |
|---|
| 1263 | msgid "" |
|---|
| 1264 | "<placeholder-1/> tells you all sorts of information about X windows. And " |
|---|
| 1265 | "actually, your \"background\" or \"root\" window is considered a window too. " |
|---|
| 1266 | "So when xwininfo asks you to click on the window you want the information " |
|---|
| 1267 | "on, click on your background. It'll tell you things like screen and window " |
|---|
| 1268 | "resolution, color depth, window gravity state (which gives a hint to the " |
|---|
| 1269 | "window manager about where to place new windows), backing store usage and " |
|---|
| 1270 | "more." |
|---|
| 1271 | msgstr "" |
|---|
| 1272 | |
|---|
| 1273 | #: Linux-Gamers-HOWTO.xml:737(TITLE) |
|---|
| 1274 | msgid "Other sources of information" |
|---|
| 1275 | msgstr "" |
|---|
| 1276 | |
|---|
| 1277 | #: Linux-Gamers-HOWTO.xml:740(COMMAND) |
|---|
| 1278 | msgid "xdpyinfo" |
|---|
| 1279 | msgstr "" |
|---|
| 1280 | |
|---|
| 1281 | #: Linux-Gamers-HOWTO.xml:738(PARA) |
|---|
| 1282 | msgid "" |
|---|
| 1283 | "<placeholder-1/> gives cool stuff, like X version and loaded extensions " |
|---|
| 1284 | "(invaluable when trying to see what's missing, like GLX, DRI, XFree86-" |
|---|
| 1285 | "VidMode, etc.)." |
|---|
| 1286 | msgstr "" |
|---|
| 1287 | |
|---|
| 1288 | #: Linux-Gamers-HOWTO.xml:743(TITLE) |
|---|
| 1289 | msgid "Getting information about your 3D system" |
|---|
| 1290 | msgstr "" |
|---|
| 1291 | |
|---|
| 1292 | #: Linux-Gamers-HOWTO.xml:746(COMMAND) |
|---|
| 1293 | msgid "glxinfo" |
|---|
| 1294 | msgstr "" |
|---|
| 1295 | |
|---|
| 1296 | #: Linux-Gamers-HOWTO.xml:744(PARA) |
|---|
| 1297 | msgid "" |
|---|
| 1298 | "<placeholder-1/> gives lots of useful information about OpenGL like whether " |
|---|
| 1299 | "direct rendering enabled, the currently installed versions of glx and mesa, " |
|---|
| 1300 | "vendor/renderer strings, the GL library files being used and more." |
|---|
| 1301 | msgstr "" |
|---|
| 1302 | |
|---|
| 1303 | #: Linux-Gamers-HOWTO.xml:751(TITLE) |
|---|
| 1304 | msgid "Playing Games In X Without a Window Manager" |
|---|
| 1305 | msgstr "" |
|---|
| 1306 | |
|---|
| 1307 | #: Linux-Gamers-HOWTO.xml:752(PARA) |
|---|
| 1308 | msgid "" |
|---|
| 1309 | "When playing a game under X, you should consider starting X without a window " |
|---|
| 1310 | "manager (WM). Heavyweight WMs, like Enlightenment, or full-blown desktop " |
|---|
| 1311 | "environments like GNOME or KDE, may produce a noticeable slow down. Even " |
|---|
| 1312 | "lightweight WMs, like twm, rob your CPU of clock cycles (and in twm's case, " |
|---|
| 1313 | "even full screen games will have a frame around the window). Running a game " |
|---|
| 1314 | "without a WM or DE depends on how you access X. If you usually log in to a " |
|---|
| 1315 | "Virtual Console and start X with [quot ]startx[quot ] try the following:" |
|---|
| 1316 | msgstr "" |
|---|
| 1317 | |
|---|
| 1318 | #: Linux-Gamers-HOWTO.xml:760(FILENAME) |
|---|
| 1319 | msgid "~/.xinitrc" |
|---|
| 1320 | msgstr "" |
|---|
| 1321 | |
|---|
| 1322 | #: Linux-Gamers-HOWTO.xml:758(PARA) |
|---|
| 1323 | msgid "" |
|---|
| 1324 | "Modify <placeholder-1/>, which tells X what to run upon starting. Here is " |
|---|
| 1325 | "what my .xinitrc looks like:" |
|---|
| 1326 | msgstr "" |
|---|
| 1327 | |
|---|
| 1328 | #: Linux-Gamers-HOWTO.xml:763(SCREEN) |
|---|
| 1329 | msgid "" |
|---|
| 1330 | "#quake3 +set r_gldriver libGR.so.1 #exec ut #lsdldoom -server 2 #exec " |
|---|
| 1331 | "tribes2 exec /usr/bin/enlightenment" |
|---|
| 1332 | msgstr "" |
|---|
| 1333 | |
|---|
| 1334 | #: Linux-Gamers-HOWTO.xml:769(PARA) |
|---|
| 1335 | msgid "" |
|---|
| 1336 | "You'll usually see a window or desktop manager being executed from this file " |
|---|
| 1337 | "(GNOME or KDE). Comment out the lines containing the WM or desktop manager " |
|---|
| 1338 | "with a pound sign (#) and place your game on a new line with any command " |
|---|
| 1339 | "line arguments you want to pass. If the game is not located in your $PATH, " |
|---|
| 1340 | "give its full path name." |
|---|
| 1341 | msgstr "" |
|---|
| 1342 | |
|---|
| 1343 | #: Linux-Gamers-HOWTO.xml:773(PARA) |
|---|
| 1344 | msgid "" |
|---|
| 1345 | "If you log directly into X using gdm, then things are a little different. " |
|---|
| 1346 | "These instructions are for gdm 2.4 or greater. They *may* work with kde, but " |
|---|
| 1347 | "I cannot say for certain." |
|---|
| 1348 | msgstr "" |
|---|
| 1349 | |
|---|
| 1350 | #: Linux-Gamers-HOWTO.xml:778(FILENAME) |
|---|
| 1351 | msgid "gdm.conf" |
|---|
| 1352 | msgstr "" |
|---|
| 1353 | |
|---|
| 1354 | #: Linux-Gamers-HOWTO.xml:781(FILENAME) |
|---|
| 1355 | msgid "/etc/X11/gdm" |
|---|
| 1356 | msgstr "" |
|---|
| 1357 | |
|---|
| 1358 | #: Linux-Gamers-HOWTO.xml:784(FILENAME) |
|---|
| 1359 | msgid "/etc/gdm" |
|---|
| 1360 | msgstr "" |
|---|
| 1361 | |
|---|
| 1362 | #: Linux-Gamers-HOWTO.xml:787(LITERAL) |
|---|
| 1363 | msgid "SessionDesktopDir=blah" |
|---|
| 1364 | msgstr "" |
|---|
| 1365 | |
|---|
| 1366 | #: Linux-Gamers-HOWTO.xml:791(FILENAME) Linux-Gamers-HOWTO.xml:795(FILENAME) |
|---|
| 1367 | msgid "/usr/share/xsessions" |
|---|
| 1368 | msgstr "" |
|---|
| 1369 | |
|---|
| 1370 | #: Linux-Gamers-HOWTO.xml:798(FILENAME) |
|---|
| 1371 | msgid ".desktop" |
|---|
| 1372 | msgstr "" |
|---|
| 1373 | |
|---|
| 1374 | #: Linux-Gamers-HOWTO.xml:801(FILENAME) |
|---|
| 1375 | msgid "gnome.desktop" |
|---|
| 1376 | msgstr "" |
|---|
| 1377 | |
|---|
| 1378 | #: Linux-Gamers-HOWTO.xml:804(FILENAME) |
|---|
| 1379 | msgid "enlightenment.destop" |
|---|
| 1380 | msgstr "" |
|---|
| 1381 | |
|---|
| 1382 | #: Linux-Gamers-HOWTO.xml:807(FILENAME) |
|---|
| 1383 | msgid "doom3.desktop" |
|---|
| 1384 | msgstr "" |
|---|
| 1385 | |
|---|
| 1386 | #: Linux-Gamers-HOWTO.xml:776(PARA) |
|---|
| 1387 | msgid "" |
|---|
| 1388 | "First, check your <placeholder-1/> (usually in <placeholder-2/> or " |
|---|
| 1389 | "<placeholder-3/>) file for a line that says begins \"<placeholder-4/>\". One " |
|---|
| 1390 | "of the directories listed as options should be \"<placeholder-5/>\", and is " |
|---|
| 1391 | "the directory which will be used in this example. As root, change to the " |
|---|
| 1392 | "\"<placeholder-6/>\" directory and take a look at its contents. It should " |
|---|
| 1393 | "contain some <placeholder-7/> files, each corresponding to an entry you'll " |
|---|
| 1394 | "see in gdm's Session menu, e.g <placeholder-8/>, <placeholder-9/>. This " |
|---|
| 1395 | "example will show you how to log in to Doom3. Copy any of the desktop files " |
|---|
| 1396 | "to \"<placeholder-10/>\" and open the new file in your favourite text " |
|---|
| 1397 | "editor. The file will be full of alternative languages, so cut out " |
|---|
| 1398 | "everything you don't want and make the file look like this:" |
|---|
| 1399 | msgstr "" |
|---|
| 1400 | |
|---|
| 1401 | #: Linux-Gamers-HOWTO.xml:811(SCREEN) |
|---|
| 1402 | msgid "" |
|---|
| 1403 | "[Desktop Entry] Encoding=UTF-8 Name=DOOM III Comment=iD's Doom III #if game " |
|---|
| 1404 | "is not in path, remember to put the full path here Exec=/usr/games/doom3/" |
|---|
| 1405 | "doom3 # no icon yet, only the top three are currently used Icon= " |
|---|
| 1406 | "Type=Application" |
|---|
| 1407 | msgstr "" |
|---|
| 1408 | |
|---|
| 1409 | #: Linux-Gamers-HOWTO.xml:824(LITERAL) |
|---|
| 1410 | msgid "DOOM III" |
|---|
| 1411 | msgstr "" |
|---|
| 1412 | |
|---|
| 1413 | #: Linux-Gamers-HOWTO.xml:821(PARA) |
|---|
| 1414 | msgid "" |
|---|
| 1415 | "Save the file and log out of your window manager. At the gdm login screen, " |
|---|
| 1416 | "you should now see \"<placeholder-1/>\" as an option in \"Sessions\". " |
|---|
| 1417 | "Naturally you can add a .desktop file for each game you have installed" |
|---|
| 1418 | msgstr "" |
|---|
| 1419 | |
|---|
| 1420 | #: Linux-Gamers-HOWTO.xml:827(TITLE) |
|---|
| 1421 | msgid "Various Topics" |
|---|
| 1422 | msgstr "" |
|---|
| 1423 | |
|---|
| 1424 | #: Linux-Gamers-HOWTO.xml:830(TITLE) |
|---|
| 1425 | msgid "Memory Type Range Registers" |
|---|
| 1426 | msgstr "" |
|---|
| 1427 | |
|---|
| 1428 | #: Linux-Gamers-HOWTO.xml:831(PARA) |
|---|
| 1429 | msgid "" |
|---|
| 1430 | "Starting with Pentium class processors and including Athlon, K6-2 and other " |
|---|
| 1431 | "CPUs, there are Memory Type Range Registers (MTRR) which control how the " |
|---|
| 1432 | "processor accesses ranges of memory locations. Basically, it turns many " |
|---|
| 1433 | "smaller separate writes to the video card into a single write (a burst). " |
|---|
| 1434 | "This increases efficiency in writing to the video card and can speed up your " |
|---|
| 1435 | "graphics by 250% or more." |
|---|
| 1436 | msgstr "" |
|---|
| 1437 | |
|---|
| 1438 | #: Linux-Gamers-HOWTO.xml:838(FILENAME) |
|---|
| 1439 | msgid "/usr/src/linux/Documentation/mtrr.txt" |
|---|
| 1440 | msgstr "" |
|---|
| 1441 | |
|---|
| 1442 | #: Linux-Gamers-HOWTO.xml:836(PARA) |
|---|
| 1443 | msgid "" |
|---|
| 1444 | "See <placeholder-1/> for details. Note that since this file was written, " |
|---|
| 1445 | "XFree86 has been patched to automatically detect your video RAM base address " |
|---|
| 1446 | "and size and set up the MTRRs." |
|---|
| 1447 | msgstr "" |
|---|
| 1448 | |
|---|
| 1449 | #: Linux-Gamers-HOWTO.xml:843(TITLE) |
|---|
| 1450 | msgid "Milking performance from your system for all it's worth" |
|---|
| 1451 | msgstr "" |
|---|
| 1452 | |
|---|
| 1453 | #: Linux-Gamers-HOWTO.xml:849(FILENAME) |
|---|
| 1454 | msgid "mtrr.txt" |
|---|
| 1455 | msgstr "" |
|---|
| 1456 | |
|---|
| 1457 | #: Linux-Gamers-HOWTO.xml:846(PARA) |
|---|
| 1458 | msgid "" |
|---|
| 1459 | "If for some reason you're using X 3.3, follow the instructions given by " |
|---|
| 1460 | "<placeholder-1/> (see <XREF LINKEND=\"MTRR\"/>) to set up your MTRRs. X 4.0 " |
|---|
| 1461 | "does this automatically for you." |
|---|
| 1462 | msgstr "" |
|---|
| 1463 | |
|---|
| 1464 | #: Linux-Gamers-HOWTO.xml:856(EMPHASIS) |
|---|
| 1465 | msgid "certainly" |
|---|
| 1466 | msgstr "" |
|---|
| 1467 | |
|---|
| 1468 | #: Linux-Gamers-HOWTO.xml:854(PARA) |
|---|
| 1469 | msgid "" |
|---|
| 1470 | "If you're playing a game under X, don't run a window manager, and " |
|---|
| 1471 | "<placeholder-1/> don't run a desktop manager like GNOME or KDE. See <XREF " |
|---|
| 1472 | "LINKEND=\"NOWM\"/> for details." |
|---|
| 1473 | msgstr "" |
|---|
| 1474 | |
|---|
| 1475 | #: Linux-Gamers-HOWTO.xml:859(PARA) |
|---|
| 1476 | msgid "" |
|---|
| 1477 | "Kill all non-essential processes (you'll have to do this as root) by using " |
|---|
| 1478 | "the startup scripts on your system. On Debian, the startup scripts for run-" |
|---|
| 1479 | "level 2 are located in /etc/rc2.d/. You can kill a service in an orderly " |
|---|
| 1480 | "manner by sending its startup script the `stop' command:" |
|---|
| 1481 | msgstr "" |
|---|
| 1482 | |
|---|
| 1483 | #: Linux-Gamers-HOWTO.xml:864(SCREEN) |
|---|
| 1484 | msgid "# cd /etc/rc2.d # ./ntpd stop" |
|---|
| 1485 | msgstr "" |
|---|
| 1486 | |
|---|
| 1487 | #: Linux-Gamers-HOWTO.xml:867(PARA) |
|---|
| 1488 | msgid "" |
|---|
| 1489 | "Another (radical) option is to simply put yourself in single-user mode with" |
|---|
| 1490 | msgstr "" |
|---|
| 1491 | |
|---|
| 1492 | #: Linux-Gamers-HOWTO.xml:869(SCREEN) |
|---|
| 1493 | msgid "# telinit 1" |
|---|
| 1494 | msgstr "" |
|---|
| 1495 | |
|---|
| 1496 | #: Linux-Gamers-HOWTO.xml:871(PARA) |
|---|
| 1497 | msgid "" |
|---|
| 1498 | "This will even get rid of getty; your system will only be running whatever " |
|---|
| 1499 | "is absolutely crucial to its operation. You'll have something like 10 " |
|---|
| 1500 | "processes running. The downside is that you'll have to play the game as " |
|---|
| 1501 | "root. But your process table will be a ghost town, and all that extra CPU " |
|---|
| 1502 | "will go straight to your game." |
|---|
| 1503 | msgstr "" |
|---|
| 1504 | |
|---|
| 1505 | #: Linux-Gamers-HOWTO.xml:876(TITLE) |
|---|
| 1506 | msgid "About libraries on Linux" |
|---|
| 1507 | msgstr "" |
|---|
| 1508 | |
|---|
| 1509 | #: Linux-Gamers-HOWTO.xml:882(COMMAND) Linux-Gamers-HOWTO.xml:884(COMMAND) |
|---|
| 1510 | #: Linux-Gamers-HOWTO.xml:908(COMMAND) Linux-Gamers-HOWTO.xml:916(COMMAND) |
|---|
| 1511 | #: Linux-Gamers-HOWTO.xml:921(COMMAND) Linux-Gamers-HOWTO.xml:964(COMMAND) |
|---|
| 1512 | #: Linux-Gamers-HOWTO.xml:968(COMMAND) Linux-Gamers-HOWTO.xml:973(COMMAND) |
|---|
| 1513 | #: Linux-Gamers-HOWTO.xml:986(COMMAND) Linux-Gamers-HOWTO.xml:993(COMMAND) |
|---|
| 1514 | #: Linux-Gamers-HOWTO.xml:999(COMMAND) |
|---|
| 1515 | msgid "gcc" |
|---|
| 1516 | msgstr "" |
|---|
| 1517 | |
|---|
| 1518 | #: Linux-Gamers-HOWTO.xml:886(OPTION) |
|---|
| 1519 | msgid "-static" |
|---|
| 1520 | msgstr "" |
|---|
| 1521 | |
|---|
| 1522 | #: Linux-Gamers-HOWTO.xml:877(PARA) |
|---|
| 1523 | msgid "" |
|---|
| 1524 | "A common problem you'll see in gaming is a library file not being found. " |
|---|
| 1525 | "They're kind of mysterious and have funny names, so we'll go over libraries " |
|---|
| 1526 | "on Linux for a bit. There are two types of libraries, static and dynamic. " |
|---|
| 1527 | "When you compile a program, by default, <placeholder-1/> uses dynamic " |
|---|
| 1528 | "libraries, but you can make <placeholder-2/> use static libraries instead by " |
|---|
| 1529 | "using the <placeholder-3/> switch. Unless you plan on compiling your games " |
|---|
| 1530 | "from source code, you'll mainly be interested in dynamic libraries." |
|---|
| 1531 | msgstr "" |
|---|
| 1532 | |
|---|
| 1533 | #: Linux-Gamers-HOWTO.xml:889(TITLE) |
|---|
| 1534 | msgid "Dynamic libraries" |
|---|
| 1535 | msgstr "" |
|---|
| 1536 | |
|---|
| 1537 | #: Linux-Gamers-HOWTO.xml:894(LITERAL) |
|---|
| 1538 | msgid ".dll" |
|---|
| 1539 | msgstr "" |
|---|
| 1540 | |
|---|
| 1541 | #: Linux-Gamers-HOWTO.xml:898(COMMAND) |
|---|
| 1542 | msgid "/etc/ld.so" |
|---|
| 1543 | msgstr "" |
|---|
| 1544 | |
|---|
| 1545 | #: Linux-Gamers-HOWTO.xml:901(LITERAL) Linux-Gamers-HOWTO.xml:913(LITERAL) |
|---|
| 1546 | msgid ".so" |
|---|
| 1547 | msgstr "" |
|---|
| 1548 | |
|---|
| 1549 | #: Linux-Gamers-HOWTO.xml:890(PARA) |
|---|
| 1550 | msgid "" |
|---|
| 1551 | "Dynamic libraries, also called a [ldquo ]shared library[rdquo ], provide " |
|---|
| 1552 | "object code for an application while it's running. That is, code gets linked " |
|---|
| 1553 | "into the executable at run time, as opposed to compile time. They're " |
|---|
| 1554 | "analagous to the <placeholder-1/>'s used by Windows. The program responsible " |
|---|
| 1555 | "for linking code [ldquo ]on the fly[rdquo ] is called <placeholder-2/>, and " |
|---|
| 1556 | "the dynamic libraries themselves usually end with <placeholder-3/> with a " |
|---|
| 1557 | "version number, like:" |
|---|
| 1558 | msgstr "" |
|---|
| 1559 | |
|---|
| 1560 | #: Linux-Gamers-HOWTO.xml:903(SCREEN) |
|---|
| 1561 | msgid "/usr/lib/libSDL.so /lib/libm.so.3" |
|---|
| 1562 | msgstr "" |
|---|
| 1563 | |
|---|
| 1564 | #: Linux-Gamers-HOWTO.xml:911(LITERAL) |
|---|
| 1565 | msgid "lib" |
|---|
| 1566 | msgstr "" |
|---|
| 1567 | |
|---|
| 1568 | #: Linux-Gamers-HOWTO.xml:918(LITERAL) Linux-Gamers-HOWTO.xml:970(LITERAL) |
|---|
| 1569 | msgid "-lSDL -lm" |
|---|
| 1570 | msgstr "" |
|---|
| 1571 | |
|---|
| 1572 | #: Linux-Gamers-HOWTO.xml:924(FILENAME) |
|---|
| 1573 | msgid "/usr/lib/libSDL.so" |
|---|
| 1574 | msgstr "" |
|---|
| 1575 | |
|---|
| 1576 | #: Linux-Gamers-HOWTO.xml:927(FILENAME) |
|---|
| 1577 | msgid "/lib/libm.so.3" |
|---|
| 1578 | msgstr "" |
|---|
| 1579 | |
|---|
| 1580 | #: Linux-Gamers-HOWTO.xml:906(PARA) |
|---|
| 1581 | msgid "" |
|---|
| 1582 | "When using <placeholder-1/>, you refer to these libraries by shaving off the " |
|---|
| 1583 | "strings <placeholder-2/>, <placeholder-3/> and all version numbers. So to " |
|---|
| 1584 | "use these two libraries, you would pass <placeholder-4/> the <placeholder-5/" |
|---|
| 1585 | "> options. <placeholder-6/> will then `place a memo inside the executable' " |
|---|
| 1586 | "that says to look at the files <placeholder-7/> and <placeholder-8/> " |
|---|
| 1587 | "whenever an SDL or math function is used." |
|---|
| 1588 | msgstr "" |
|---|
| 1589 | |
|---|
| 1590 | #: Linux-Gamers-HOWTO.xml:929(TITLE) |
|---|
| 1591 | msgid "Static libraries" |
|---|
| 1592 | msgstr "" |
|---|
| 1593 | |
|---|
| 1594 | #: Linux-Gamers-HOWTO.xml:935(LITERAL) Linux-Gamers-HOWTO.xml:942(LITERAL) |
|---|
| 1595 | msgid ".a" |
|---|
| 1596 | msgstr "" |
|---|
| 1597 | |
|---|
| 1598 | #: Linux-Gamers-HOWTO.xml:930(PARA) |
|---|
| 1599 | msgid "" |
|---|
| 1600 | "In contrast to dynamic libraries which provide code while the application " |
|---|
| 1601 | "runs, static libraries contain code which gets linked (inserted) into the " |
|---|
| 1602 | "program while it's being compiled. No code gets inserted at run time; the " |
|---|
| 1603 | "code is completely self-contained. Static libraries usually end with " |
|---|
| 1604 | "<placeholder-1/> followed by a version number, like:" |
|---|
| 1605 | msgstr "" |
|---|
| 1606 | |
|---|
| 1607 | #: Linux-Gamers-HOWTO.xml:937(SCREEN) |
|---|
| 1608 | msgid "/usr/lib/libSDL.a /usr/lib/libm.a" |
|---|
| 1609 | msgstr "" |
|---|
| 1610 | |
|---|
| 1611 | #: Linux-Gamers-HOWTO.xml:945(LITERAL) |
|---|
| 1612 | msgid ".o" |
|---|
| 1613 | msgstr "" |
|---|
| 1614 | |
|---|
| 1615 | #: Linux-Gamers-HOWTO.xml:948(COMMAND) |
|---|
| 1616 | msgid "nm" |
|---|
| 1617 | msgstr "" |
|---|
| 1618 | |
|---|
| 1619 | #: Linux-Gamers-HOWTO.xml:940(PARA) |
|---|
| 1620 | msgid "" |
|---|
| 1621 | "The <placeholder-1/> files are really an archive of a bunch of <placeholder-" |
|---|
| 1622 | "2/> (object) files archived together, similar to a tar file. You can use the " |
|---|
| 1623 | "<placeholder-3/> to see what functions a static library contains:" |
|---|
| 1624 | msgstr "" |
|---|
| 1625 | |
|---|
| 1626 | #: Linux-Gamers-HOWTO.xml:950(SCREEN) |
|---|
| 1627 | msgid "" |
|---|
| 1628 | "% nm /usr/lib/libm.a ... e_atan2.o: 00000000 T __ieee754_atan2 e_atanh.o: " |
|---|
| 1629 | "00000000 T __ieee754_atanh 00000000 r half 00000010 r limit 00000018 r " |
|---|
| 1630 | "ln2_2 ..." |
|---|
| 1631 | msgstr "" |
|---|
| 1632 | |
|---|
| 1633 | #: Linux-Gamers-HOWTO.xml:976(FILENAME) |
|---|
| 1634 | msgid "/usr/lib/SDL.a" |
|---|
| 1635 | msgstr "" |
|---|
| 1636 | |
|---|
| 1637 | #: Linux-Gamers-HOWTO.xml:979(FILENAME) |
|---|
| 1638 | msgid "/usr/lib/libm.a" |
|---|
| 1639 | msgstr "" |
|---|
| 1640 | |
|---|
| 1641 | #: Linux-Gamers-HOWTO.xml:962(PARA) |
|---|
| 1642 | msgid "" |
|---|
| 1643 | "When using <placeholder-1/>, you refer to these libraries by shaving off the " |
|---|
| 1644 | "strings [ldquo ]lib[rdquo ], [ldquo ].a[rdquo ] and all version numbers. So " |
|---|
| 1645 | "to use these two libraries, you would pass <placeholder-2/> the <placeholder-" |
|---|
| 1646 | "3/> options. <placeholder-4/> will then `bolt on' code from <placeholder-5/> " |
|---|
| 1647 | "and <placeholder-6/> whenever it sees a math function during the compilation " |
|---|
| 1648 | "process." |
|---|
| 1649 | msgstr "" |
|---|
| 1650 | |
|---|
| 1651 | #: Linux-Gamers-HOWTO.xml:982(TITLE) |
|---|
| 1652 | msgid "How are library files found" |
|---|
| 1653 | msgstr "" |
|---|
| 1654 | |
|---|
| 1655 | #: Linux-Gamers-HOWTO.xml:990(COMMAND) Linux-Gamers-HOWTO.xml:995(COMMAND) |
|---|
| 1656 | #: Linux-Gamers-HOWTO.xml:1007(COMMAND) Linux-Gamers-HOWTO.xml:1017(COMMAND) |
|---|
| 1657 | #: Linux-Gamers-HOWTO.xml:1032(COMMAND) |
|---|
| 1658 | msgid "ld.so" |
|---|
| 1659 | msgstr "" |
|---|
| 1660 | |
|---|
| 1661 | #: Linux-Gamers-HOWTO.xml:983(PARA) |
|---|
| 1662 | msgid "" |
|---|
| 1663 | "If you compile your own games, your biggest problem with libraries will " |
|---|
| 1664 | "either be that <placeholder-1/> can't find a static library or perhaps the " |
|---|
| 1665 | "library doesn't exist on your system. When playing games from binary, your " |
|---|
| 1666 | "library woes will be either be that <placeholder-2/> can't find the library " |
|---|
| 1667 | "or the library doesn't exist on your system. So it makes some sense to talk " |
|---|
| 1668 | "about how <placeholder-3/> and <placeholder-4/> go about finding libraries " |
|---|
| 1669 | "in the first place." |
|---|
| 1670 | msgstr "" |
|---|
| 1671 | |
|---|
| 1672 | #: Linux-Gamers-HOWTO.xml:1001(OPTION) |
|---|
| 1673 | msgid "-L" |
|---|
| 1674 | msgstr "" |
|---|
| 1675 | |
|---|
| 1676 | #: Linux-Gamers-HOWTO.xml:1004(COMMAND) |
|---|
| 1677 | msgid "gcc -print-search-dirs" |
|---|
| 1678 | msgstr "" |
|---|
| 1679 | |
|---|
| 1680 | #: Linux-Gamers-HOWTO.xml:997(PARA) |
|---|
| 1681 | msgid "" |
|---|
| 1682 | "<placeholder-1/> looks for libraries in the ``standard system directories'' " |
|---|
| 1683 | "plus any directories you specify with the <placeholder-2/> option. You can " |
|---|
| 1684 | "find what these standard system directories are with <placeholder-3/>" |
|---|
| 1685 | msgstr "" |
|---|
| 1686 | |
|---|
| 1687 | #: Linux-Gamers-HOWTO.xml:1010(FILENAME) Linux-Gamers-HOWTO.xml:1027(FILENAME) |
|---|
| 1688 | msgid "/etc/ld.so.cache" |
|---|
| 1689 | msgstr "" |
|---|
| 1690 | |
|---|
| 1691 | #: Linux-Gamers-HOWTO.xml:1014(FILENAME) Linux-Gamers-HOWTO.xml:1024(FILENAME) |
|---|
| 1692 | msgid "/etc/ld.so.conf" |
|---|
| 1693 | msgstr "" |
|---|
| 1694 | |
|---|
| 1695 | #: Linux-Gamers-HOWTO.xml:1021(FILENAME) |
|---|
| 1696 | msgid "/home/joecool/privatelibs" |
|---|
| 1697 | msgstr "" |
|---|
| 1698 | |
|---|
| 1699 | #: Linux-Gamers-HOWTO.xml:1029(COMMAND) |
|---|
| 1700 | msgid "ldconfig" |
|---|
| 1701 | msgstr "" |
|---|
| 1702 | |
|---|
| 1703 | #: Linux-Gamers-HOWTO.xml:1005(PARA) |
|---|
| 1704 | msgid "" |
|---|
| 1705 | "<placeholder-1/> looks to a binary hash contained in a file named " |
|---|
| 1706 | "<placeholder-2/> for a list of directories that contain available dynamic " |
|---|
| 1707 | "libraries. Since it contains binary data, you cannot modify this file " |
|---|
| 1708 | "directly. However, the file is generated from a text file <placeholder-3/> " |
|---|
| 1709 | "which you can edit. This file contains a list of directories that you want " |
|---|
| 1710 | "<placeholder-4/> to search for dynamic libraries. If you want to start " |
|---|
| 1711 | "putting dynamic libraries in <placeholder-5/>, you'd add this directory to " |
|---|
| 1712 | "<placeholder-6/>. Your change doesn't actually make it into <placeholder-7/> " |
|---|
| 1713 | "until you run <placeholder-8/>; once it's run, <placeholder-9/> will begin " |
|---|
| 1714 | "to look for libraries in your private directory." |
|---|
| 1715 | msgstr "" |
|---|
| 1716 | |
|---|
| 1717 | #: Linux-Gamers-HOWTO.xml:1037(FILENAME) |
|---|
| 1718 | msgid "ld.so.cache" |
|---|
| 1719 | msgstr "" |
|---|
| 1720 | |
|---|
| 1721 | #: Linux-Gamers-HOWTO.xml:1034(PARA) |
|---|
| 1722 | msgid "" |
|---|
| 1723 | "Also, even if you just add extra libraries to your system, you must update " |
|---|
| 1724 | "<placeholder-1/> to reflect the presence of the new libraries." |
|---|
| 1725 | msgstr "" |
|---|
| 1726 | |
|---|
| 1727 | #: Linux-Gamers-HOWTO.xml:1039(TITLE) |
|---|
| 1728 | msgid "Finding Out What Libraries a Game Depends On" |
|---|
| 1729 | msgstr "" |
|---|
| 1730 | |
|---|
| 1731 | #: Linux-Gamers-HOWTO.xml:1040(PARA) |
|---|
| 1732 | msgid "" |
|---|
| 1733 | "Most commercial Linux games will be dynamically linked against various LGPL " |
|---|
| 1734 | "libraries, such as OpenAL or SDL. For these examples, Bioware's NeverWinter " |
|---|
| 1735 | "Nights [lt ]<ULINK URL=\"http://nwn.bioware.com\"/>[gt ] will be used." |
|---|
| 1736 | msgstr "" |
|---|
| 1737 | |
|---|
| 1738 | #: Linux-Gamers-HOWTO.xml:1046(FILENAME) |
|---|
| 1739 | msgid "ldd" |
|---|
| 1740 | msgstr "" |
|---|
| 1741 | |
|---|
| 1742 | #: Linux-Gamers-HOWTO.xml:1050(FILENAME) |
|---|
| 1743 | msgid "/usr/games/nwn" |
|---|
| 1744 | msgstr "" |
|---|
| 1745 | |
|---|
| 1746 | #: Linux-Gamers-HOWTO.xml:1054(FILENAME) Linux-Gamers-HOWTO.xml:1088(FILENAME) |
|---|
| 1747 | msgid "nwmain" |
|---|
| 1748 | msgstr "" |
|---|
| 1749 | |
|---|
| 1750 | #: Linux-Gamers-HOWTO.xml:1056(LITERAL) |
|---|
| 1751 | msgid "ldd nwmain" |
|---|
| 1752 | msgstr "" |
|---|
| 1753 | |
|---|
| 1754 | #: Linux-Gamers-HOWTO.xml:1044(PARA) |
|---|
| 1755 | msgid "" |
|---|
| 1756 | "To find out what libraries a game uses, we can use the \"<placeholder-1/>\" " |
|---|
| 1757 | "command. Cd to <placeholder-2/>, or wherever you installed it and take a " |
|---|
| 1758 | "look at the files. You should see a file called <placeholder-3/>; this is " |
|---|
| 1759 | "the actual game binary. Type \"<placeholder-4/>\" and you'll see:" |
|---|
| 1760 | msgstr "" |
|---|
| 1761 | |
|---|
| 1762 | #: Linux-Gamers-HOWTO.xml:1059(SCREEN) |
|---|
| 1763 | msgid "" |
|---|
| 1764 | "$ ldd nwmain linux-gate.so.1 => (0xffffe000) libm.so.6 => /lib/libm." |
|---|
| 1765 | "so.6 (0x40027000) libpthread.so.0 => /lib/libpthread.so.0 (0x40049000) " |
|---|
| 1766 | "libGL.so.1 => /usr/lib/libGL.so.1 (0x4009b000) libGLU.so.1 => /usr/" |
|---|
| 1767 | "X11R6/lib/libGLU.so.1 (0x40103000) libmss.so.6 => not found libSDL-1.2." |
|---|
| 1768 | "so.0 => /usr/lib/libSDL-1.2.so.0 (0x40178000) libc.so.6 => /lib/libc." |
|---|
| 1769 | "so.6 (0x401ff000) /lib/ld-linux.so.2 (0x40000000) libGLcore.so.1 => /usr/" |
|---|
| 1770 | "lib/libGLcore.so.1 (0x40319000) libnvidia-tls.so.1 => /usr/lib/libnvidia-" |
|---|
| 1771 | "tls.so.1 (0x409f1000) libXext.so.6 => /usr/X11R6/lib/libXext.so.6 " |
|---|
| 1772 | "(0x409f3000) libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40a01000) libdl." |
|---|
| 1773 | "so.2 => /lib/libdl.so.2 (0x40acd000) libstdc++.so.5 => /usr/lib/libstdc" |
|---|
| 1774 | "++.so.5 (0x40ad1000) libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x40b88000) " |
|---|
| 1775 | "libasound.so.2 => /usr/lib/./libasound.so.2 (0x40b90000)" |
|---|
| 1776 | msgstr "" |
|---|
| 1777 | |
|---|
| 1778 | #: Linux-Gamers-HOWTO.xml:1083(FILENAME) |
|---|
| 1779 | msgid "libnvidia-tls.so" |
|---|
| 1780 | msgstr "" |
|---|
| 1781 | |
|---|
| 1782 | #: Linux-Gamers-HOWTO.xml:1078(PARA) |
|---|
| 1783 | msgid "" |
|---|
| 1784 | "ldd shows all the libraries a dynamic executable relies on, and shows you " |
|---|
| 1785 | "where they are. It also \"pulls in\" the dependencies of the dependencies. " |
|---|
| 1786 | "For instance, while NWN does not itself depend on <placeholder-1/>, the " |
|---|
| 1787 | "Nvidia supplied libGL on my system does." |
|---|
| 1788 | msgstr "" |
|---|
| 1789 | |
|---|
| 1790 | #: Linux-Gamers-HOWTO.xml:1085(PARA) |
|---|
| 1791 | msgid "Missing libraries?" |
|---|
| 1792 | msgstr "" |
|---|
| 1793 | |
|---|
| 1794 | #: Linux-Gamers-HOWTO.xml:1091(FILENAME) Linux-Gamers-HOWTO.xml:1141(FILENAME) |
|---|
| 1795 | msgid "libmss.so.6" |
|---|
| 1796 | msgstr "" |
|---|
| 1797 | |
|---|
| 1798 | #: Linux-Gamers-HOWTO.xml:1097(FILENAME) |
|---|
| 1799 | msgid "nwn" |
|---|
| 1800 | msgstr "" |
|---|
| 1801 | |
|---|
| 1802 | #: Linux-Gamers-HOWTO.xml:1086(PARA) |
|---|
| 1803 | msgid "" |
|---|
| 1804 | "In the example above, we can see that <placeholder-1/> wants <placeholder-2/" |
|---|
| 1805 | ">, and the linker cannot find it. Usually, a missing library is a crash " |
|---|
| 1806 | "waiting to happen. There is one other thing to consider though: The majority " |
|---|
| 1807 | "of games are actually launched by a \"wrapper\", a shell script that " |
|---|
| 1808 | "performs some magic prior to launching the game. In the case of NWN, the " |
|---|
| 1809 | "wrapper is called <placeholder-3/>. Let's take a look at that now:" |
|---|
| 1810 | msgstr "" |
|---|
| 1811 | |
|---|
| 1812 | #: Linux-Gamers-HOWTO.xml:1099(SCREEN) |
|---|
| 1813 | msgid "" |
|---|
| 1814 | "$ less nwn #!/bin/sh # This script runs Neverwinter Nights from the current " |
|---|
| 1815 | "directory export SDL_MOUSE_RELATIVE=0 export SDL_VIDEO_X11_DGAMOUSE=0 # If " |
|---|
| 1816 | "you do not wish to use the SDL library included in the package, remove # ./" |
|---|
| 1817 | "lib from LD_LIBRARY_PATH export LD_LIBRARY_PATH=./lib:./miles:" |
|---|
| 1818 | "$LD_LIBRARY_PATH ./nwmain $@" |
|---|
| 1819 | msgstr "" |
|---|
| 1820 | |
|---|
| 1821 | #: Linux-Gamers-HOWTO.xml:1113(PARA) |
|---|
| 1822 | msgid "" |
|---|
| 1823 | "This script sets up some environment variables, then launches the game " |
|---|
| 1824 | "binary with whatever command line options we added. The relevant part here " |
|---|
| 1825 | "is the environment variable called \"LD_LIBRARY_PATH\". This is a way of " |
|---|
| 1826 | "adding to the linkers search path. Try copying the line to your shell and " |
|---|
| 1827 | "seeing what happens when you re-run ldd." |
|---|
| 1828 | msgstr "" |
|---|
| 1829 | |
|---|
| 1830 | #: Linux-Gamers-HOWTO.xml:1118(SCREEN) |
|---|
| 1831 | msgid "" |
|---|
| 1832 | "$ export LD_LIBRARY_PATH=./lib:./miles:$LD_LIBRARY_PATH $ ldd nwmain linux-" |
|---|
| 1833 | "gate.so.1 => (0xffffe000) libm.so.6 => /lib/libm.so.6 (0x40027000) " |
|---|
| 1834 | "libpthread.so.0 => /lib/libpthread.so.0 (0x40049000) libGL.so.1 => /" |
|---|
| 1835 | "usr/lib/libGL.so.1 (0x4009b000) libGLU.so.1 => /usr/X11R6/lib/libGLU.so.1 " |
|---|
| 1836 | "(0x40103000) libmss.so.6 => ./miles/libmss.so.6 (0x40178000) libSDL-1.2." |
|---|
| 1837 | "so.0 => ./lib/libSDL-1.2.so.0 (0x401ec000) libc.so.6 => /lib/libc.so.6 " |
|---|
| 1838 | "(0x4025e000) /lib/ld-linux.so.2 (0x40000000) libGLcore.so.1 => /usr/lib/" |
|---|
| 1839 | "libGLcore.so.1 (0x40378000) libnvidia-tls.so.1 => /usr/lib/libnvidia-tls." |
|---|
| 1840 | "so.1 (0x40a50000) libXext.so.6 => /usr/X11R6/lib/libXext.so.6 " |
|---|
| 1841 | "(0x40a52000) libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40a60000) libdl." |
|---|
| 1842 | "so.2 => /lib/libdl.so.2 (0x40b2c000) libstdc++.so.5 => /usr/lib/libstdc" |
|---|
| 1843 | "++.so.5 (0x40b30000) libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x40be7000)" |
|---|
| 1844 | msgstr "" |
|---|
| 1845 | |
|---|
| 1846 | #: Linux-Gamers-HOWTO.xml:1144(FILENAME) |
|---|
| 1847 | msgid "./miles" |
|---|
| 1848 | msgstr "" |
|---|
| 1849 | |
|---|
| 1850 | #: Linux-Gamers-HOWTO.xml:1137(PARA) |
|---|
| 1851 | msgid "" |
|---|
| 1852 | "As you can see, this gives us slighly different results. The NWN library " |
|---|
| 1853 | "directories have been prepended to the search path, so now the linker can " |
|---|
| 1854 | "find <placeholder-1/> in the \"<placeholder-2/>\" directory, and also finds " |
|---|
| 1855 | "the local copy of libSDL first, no longer using the system copy." |
|---|
| 1856 | msgstr "" |
|---|
| 1857 | |
|---|
| 1858 | #: Linux-Gamers-HOWTO.xml:1154(ULINK) |
|---|
| 1859 | msgid "the GCC site." |
|---|
| 1860 | msgstr "" |
|---|
| 1861 | |
|---|
| 1862 | #: Linux-Gamers-HOWTO.xml:1147(PARA) |
|---|
| 1863 | msgid "" |
|---|
| 1864 | "There's another benefit of these scripts: they are easily edited to allow " |
|---|
| 1865 | "you to provide your own copy of a library. Any game-supplied copy of a " |
|---|
| 1866 | "library such as OpenAL or SDL is likely to be compiled for the lowest common " |
|---|
| 1867 | "denominator, probably i486 or i686. If you have a Pentium4 or an AthlonXP, " |
|---|
| 1868 | "you could compile you own version specifically for your processor. The " |
|---|
| 1869 | "compiler will try to optimise the resulting binary, giving some increase in " |
|---|
| 1870 | "performance. See the homepage for GCC for more information this at " |
|---|
| 1871 | "<placeholder-1/>" |
|---|
| 1872 | msgstr "" |
|---|
| 1873 | |
|---|
| 1874 | #: Linux-Gamers-HOWTO.xml:1159(LITERAL) |
|---|
| 1875 | msgid "LD_LIBRARY_PATH" |
|---|
| 1876 | msgstr "" |
|---|
| 1877 | |
|---|
| 1878 | #: Linux-Gamers-HOWTO.xml:1156(PARA) |
|---|
| 1879 | msgid "" |
|---|
| 1880 | "Making NWN use your system copy is easy. It says so in the wrapper script! " |
|---|
| 1881 | "Remove \"./lib:\" from the <placeholder-1/> line, and you're good to go." |
|---|
| 1882 | msgstr "" |
|---|
| 1883 | |
|---|
| 1884 | #: Linux-Gamers-HOWTO.xml:1167(FILENAME) |
|---|
| 1885 | msgid "openal.so" |
|---|
| 1886 | msgstr "" |
|---|
| 1887 | |
|---|
| 1888 | #: Linux-Gamers-HOWTO.xml:1160(PARA) |
|---|
| 1889 | msgid "" |
|---|
| 1890 | "Another nice little trick is for games that use OpenAL for their sound " |
|---|
| 1891 | "output (e.g. Unreal based games: UT, Postal, Rune, etc.). Since the Open " |
|---|
| 1892 | "Sound System's (OSS) deprecation in favour of ALSA, all Linux distributions " |
|---|
| 1893 | "I've seen now ship with ALSA support as default, with OSS support actually " |
|---|
| 1894 | "being supplied via ALSA's compatability modules. The copies of <placeholder-" |
|---|
| 1895 | "1/> distributed with games often do NOT support ALSA, so making the game use " |
|---|
| 1896 | "a copy compiled yourself will allow you to use ALSA natively." |
|---|
| 1897 | msgstr "" |
|---|
| 1898 | |
|---|
| 1899 | #: Linux-Gamers-HOWTO.xml:1171(TITLE) |
|---|
| 1900 | msgid "When Bad Things Happen To Good People" |
|---|
| 1901 | msgstr "" |
|---|
| 1902 | |
|---|
| 1903 | #: Linux-Gamers-HOWTO.xml:1172(PARA) |
|---|
| 1904 | msgid "" |
|---|
| 1905 | "Of course we can't cover every Bad Thing that happens, but I'll outline some " |
|---|
| 1906 | "items of common sense." |
|---|
| 1907 | msgstr "" |
|---|
| 1908 | |
|---|
| 1909 | #: Linux-Gamers-HOWTO.xml:1174(PARA) |
|---|
| 1910 | msgid "" |
|---|
| 1911 | "There are two types of bad things: random and repeatable. It's very " |
|---|
| 1912 | "difficult to diagnose or fix random problems that you don't have any control " |
|---|
| 1913 | "over when they happen or not. However, if the problem is repeatable \"it " |
|---|
| 1914 | "happens when I press the left arrow key twice\", then you're in business." |
|---|
| 1915 | msgstr "" |
|---|
| 1916 | |
|---|
| 1917 | #: Linux-Gamers-HOWTO.xml:1179(TITLE) |
|---|
| 1918 | msgid "RTFM!" |
|---|
| 1919 | msgstr "" |
|---|
| 1920 | |
|---|
| 1921 | #: Linux-Gamers-HOWTO.xml:1180(PARA) |
|---|
| 1922 | msgid "" |
|---|
| 1923 | "Read the friendly manual. The `manual' can take on a few forms. For open " |
|---|
| 1924 | "source games there's the readme files that come with the game. Commercial " |
|---|
| 1925 | "games will have a printed manual and maybe some readme files on the CD the " |
|---|
| 1926 | "game came on. Don't forget to browse the CD your game came on for helpful " |
|---|
| 1927 | "tips and advice." |
|---|
| 1928 | msgstr "" |
|---|
| 1929 | |
|---|
| 1930 | #: Linux-Gamers-HOWTO.xml:1184(PARA) |
|---|
| 1931 | msgid "" |
|---|
| 1932 | "Don't forget the game's website. The game's author has probably seen people " |
|---|
| 1933 | "with your exact same problem many times over and might put information " |
|---|
| 1934 | "specific to that game on the website. A prime example of this is Loki " |
|---|
| 1935 | "Software's online FAQs located at <ULINK URL=\"http://faqs.lokigames.com\"/>." |
|---|
| 1936 | msgstr "" |
|---|
| 1937 | |
|---|
| 1938 | #: Linux-Gamers-HOWTO.xml:1190(TITLE) |
|---|
| 1939 | msgid "Look For Updates and Patches" |
|---|
| 1940 | msgstr "" |
|---|
| 1941 | |
|---|
| 1942 | #: Linux-Gamers-HOWTO.xml:1191(PARA) |
|---|
| 1943 | msgid "" |
|---|
| 1944 | "If you're playing an open source game that you compiled, make sure you have " |
|---|
| 1945 | "the newest version by checking the game's website. If your game came from a " |
|---|
| 1946 | "distro make sure there's not an update rpm/deb for the game." |
|---|
| 1947 | msgstr "" |
|---|
| 1948 | |
|---|
| 1949 | #: Linux-Gamers-HOWTO.xml:1194(PARA) |
|---|
| 1950 | msgid "" |
|---|
| 1951 | "Commercial game companies like Loki release patches for their games. Often a " |
|---|
| 1952 | "game will have MANY patches (Myth2) and some games are unplayable without " |
|---|
| 1953 | "them (Heretic2). Check the game's website for patches whether you have a " |
|---|
| 1954 | "problem running the game or not; there may be an update for a security " |
|---|
| 1955 | "problem that you may not even be aware of." |
|---|
| 1956 | msgstr "" |
|---|
| 1957 | |
|---|
| 1958 | #: Linux-Gamers-HOWTO.xml:1198(PARA) |
|---|
| 1959 | msgid "" |
|---|
| 1960 | "By the way, Loki now has a utility that searches for Loki Software on your " |
|---|
| 1961 | "hard drive and automatically updates them. Check out <ULINK URL=\"http://" |
|---|
| 1962 | "updates.lokigames.com\"/>." |
|---|
| 1963 | msgstr "" |
|---|
| 1964 | |
|---|
| 1965 | #: Linux-Gamers-HOWTO.xml:1203(TITLE) |
|---|
| 1966 | msgid "Newsgroups" |
|---|
| 1967 | msgstr "" |
|---|
| 1968 | |
|---|
| 1969 | #: Linux-Gamers-HOWTO.xml:1204(PARA) |
|---|
| 1970 | msgid "" |
|---|
| 1971 | "If you don't know what netnews (Usenet) is, then this is definitely worth 30 " |
|---|
| 1972 | "minutes of your time to learn about. Install a newsreader. I prefer console " |
|---|
| 1973 | "tools more, so I use tin, but slrn is also popular. Netscape has a nice " |
|---|
| 1974 | "graphical \"point and click\" newsreader too." |
|---|
| 1975 | msgstr "" |
|---|
| 1976 | |
|---|
| 1977 | #: Linux-Gamers-HOWTO.xml:1210(COMMAND) |
|---|
| 1978 | msgid "tin -g news.lokigames.com" |
|---|
| 1979 | msgstr "" |
|---|
| 1980 | |
|---|
| 1981 | #: Linux-Gamers-HOWTO.xml:1213(VARNAME) |
|---|
| 1982 | msgid "$NNTP" |
|---|
| 1983 | msgstr "" |
|---|
| 1984 | |
|---|
| 1985 | #: Linux-Gamers-HOWTO.xml:1216(FILENAME) |
|---|
| 1986 | msgid "/etc/nntpserver" |
|---|
| 1987 | msgstr "" |
|---|
| 1988 | |
|---|
| 1989 | #: Linux-Gamers-HOWTO.xml:1208(PARA) |
|---|
| 1990 | msgid "" |
|---|
| 1991 | "For instance, I can browse Loki Software's news server with <placeholder-1/" |
|---|
| 1992 | ">. You can also specify which news server to use using the <placeholder-2/> " |
|---|
| 1993 | "environment variable or with the file <placeholder-3/>." |
|---|
| 1994 | msgstr "" |
|---|
| 1995 | |
|---|
| 1996 | #: Linux-Gamers-HOWTO.xml:1218(TITLE) |
|---|
| 1997 | msgid "Google Group Search" |
|---|
| 1998 | msgstr "" |
|---|
| 1999 | |
|---|
| 2000 | #: Linux-Gamers-HOWTO.xml:1219(PARA) |
|---|
| 2001 | msgid "" |
|---|
| 2002 | "Every post made to Usenet gets archived at Google's database at <ULINK URL=" |
|---|
| 2003 | "\"http://groups.google.com\"/>. This archive used to be at <ULINK URL=" |
|---|
| 2004 | "\"http://www.deja.com\"/>, but was bought by Google. Many people still know " |
|---|
| 2005 | "the archive as \"deja\"." |
|---|
| 2006 | msgstr "" |
|---|
| 2007 | |
|---|
| 2008 | #: Linux-Gamers-HOWTO.xml:1225(PARA) |
|---|
| 2009 | msgid "" |
|---|
| 2010 | "It's almost certain that whatever problem you have with Linux, gaming " |
|---|
| 2011 | "related or not, has already been asked about and answered on Usenet. Not " |
|---|
| 2012 | "once, not twice, but many times over. If you don't understand the first " |
|---|
| 2013 | "response you see (or if it doesn't work), then try one of the other many " |
|---|
| 2014 | "replies. If the page is not in a language you can understand, there are many " |
|---|
| 2015 | "translation sites which will convert the text into whatever language you " |
|---|
| 2016 | "like, including <ULINK URL=\"http://www.freetranslation.com\"/> and <ULINK " |
|---|
| 2017 | "URL=\"http://translation.lycos.com\"/>. My web browser of choice, Opera " |
|---|
| 2018 | "(available at <ULINK URL=\"http://www.opera.com\"/>) allows you to use the " |
|---|
| 2019 | "right mouse button to select a portion of text and left click the selection " |
|---|
| 2020 | "to translate it into another language. Very useful when a Google group " |
|---|
| 2021 | "search yields a page in German which looks useful and my wife (who reads " |
|---|
| 2022 | "German well) isn't around." |
|---|
| 2023 | msgstr "" |
|---|
| 2024 | |
|---|
| 2025 | #: Linux-Gamers-HOWTO.xml:1241(PARA) |
|---|
| 2026 | msgid "" |
|---|
| 2027 | "The Google group search has a basic and advanced search page. Don't bother " |
|---|
| 2028 | "with the simple search. The advanced search is at <ULINK URL=\"http://groups." |
|---|
| 2029 | "google.com/advanced_group_search\"/>." |
|---|
| 2030 | msgstr "" |
|---|
| 2031 | |
|---|
| 2032 | #: Linux-Gamers-HOWTO.xml:1245(PARA) |
|---|
| 2033 | msgid "" |
|---|
| 2034 | "It's easy to use. For example, if my problem was that Quake III crashed " |
|---|
| 2035 | "everytime Lucy jumps, I would enter \"linux quake3 crash lucy jumps\" in the " |
|---|
| 2036 | "\"Find messages with all of the words\" textbox." |
|---|
| 2037 | msgstr "" |
|---|
| 2038 | |
|---|
| 2039 | #: Linux-Gamers-HOWTO.xml:1248(PARA) |
|---|
| 2040 | msgid "" |
|---|
| 2041 | "There are fields for which newsgroup you want to narrow your search to. Take " |
|---|
| 2042 | "the time to read and understand what each field means. I promise you. You " |
|---|
| 2043 | "won't be disappointed with this service. Use it, and you'll be a much " |
|---|
| 2044 | "happier person. Do note that they don't archive private newsgroups, like " |
|---|
| 2045 | "Loki Software's news server. However, so many people use Usenet, it almost " |
|---|
| 2046 | "doesn't matter." |
|---|
| 2047 | msgstr "" |
|---|
| 2048 | |
|---|
| 2049 | #: Linux-Gamers-HOWTO.xml:1254(TITLE) |
|---|
| 2050 | msgid "Debugging: call traces and core files" |
|---|
| 2051 | msgstr "" |
|---|
| 2052 | |
|---|
| 2053 | #: Linux-Gamers-HOWTO.xml:1255(PARA) |
|---|
| 2054 | msgid "" |
|---|
| 2055 | "This is generally not something you'll do for commercial games. For open " |
|---|
| 2056 | "source games, you can help the author by giving a corefile or stack trace. " |
|---|
| 2057 | "Very quickly, a core file (aka core dump) is a file that holds the \"state\" " |
|---|
| 2058 | "of the program at the moment it crashes. It holds valuable clues for the " |
|---|
| 2059 | "programmer to the nature of the crash -- what caused it and what the program " |
|---|
| 2060 | "was doing when it happened. If you want to learn more about core files, I " |
|---|
| 2061 | "have a great gdb tutorial at <ULINK URL=\"http://www.dirac.org/linux\"/>." |
|---|
| 2062 | msgstr "" |
|---|
| 2063 | |
|---|
| 2064 | #: Linux-Gamers-HOWTO.xml:1263(PARA) |
|---|
| 2065 | msgid "" |
|---|
| 2066 | "At the *very* least, the author will be interested in the call stack when " |
|---|
| 2067 | "the game crashed. Here is how you can get the call stack at barf-time:" |
|---|
| 2068 | msgstr "" |
|---|
| 2069 | |
|---|
| 2070 | #: Linux-Gamers-HOWTO.xml:1265(PARA) |
|---|
| 2071 | msgid "" |
|---|
| 2072 | "Sometimes distros set up their OS so that core files (which are mainly " |
|---|
| 2073 | "useful to programmers) aren't generated. The first step is to make your " |
|---|
| 2074 | "system allow unlimited coresizes:" |
|---|
| 2075 | msgstr "" |
|---|
| 2076 | |
|---|
| 2077 | #: Linux-Gamers-HOWTO.xml:1269(SCREEN) |
|---|
| 2078 | msgid "ulimit -c unlimited" |
|---|
| 2079 | msgstr "" |
|---|
| 2080 | |
|---|
| 2081 | #: Linux-Gamers-HOWTO.xml:1271(PARA) |
|---|
| 2082 | msgid "" |
|---|
| 2083 | "You will now have to recompile the program and pass the -g option to gcc " |
|---|
| 2084 | "(explaining this is beyond the scope of this document). Now, run the game " |
|---|
| 2085 | "and do whatever you did to crash the program and dump a core again. Run the " |
|---|
| 2086 | "debugger with the core file as the 2nd argument:" |
|---|
| 2087 | msgstr "" |
|---|
| 2088 | |
|---|
| 2089 | #: Linux-Gamers-HOWTO.xml:1276(SCREEN) |
|---|
| 2090 | msgid "$ gdb CoolGameExecutable core" |
|---|
| 2091 | msgstr "" |
|---|
| 2092 | |
|---|
| 2093 | #: Linux-Gamers-HOWTO.xml:1278(PARA) |
|---|
| 2094 | msgid "And at the (gdb) prompt, type \"backtrace\". You'll see something like:" |
|---|
| 2095 | msgstr "" |
|---|
| 2096 | |
|---|
| 2097 | #: Linux-Gamers-HOWTO.xml:1280(SCREEN) |
|---|
| 2098 | msgid "" |
|---|
| 2099 | "#0 printf (format=0x80484a4 \"z is %d.\\n\") at printf.c:30 #1 0x8048431 in " |
|---|
| 2100 | "display (z=5) at try1.c:11 #2 0x8048406 in main () at try1.c:6" |
|---|
| 2101 | msgstr "" |
|---|
| 2102 | |
|---|
| 2103 | #: Linux-Gamers-HOWTO.xml:1284(PARA) |
|---|
| 2104 | msgid "" |
|---|
| 2105 | "It may be quite long, but use your mouse to cut and paste this information " |
|---|
| 2106 | "into a file. Email the author and tell him:" |
|---|
| 2107 | msgstr "" |
|---|
| 2108 | |
|---|
| 2109 | #: Linux-Gamers-HOWTO.xml:1291(PARA) |
|---|
| 2110 | msgid "The game's name" |
|---|
| 2111 | msgstr "" |
|---|
| 2112 | |
|---|
| 2113 | #: Linux-Gamers-HOWTO.xml:1293(PARA) |
|---|
| 2114 | msgid "Any error message that appears on the screen when the game crashes." |
|---|
| 2115 | msgstr "" |
|---|
| 2116 | |
|---|
| 2117 | #: Linux-Gamers-HOWTO.xml:1296(PARA) |
|---|
| 2118 | msgid "What causes the crash and whether it's a repeatable crash or not." |
|---|
| 2119 | msgstr "" |
|---|
| 2120 | |
|---|
| 2121 | #: Linux-Gamers-HOWTO.xml:1299(PARA) |
|---|
| 2122 | msgid "The call stack" |
|---|
| 2123 | msgstr "" |
|---|
| 2124 | |
|---|
| 2125 | #: Linux-Gamers-HOWTO.xml:1300(PARA) |
|---|
| 2126 | msgid "" |
|---|
| 2127 | "If you have good bandwidth, ask the author if he would like the core file " |
|---|
| 2128 | "that his program dumped. If he says yes, then send it. Remember to ask " |
|---|
| 2129 | "first, because core files can get very, very big." |
|---|
| 2130 | msgstr "" |
|---|
| 2131 | |
|---|
| 2132 | #: Linux-Gamers-HOWTO.xml:1305(TITLE) |
|---|
| 2133 | msgid "Saved Games" |
|---|
| 2134 | msgstr "" |
|---|
| 2135 | |
|---|
| 2136 | #: Linux-Gamers-HOWTO.xml:1306(PARA) |
|---|
| 2137 | msgid "" |
|---|
| 2138 | "If your game allows for saved games, then sending the author a copy of the " |
|---|
| 2139 | "saved game is useful because it helps the tech reproduce whatever is going " |
|---|
| 2140 | "wrong. For commercial games, this option is more fruitful than sending a " |
|---|
| 2141 | "core file or call stack since commercial games can't be recompiled to " |
|---|
| 2142 | "include debugging information. You should definitely ask before sending a " |
|---|
| 2143 | "save game file because they tend to be long, but gaming companies usually " |
|---|
| 2144 | "have lots of bandwidth. Mike Phillips (formerly of Loki Software) mentioned " |
|---|
| 2145 | "that sending in saved games to Loki is definitely a good thing." |
|---|
| 2146 | msgstr "" |
|---|
| 2147 | |
|---|
| 2148 | #: Linux-Gamers-HOWTO.xml:1313(PARA) |
|---|
| 2149 | msgid "" |
|---|
| 2150 | "Needless to say, this only applies if your game crashes reproducably at a " |
|---|
| 2151 | "certain point. If the game segfaults every time you run it, or is incredibly " |
|---|
| 2152 | "slow, a saved game file won't be of much help." |
|---|
| 2153 | msgstr "" |
|---|
| 2154 | |
|---|
| 2155 | #: Linux-Gamers-HOWTO.xml:1317(TITLE) |
|---|
| 2156 | msgid "" |
|---|
| 2157 | "What to do when a file or library isn't being found (better living through " |
|---|
| 2158 | "strace)" |
|---|
| 2159 | msgstr "" |
|---|
| 2160 | |
|---|
| 2161 | #: Linux-Gamers-HOWTO.xml:1319(PARA) |
|---|
| 2162 | msgid "" |
|---|
| 2163 | "Sometimes you'll see error messages that indicate a file wasn't found. The " |
|---|
| 2164 | "file could be a library:" |
|---|
| 2165 | msgstr "" |
|---|
| 2166 | |
|---|
| 2167 | #: Linux-Gamers-HOWTO.xml:1322(SCREEN) |
|---|
| 2168 | msgid "" |
|---|
| 2169 | "% ./exult ./exult: error while loading shared library: libSDL-1.2.so.0: " |
|---|
| 2170 | "cannot load shared object file: No such file or directory" |
|---|
| 2171 | msgstr "" |
|---|
| 2172 | |
|---|
| 2173 | #: Linux-Gamers-HOWTO.xml:1333(FILENAME) |
|---|
| 2174 | msgid "map" |
|---|
| 2175 | msgstr "" |
|---|
| 2176 | |
|---|
| 2177 | #: Linux-Gamers-HOWTO.xml:1326(PARA) |
|---|
| 2178 | msgid "" |
|---|
| 2179 | "or it could be some kind of data file, like a <placeholder-1/> or " |
|---|
| 2180 | "<placeholder-2/> file:" |
|---|
| 2181 | msgstr "" |
|---|
| 2182 | |
|---|
| 2183 | #: Linux-Gamers-HOWTO.xml:1335(SCREEN) |
|---|
| 2184 | msgid "" |
|---|
| 2185 | "% qf-client-sdl IP address 192.168.0.2:27001 UDP Initialize Error: " |
|---|
| 2186 | "W_LoadWadFile: couldn't load gfx.wad" |
|---|
| 2187 | msgstr "" |
|---|
| 2188 | |
|---|
| 2189 | #: Linux-Gamers-HOWTO.xml:1340(FILENAME) |
|---|
| 2190 | msgid "gfx.wad" |
|---|
| 2191 | msgstr "" |
|---|
| 2192 | |
|---|
| 2193 | #: Linux-Gamers-HOWTO.xml:1338(PARA) |
|---|
| 2194 | msgid "" |
|---|
| 2195 | "Suppose <placeholder-1/> is already on my system, but couldn't be found " |
|---|
| 2196 | "because it isn't in the right directory. Then where IS the right directory? " |
|---|
| 2197 | "Wouldn't it be helpful to know where these programs looked for the missing " |
|---|
| 2198 | "files?" |
|---|
| 2199 | msgstr "" |
|---|
| 2200 | |
|---|
| 2201 | #: Linux-Gamers-HOWTO.xml:1343(PARA) |
|---|
| 2202 | msgid "" |
|---|
| 2203 | "This is where strace shines. strace tells you what system calls are being " |
|---|
| 2204 | "made, with what arguments, and what their return values are. In my `Kernel " |
|---|
| 2205 | "Module Programming Guide' (due to be released to LDP soon), I outline " |
|---|
| 2206 | "everything you may want to know about strace. But here's a brief outline " |
|---|
| 2207 | "using the canonical example of what strace looks like. Give the command:" |
|---|
| 2208 | msgstr "" |
|---|
| 2209 | |
|---|
| 2210 | #: Linux-Gamers-HOWTO.xml:1349(SCREEN) |
|---|
| 2211 | msgid "strace -o ./LS_LOG /bin/ls" |
|---|
| 2212 | msgstr "" |
|---|
| 2213 | |
|---|
| 2214 | #: Linux-Gamers-HOWTO.xml:1351(PARA) |
|---|
| 2215 | msgid "" |
|---|
| 2216 | "The -o option sends strace's output to a file; here, LS_LOG. The last " |
|---|
| 2217 | "argument to strace is the program we're inspecting, here, \"ls\". Look at " |
|---|
| 2218 | "the contents of LS_LOG. Pretty impressive, eh? Here is a typical line:" |
|---|
| 2219 | msgstr "" |
|---|
| 2220 | |
|---|
| 2221 | #: Linux-Gamers-HOWTO.xml:1355(SCREEN) |
|---|
| 2222 | msgid "open(\".\", O_RDONLY|O_NONBLOCK|0x18000) = 4" |
|---|
| 2223 | msgstr "" |
|---|
| 2224 | |
|---|
| 2225 | #: Linux-Gamers-HOWTO.xml:1359(FUNCTION) |
|---|
| 2226 | msgid "open()" |
|---|
| 2227 | msgstr "" |
|---|
| 2228 | |
|---|
| 2229 | #: Linux-Gamers-HOWTO.xml:1361(RETURNVALUE) |
|---|
| 2230 | msgid "4" |
|---|
| 2231 | msgstr "" |
|---|
| 2232 | |
|---|
| 2233 | #: Linux-Gamers-HOWTO.xml:1357(PARA) |
|---|
| 2234 | msgid "" |
|---|
| 2235 | "We used the <placeholder-1/> system call to open \".\" with various " |
|---|
| 2236 | "arguments, and the return value of the call is <placeholder-2/>. What does " |
|---|
| 2237 | "this have to do with files not being found?" |
|---|
| 2238 | msgstr "" |
|---|
| 2239 | |
|---|
| 2240 | #: Linux-Gamers-HOWTO.xml:1363(PARA) |
|---|
| 2241 | msgid "" |
|---|
| 2242 | "Suppose I want to watch the StateOfMind demo because I can't ever seem to " |
|---|
| 2243 | "get enough of it. One day I try to run it and something bad happens:" |
|---|
| 2244 | msgstr "" |
|---|
| 2245 | |
|---|
| 2246 | #: Linux-Gamers-HOWTO.xml:1366(SCREEN) |
|---|
| 2247 | msgid "" |
|---|
| 2248 | "% ./mind.i86_linux.glibc2.1 Loading & massaging... Error:Can't open data " |
|---|
| 2249 | "file 'mind.dat'." |
|---|
| 2250 | msgstr "" |
|---|
| 2251 | |
|---|
| 2252 | #: Linux-Gamers-HOWTO.xml:1370(PARA) |
|---|
| 2253 | msgid "" |
|---|
| 2254 | "Let's use strace to find out where the program was looking for the data file." |
|---|
| 2255 | msgstr "" |
|---|
| 2256 | |
|---|
| 2257 | #: Linux-Gamers-HOWTO.xml:1372(SCREEN) |
|---|
| 2258 | msgid "strace ./mind.i86_linux.glibc2.1 2> ./StateOfMind_LOG" |
|---|
| 2259 | msgstr "" |
|---|
| 2260 | |
|---|
| 2261 | #: Linux-Gamers-HOWTO.xml:1376(FILENAME) Linux-Gamers-HOWTO.xml:1385(FILENAME) |
|---|
| 2262 | #: Linux-Gamers-HOWTO.xml:1388(FILENAME) Linux-Gamers-HOWTO.xml:1394(FILENAME) |
|---|
| 2263 | msgid "mind.dat" |
|---|
| 2264 | msgstr "" |
|---|
| 2265 | |
|---|
| 2266 | #: Linux-Gamers-HOWTO.xml:1374(PARA) |
|---|
| 2267 | msgid "" |
|---|
| 2268 | "Pulling out vim and searching for all occurrences of <placeholder-1/>, I " |
|---|
| 2269 | "find the following lines:" |
|---|
| 2270 | msgstr "" |
|---|
| 2271 | |
|---|
| 2272 | #: Linux-Gamers-HOWTO.xml:1379(SCREEN) |
|---|
| 2273 | msgid "" |
|---|
| 2274 | "open(\"/usr/share/mind.dat\",O_RDONLY) = -1 ENOENT (No such file) write(2, " |
|---|
| 2275 | "\"Error:\", 6Error:) = 6 write(2, \"Can\\'t open data file \\'mind.dat\\'." |
|---|
| 2276 | "\"..., ) = 33" |
|---|
| 2277 | msgstr "" |
|---|
| 2278 | |
|---|
| 2279 | #: Linux-Gamers-HOWTO.xml:1391(FILENAME) Linux-Gamers-HOWTO.xml:1397(FILENAME) |
|---|
| 2280 | msgid "/usr/share" |
|---|
| 2281 | msgstr "" |
|---|
| 2282 | |
|---|
| 2283 | #: Linux-Gamers-HOWTO.xml:1383(PARA) |
|---|
| 2284 | msgid "" |
|---|
| 2285 | "It was looking for <placeholder-1/> in only one directory. Clearly, " |
|---|
| 2286 | "<placeholder-2/> isn't in <placeholder-3/>. Now we can try to locate " |
|---|
| 2287 | "<placeholder-4/> and move it into <placeholder-5/>, or better, create a " |
|---|
| 2288 | "symbolic link." |
|---|
| 2289 | msgstr "" |
|---|
| 2290 | |
|---|
| 2291 | #: Linux-Gamers-HOWTO.xml:1401(FILENAME) |
|---|
| 2292 | msgid "libmp3.so.2" |
|---|
| 2293 | msgstr "" |
|---|
| 2294 | |
|---|
| 2295 | #: Linux-Gamers-HOWTO.xml:1404(FILENAME) |
|---|
| 2296 | msgid "/usr/local/include" |
|---|
| 2297 | msgstr "" |
|---|
| 2298 | |
|---|
| 2299 | #: Linux-Gamers-HOWTO.xml:1409(FILENAME) |
|---|
| 2300 | msgid "/usr/local/include/libmp3.so.2" |
|---|
| 2301 | msgstr "" |
|---|
| 2302 | |
|---|
| 2303 | #: Linux-Gamers-HOWTO.xml:1398(PARA) |
|---|
| 2304 | msgid "" |
|---|
| 2305 | "This method works for libraries too. Suppose the library <placeholder-1/> is " |
|---|
| 2306 | "in <placeholder-2/> but your new game \"Kill-Metallica\" can't find it. You " |
|---|
| 2307 | "can use strace to determine where Kill-Metallica was looking for the library " |
|---|
| 2308 | "and make a symlink from <placeholder-3/> to wherever Kill-Metallica was " |
|---|
| 2309 | "looking for the library file." |
|---|
| 2310 | msgstr "" |
|---|
| 2311 | |
|---|
| 2312 | #: Linux-Gamers-HOWTO.xml:1411(PARA) |
|---|
| 2313 | msgid "" |
|---|
| 2314 | "strace is a very powerful utility. When diagnosing why things aren't being " |
|---|
| 2315 | "found, it's your best ally, and is even faster than looking at source code. " |
|---|
| 2316 | "As a last note, you can't look up information in source code of commercial " |
|---|
| 2317 | "games from Lokisoft or Tribsoft. But you can still use strace with them!" |
|---|
| 2318 | msgstr "" |
|---|
| 2319 | |
|---|
| 2320 | #: Linux-Gamers-HOWTO.xml:1417(TITLE) |
|---|
| 2321 | msgid "Hosed consoles" |
|---|
| 2322 | msgstr "" |
|---|
| 2323 | |
|---|
| 2324 | #: Linux-Gamers-HOWTO.xml:1423(KEYCAP) |
|---|
| 2325 | msgid "ENTER" |
|---|
| 2326 | msgstr "" |
|---|
| 2327 | |
|---|
| 2328 | #: Linux-Gamers-HOWTO.xml:1418(PARA) |
|---|
| 2329 | msgid "" |
|---|
| 2330 | "Sometimes a game will exit abnormally and your console will get `hosed'. " |
|---|
| 2331 | "There are a few definitions of a hosed console. The text characters could " |
|---|
| 2332 | "look like gibberish. Your normally nice black screen could look like a quasi-" |
|---|
| 2333 | "graphics screen. When you press <placeholder-1/>, a newline doesn't get " |
|---|
| 2334 | "echo'ed to the screen. Sometimes, certain keys of the keyboard won't " |
|---|
| 2335 | "respond. Logging out and back in don't always work, but there are a few " |
|---|
| 2336 | "things that might:" |
|---|
| 2337 | msgstr "" |
|---|
| 2338 | |
|---|
| 2339 | #: Linux-Gamers-HOWTO.xml:1428(PARA) |
|---|
| 2340 | msgid "" |
|---|
| 2341 | "If you don't see any character on the screen as you type in, your terminal " |
|---|
| 2342 | "settings may be wrong. Try \"stty echo\". This should let input characters " |
|---|
| 2343 | "echo again." |
|---|
| 2344 | msgstr "" |
|---|
| 2345 | |
|---|
| 2346 | #: Linux-Gamers-HOWTO.xml:1432(PARA) |
|---|
| 2347 | msgid "" |
|---|
| 2348 | "At the prompt, type \"reset\". This should clear up many problems, including " |
|---|
| 2349 | "consoles hosed by an SVGAlib or ncurses based game." |
|---|
| 2350 | msgstr "" |
|---|
| 2351 | |
|---|
| 2352 | #: Linux-Gamers-HOWTO.xml:1437(KEYSYM) |
|---|
| 2353 | msgid "Ctl-Alt-Backspace" |
|---|
| 2354 | msgstr "" |
|---|
| 2355 | |
|---|
| 2356 | #: Linux-Gamers-HOWTO.xml:1435(PARA) |
|---|
| 2357 | msgid "" |
|---|
| 2358 | "Try running the game again and normally. Once I had to kill Quake III in a " |
|---|
| 2359 | "hurry, so I performed a <placeholder-1/>. The console was hosed with a quasi-" |
|---|
| 2360 | "graphics screen. Running Quake III and quitting normally fixed the problem." |
|---|
| 2361 | msgstr "" |
|---|
| 2362 | |
|---|
| 2363 | #: Linux-Gamers-HOWTO.xml:1444(COMMAND) |
|---|
| 2364 | msgid "deallocvt N" |
|---|
| 2365 | msgstr "" |
|---|
| 2366 | |
|---|
| 2367 | #: Linux-Gamers-HOWTO.xml:1446(LITERAL) |
|---|
| 2368 | msgid "N" |
|---|
| 2369 | msgstr "" |
|---|
| 2370 | |
|---|
| 2371 | #: Linux-Gamers-HOWTO.xml:1449(LITERAL) |
|---|
| 2372 | msgid "Alt-FN" |
|---|
| 2373 | msgstr "" |
|---|
| 2374 | |
|---|
| 2375 | #: Linux-Gamers-HOWTO.xml:1451(COMMAND) |
|---|
| 2376 | msgid "openvt -c N" |
|---|
| 2377 | msgstr "" |
|---|
| 2378 | |
|---|
| 2379 | #: Linux-Gamers-HOWTO.xml:1441(PARA) |
|---|
| 2380 | msgid "" |
|---|
| 2381 | "The commands deallocvt and openvt will work for most of the other problems " |
|---|
| 2382 | "you'll have. <placeholder-1/> kills terminal <placeholder-2/> entirely, so " |
|---|
| 2383 | "that <placeholder-3/> doesn't even work anymore. <placeholder-4/> starts it " |
|---|
| 2384 | "back up." |
|---|
| 2385 | msgstr "" |
|---|
| 2386 | |
|---|
| 2387 | #: Linux-Gamers-HOWTO.xml:1454(PARA) |
|---|
| 2388 | msgid "" |
|---|
| 2389 | "If certain keys on your keyboard don't work, be creative. If you want to " |
|---|
| 2390 | "reboot but the `o' key doesn't work, try using halt. One method I've come up " |
|---|
| 2391 | "with is typing a command at the prompt and using characters on the screen " |
|---|
| 2392 | "with mouse cut/paste. For example, you can type \"ps ax\", and you're sure " |
|---|
| 2393 | "to have an `h', `a', `l' and a `t' somewhere on the screen. You can use the " |
|---|
| 2394 | "mouse to cut and paste the word \"halt\"." |
|---|
| 2395 | msgstr "" |
|---|
| 2396 | |
|---|
| 2397 | #: Linux-Gamers-HOWTO.xml:1460(PARA) |
|---|
| 2398 | msgid "" |
|---|
| 2399 | "The most regrettable option is a reboot. If you can, an orderly shutdown is " |
|---|
| 2400 | "preferable; use \"halt\" or \"shutdown\". If you can't, ssh in from a " |
|---|
| 2401 | "another machine. That sometimes works when your console is very badly hosed. " |
|---|
| 2402 | "In the worst case scenario, hit the reset or power switch." |
|---|
| 2403 | msgstr "" |
|---|
| 2404 | |
|---|
| 2405 | #: Linux-Gamers-HOWTO.xml:1464(PARA) |
|---|
| 2406 | msgid "" |
|---|
| 2407 | "Note that if you use a journalling filesystem like ext3, reiserfs or xfs, " |
|---|
| 2408 | "hitting the power switch isn't all that bad. You're still supposed to " |
|---|
| 2409 | "shutdown in an orderly manner, but the filesystem integrity will be " |
|---|
| 2410 | "maintained. You won't normally see an fsck for the partitions that use the " |
|---|
| 2411 | "journalling filesystem." |
|---|
| 2412 | msgstr "" |
|---|
| 2413 | |
|---|
| 2414 | #: Linux-Gamers-HOWTO.xml:1469(TITLE) |
|---|
| 2415 | msgid "Locked System" |
|---|
| 2416 | msgstr "" |
|---|
| 2417 | |
|---|
| 2418 | #: Linux-Gamers-HOWTO.xml:1470(PARA) |
|---|
| 2419 | msgid "" |
|---|
| 2420 | "When a computer \"locks\", also called \"hung\", the keyboard and mouse " |
|---|
| 2421 | "become completely unresponsive. This is a direct consequence of a bug in the " |
|---|
| 2422 | "Linux kernel. While Linux is known for stability, these things do happen, " |
|---|
| 2423 | "especiallly for gaming which entails highly synchronized hardware events " |
|---|
| 2424 | "which occur very fast, even to a computer. When a computer locks, it can be " |
|---|
| 2425 | "a \"hard lock\", meaning the kernel has completely stopped functioning. This " |
|---|
| 2426 | "often indicates misbehaving or faulty hardware. There's no recovery from " |
|---|
| 2427 | "this kind of lock other than pressing the reset or power button. The lock " |
|---|
| 2428 | "can also be a \"soft lock\", meaning that the kernel is still functioning in " |
|---|
| 2429 | "some capacity. It's possible to recover from this gracefully." |
|---|
| 2430 | msgstr "" |
|---|
| 2431 | |
|---|
| 2432 | #: Linux-Gamers-HOWTO.xml:1484(LITERAL) |
|---|
| 2433 | msgid "control-alt-backspace" |
|---|
| 2434 | msgstr "" |
|---|
| 2435 | |
|---|
| 2436 | #: Linux-Gamers-HOWTO.xml:1481(PARA) |
|---|
| 2437 | msgid "" |
|---|
| 2438 | "The first thing you should try is to hit <placeholder-1/> which kills X. If " |
|---|
| 2439 | "you gain control of your system, the kernel wasn't really locked in the " |
|---|
| 2440 | "first place. If this didn't work after a few seconds, you'll definitely want " |
|---|
| 2441 | "to reboot the system using the following instructions." |
|---|
| 2442 | msgstr "" |
|---|
| 2443 | |
|---|
| 2444 | #: Linux-Gamers-HOWTO.xml:1491(LITERAL) |
|---|
| 2445 | msgid "control-alt-delete" |
|---|
| 2446 | msgstr "" |
|---|
| 2447 | |
|---|
| 2448 | #: Linux-Gamers-HOWTO.xml:1489(PARA) |
|---|
| 2449 | msgid "" |
|---|
| 2450 | "Use <placeholder-1/> to reboot the system. You'll know this worked if you " |
|---|
| 2451 | "hear the computer beep after a few seconds (this is BIOS saying \"I'm OK\" " |
|---|
| 2452 | "during a power on cycle)." |
|---|
| 2453 | msgstr "" |
|---|
| 2454 | |
|---|
| 2455 | #: Linux-Gamers-HOWTO.xml:1495(PARA) |
|---|
| 2456 | msgid "" |
|---|
| 2457 | "Log into another system and ssh into the hung system. If you can ssh in, " |
|---|
| 2458 | "reboot or halt the system." |
|---|
| 2459 | msgstr "" |
|---|
| 2460 | |
|---|
| 2461 | #: Linux-Gamers-HOWTO.xml:1501(FILENAME) |
|---|
| 2462 | msgid "/usr/src/linux/Documentation/sysrq.txt" |
|---|
| 2463 | msgstr "" |
|---|
| 2464 | |
|---|
| 2465 | #: Linux-Gamers-HOWTO.xml:1505(KEYCAP) |
|---|
| 2466 | msgid "SysRq" |
|---|
| 2467 | msgstr "" |
|---|
| 2468 | |
|---|
| 2469 | #: Linux-Gamers-HOWTO.xml:1507(KEYCAP) |
|---|
| 2470 | msgid "PrintScreen" |
|---|
| 2471 | msgstr "" |
|---|
| 2472 | |
|---|
| 2473 | #: Linux-Gamers-HOWTO.xml:1517(LITERAL) |
|---|
| 2474 | msgid "alt-SysRq-s" |
|---|
| 2475 | msgstr "" |
|---|
| 2476 | |
|---|
| 2477 | #: Linux-Gamers-HOWTO.xml:1515(PARA) |
|---|
| 2478 | msgid "" |
|---|
| 2479 | "Hit <placeholder-1/>. This will attempt to sync your mounted filesystems so " |
|---|
| 2480 | "that changes to files get flushed to disk. You may hear disk activity. If " |
|---|
| 2481 | "you're looking at a console, the system should print the devices which were " |
|---|
| 2482 | "flushed." |
|---|
| 2483 | msgstr "" |
|---|
| 2484 | |
|---|
| 2485 | #: Linux-Gamers-HOWTO.xml:1524(LITERAL) |
|---|
| 2486 | msgid "alt-SysRq-u" |
|---|
| 2487 | msgstr "" |
|---|
| 2488 | |
|---|
| 2489 | #: Linux-Gamers-HOWTO.xml:1522(PARA) |
|---|
| 2490 | msgid "" |
|---|
| 2491 | "A few seconds later, hit <placeholder-1/>. This will attempt to remount all " |
|---|
| 2492 | "your mounted filesystems as read-only). You should hear disk activity. If " |
|---|
| 2493 | "you're looking at a console, the system will print the devices which were " |
|---|
| 2494 | "remounted." |
|---|
| 2495 | msgstr "" |
|---|
| 2496 | |
|---|
| 2497 | #: Linux-Gamers-HOWTO.xml:1531(LITERAL) |
|---|
| 2498 | msgid "alt-SysRq-b" |
|---|
| 2499 | msgstr "" |
|---|
| 2500 | |
|---|
| 2501 | #: Linux-Gamers-HOWTO.xml:1529(PARA) |
|---|
| 2502 | msgid "A few seconds later, use <placeholder-1/> to reboot the system." |
|---|
| 2503 | msgstr "" |
|---|
| 2504 | |
|---|
| 2505 | #: Linux-Gamers-HOWTO.xml:1536(LITERAL) |
|---|
| 2506 | msgid "alt-SysRq-h" |
|---|
| 2507 | msgstr "" |
|---|
| 2508 | |
|---|
| 2509 | #: Linux-Gamers-HOWTO.xml:1534(PARA) |
|---|
| 2510 | msgid "You can hit <placeholder-1/> for a very terse help screen." |
|---|
| 2511 | msgstr "" |
|---|
| 2512 | |
|---|
| 2513 | #: Linux-Gamers-HOWTO.xml:1498(PARA) |
|---|
| 2514 | msgid "" |
|---|
| 2515 | "If you can't ssh into the system, you'll need to use the \"magic SysRq key\" " |
|---|
| 2516 | "which is documented in <placeholder-1/>. Here's a summary for the x86 " |
|---|
| 2517 | "architecture (see the documentation for other architectures). Note if your " |
|---|
| 2518 | "keyboard doesn't have a <placeholder-2/> key, use the <placeholder-3/> key: " |
|---|
| 2519 | "<ORDEREDLIST INHERITNUM=\"IGNORE\" CONTINUATION=\"RESTARTS" |
|---|
| 2520 | "\"><LISTITEM><placeholder-4/></LISTITEM><LISTITEM><placeholder-5/></" |
|---|
| 2521 | "LISTITEM><LISTITEM><placeholder-6/></LISTITEM><LISTITEM><placeholder-7/></" |
|---|
| 2522 | "LISTITEM></ORDEREDLIST>" |
|---|
| 2523 | msgstr "" |
|---|
| 2524 | |
|---|
| 2525 | #: Linux-Gamers-HOWTO.xml:1541(LITERAL) |
|---|
| 2526 | msgid "Kernel Hacking | Kernel Debugging | Magic SysRq key" |
|---|
| 2527 | msgstr "" |
|---|
| 2528 | |
|---|
| 2529 | #: Linux-Gamers-HOWTO.xml:1538(PARA) |
|---|
| 2530 | msgid "" |
|---|
| 2531 | "To use the magic SysRq key, your kernel needs to have been compiled with " |
|---|
| 2532 | "magic SysRq support. You'll find this option under \"<placeholder-1/>\" in " |
|---|
| 2533 | "whatever kernel config menu you like to use. If the magic SysRq key sequence " |
|---|
| 2534 | "doesn't shut your system down gracefully, your kernel has crashed hard and " |
|---|
| 2535 | "you'll need to use the reset or power button to recover." |
|---|
| 2536 | msgstr "" |
|---|
| 2537 | |
|---|
| 2538 | #: Linux-Gamers-HOWTO.xml:1546(TITLE) |
|---|
| 2539 | msgid "Video Cards" |
|---|
| 2540 | msgstr "" |
|---|
| 2541 | |
|---|
| 2542 | #: Linux-Gamers-HOWTO.xml:1548(TITLE) |
|---|
| 2543 | msgid "History" |
|---|
| 2544 | msgstr "" |
|---|
| 2545 | |
|---|
| 2546 | #: Linux-Gamers-HOWTO.xml:1549(PARA) |
|---|
| 2547 | msgid "" |
|---|
| 2548 | "Once upon a time, a company in San Jose, California named 3dfx Interactive " |
|---|
| 2549 | "was king of the gaming video card market. In October 1996 they released the " |
|---|
| 2550 | "Voodoo I, which was a phenomenal success. It was the first hardware " |
|---|
| 2551 | "accelerated card, but only rendered 3D; it had to be piggybacked with a 2D " |
|---|
| 2552 | "video card. The idea was that 2D rendering was handled by a high quality 2D " |
|---|
| 2553 | "video card (Matrox was immensely popular at the time) but 3D information " |
|---|
| 2554 | "(see Glide2, <XREF LINKEND=\"GLIDE2\"/>) would be passed to the Voodoo I and " |
|---|
| 2555 | "rendered, using the Voodoo's fast hardware to perform the necessary graphics " |
|---|
| 2556 | "calculations. They released the Voodoo Rush in April 1996. It should've been " |
|---|
| 2557 | "a more powerful card, with a 50MHz GPU and 8MB of RAM. Even better, it was " |
|---|
| 2558 | "their first combined 2D/3D card, meaning that it freed up a valuable PCI " |
|---|
| 2559 | "slot (most PC's only had a couple of PCI slots back then) but the Rush " |
|---|
| 2560 | "wasn't as popular. 3dfx removed the multi-texturing unit from the Rush, and " |
|---|
| 2561 | "it was outperformed by the Voodoo I. At the time, ATI had their Rage series " |
|---|
| 2562 | "and nVidia had their Riva 128, but the Voodoo I blew them all away." |
|---|
| 2563 | msgstr "" |
|---|
| 2564 | |
|---|
| 2565 | #: Linux-Gamers-HOWTO.xml:1564(PARA) |
|---|
| 2566 | msgid "" |
|---|
| 2567 | "This was a good time for Linux. id Software's open sourced the Doom codebase " |
|---|
| 2568 | "and ported Quake I to Linux (December 1996). We were getting our first " |
|---|
| 2569 | "tastes of real commercial gaming. Life was simple: you purchased a Voodoo. " |
|---|
| 2570 | "And it felt good, because 3dfx open sourced their drivers. The king of video " |
|---|
| 2571 | "cards worked with Linux developers. Not only did we have the best video " |
|---|
| 2572 | "cards, but the drivers were all open source." |
|---|
| 2573 | msgstr "" |
|---|
| 2574 | |
|---|
| 2575 | #: Linux-Gamers-HOWTO.xml:1569(PARA) |
|---|
| 2576 | msgid "" |
|---|
| 2577 | "In March 1998, 3dfx released their Voodoo II, with its 3.6GB/sec memory " |
|---|
| 2578 | "bandwith, 12MB of video memory and 90MHz core. It supported resolutions up " |
|---|
| 2579 | "to 1024x768. This was 3dfx in its heyday. Like the Voodoo I, the Voodoo II " |
|---|
| 2580 | "was a 3D only card, and piggy backed with a 2D video card. The Voodoo " |
|---|
| 2581 | "Banshee was released in September 1998 as a combined 2D/3D card, like the " |
|---|
| 2582 | "Rush. Despite the faster 100MHz core, the Banshee was outperformed by the " |
|---|
| 2583 | "Voodoo II because its multi-texturing unit was removed, like with the Rush. " |
|---|
| 2584 | "And again like the Rush, it wasn't popular. But 3dfx reigned supreme, and " |
|---|
| 2585 | "nobody could touch them." |
|---|
| 2586 | msgstr "" |
|---|
| 2587 | |
|---|
| 2588 | #: Linux-Gamers-HOWTO.xml:1576(PARA) |
|---|
| 2589 | msgid "" |
|---|
| 2590 | "In April 1999, the Voodoo III was released. There were a number of Voodoo " |
|---|
| 2591 | "III's, ranging from a 143MHz core speed to 183MHz. There were TV-out " |
|---|
| 2592 | "versions. There were PCI and AGP versions (it was the first AGP video card). " |
|---|
| 2593 | "It was another success, but 3dfx began to lose ground to nVidia, which " |
|---|
| 2594 | "released their TNT 2. The TNT 2 outperformed the Voodoo II, and accelerated " |
|---|
| 2595 | "3D graphics at full 32 bit color, while the Voodoo's were stuck at 16 bit " |
|---|
| 2596 | "color. But life was still good for Linux. We had a card that was almost neck-" |
|---|
| 2597 | "to-neck with nVidia, our drivers were open source, and in December 1999, id " |
|---|
| 2598 | "Software gave us a huge gift: they open sourced the Quake I codebase." |
|---|
| 2599 | msgstr "" |
|---|
| 2600 | |
|---|
| 2601 | #: Linux-Gamers-HOWTO.xml:1584(PARA) |
|---|
| 2602 | msgid "" |
|---|
| 2603 | "Then nVidia released the GeForce 256 in October 1999. 3dfx's Voodoo IV, its " |
|---|
| 2604 | "direct competitor, was about a year late which is very bad when you're " |
|---|
| 2605 | "competing for a bleeding edge market. While nVidia was putting real R[amp ]D " |
|---|
| 2606 | "into their cards, 3dfx was simply adding more and faster RAM. The Voodoo IV " |
|---|
| 2607 | "and V rendered in full 32bpp color, had great AA support (<XREF LINKEND=\"AA" |
|---|
| 2608 | "\"/>), featured a 2nd GPU, more memory, and was arguably the king of of " |
|---|
| 2609 | "video cards. However, 3dfx's late release of the Voodoo IV and V coupled " |
|---|
| 2610 | "with the fact that the GeForce could be had for half the price meant that " |
|---|
| 2611 | "3dfx was sinking fast. For Linux, the newest Voodoo's could only accelerate " |
|---|
| 2612 | "at 16 and 24 bit color. Worse still, the Voodoo V's 2nd GPU was unused by " |
|---|
| 2613 | "the Linux driver (and to this day, the Voodoo V is functionally equivalent " |
|---|
| 2614 | "to the single GPU Voodoo IV on Linux). Most Windows users were switching to " |
|---|
| 2615 | "nVidia, and despite the fact that the nVidia drivers were proprietary, even " |
|---|
| 2616 | "Linux users began to jump onto the nVidia bandwagon. VA Linux, the largest " |
|---|
| 2617 | "Linux server vendor, put nVidia into their machines." |
|---|
| 2618 | msgstr "" |
|---|
| 2619 | |
|---|
| 2620 | #: Linux-Gamers-HOWTO.xml:1598(PARA) |
|---|
| 2621 | msgid "" |
|---|
| 2622 | "Then in April 2000, 3dfx was attacked on a different front: ATI started " |
|---|
| 2623 | "releasing their first generation Radeons. Until this point, ATI had always " |
|---|
| 2624 | "been an innovative (they developed their own 3D acceleration chips in 1996, " |
|---|
| 2625 | "about the same time as 3dfx), but sleepy graphics chipset manufacturer. The " |
|---|
| 2626 | "Radeons were their first 3D accelerated card that gamers took any real " |
|---|
| 2627 | "serious interest in. Their Radeons trounced both nVidia and 3dfx. They " |
|---|
| 2628 | "worked with Linux developers, open sourced all their drivers and were hailed " |
|---|
| 2629 | "as the great hope for Linux gaming. nVidia came back with fists swinging, " |
|---|
| 2630 | "and this was all too much for 3dfx. Between losing the benchmark wars to the " |
|---|
| 2631 | "GeForce and Radeon, their lateness with new cards and high prices, 3dfx lost " |
|---|
| 2632 | "its market share and didn't have the funds to stay into business. On April " |
|---|
| 2633 | "18 2001, they sold most of their assets and technology to nVidia, and in " |
|---|
| 2634 | "October 2002, they finally declared bankruptcy." |
|---|
| 2635 | msgstr "" |
|---|
| 2636 | |
|---|
| 2637 | #: Linux-Gamers-HOWTO.xml:1612(LITERAL) |
|---|
| 2638 | msgid "Look at /." |
|---|
| 2639 | msgstr "" |
|---|
| 2640 | |
|---|
| 2641 | #: Linux-Gamers-HOWTO.xml:1609(PARA) |
|---|
| 2642 | msgid "" |
|---|
| 2643 | "The demise of 3dfx was quite sudden and a slap in the face to the open " |
|---|
| 2644 | "source community. I still remember my friend Gabe Rosa emailing me with just " |
|---|
| 2645 | "\"<placeholder-1/>\" and seeing the news. It was the 2nd worst day for Linux " |
|---|
| 2646 | "gaming (the 1st being the demise of Loki). And it was also a shame. 3dfx was " |
|---|
| 2647 | "getting ready to release a new Voodoo V featuring 4 GPU's which would've " |
|---|
| 2648 | "trounced the ATI and nVidia offerings, as well as a new card code named " |
|---|
| 2649 | "\"Rampage\" which reportedly would've put them firmly back as the king of " |
|---|
| 2650 | "the hill. There are reports that the Rampage's technology (which was sold to " |
|---|
| 2651 | "nVidia) went into the GeForce 5900. Not too shabby for 3 year old technology!" |
|---|
| 2652 | msgstr "" |
|---|
| 2653 | |
|---|
| 2654 | #: Linux-Gamers-HOWTO.xml:1619(PARA) |
|---|
| 2655 | msgid "" |
|---|
| 2656 | "At first, things were still simple. Linux gamers would either keep their " |
|---|
| 2657 | "open source Voodoos, get an open source Radeon or a closed source GeForce. " |
|---|
| 2658 | "However, with bigger and better games on the horizon, it was only a matter " |
|---|
| 2659 | "of time before the Voodoos would no longer be a viable graphics card for " |
|---|
| 2660 | "modern gaming. People were still using Voodoo's, but they were essentially " |
|---|
| 2661 | "out of the game at this point." |
|---|
| 2662 | msgstr "" |
|---|
| 2663 | |
|---|
| 2664 | #: Linux-Gamers-HOWTO.xml:1624(PARA) |
|---|
| 2665 | msgid "" |
|---|
| 2666 | "ATI started to release a tremendous number of versions of each video card, " |
|---|
| 2667 | "and keeping up with them and their terminology started to become very " |
|---|
| 2668 | "difficult. ATI, together with nVidia, played king of hill. Their products " |
|---|
| 2669 | "have been neck to neck ever since, with GeForce taking the lead a bit more " |
|---|
| 2670 | "times than the Radeon. But the Radeon's drivers were open source, so many " |
|---|
| 2671 | "Linux users stuck by them. Then things got even more complicated." |
|---|
| 2672 | msgstr "" |
|---|
| 2673 | |
|---|
| 2674 | #: Linux-Gamers-HOWTO.xml:1629(PARA) |
|---|
| 2675 | msgid "" |
|---|
| 2676 | "ATI started becoming more and more reluctant to open source drivers for " |
|---|
| 2677 | "their new releases, and suddenly, it wasn't clear who the \"good guy\" was " |
|---|
| 2678 | "anymore. nVidia's party line was they license some of their GL code from " |
|---|
| 2679 | "another company, and is thus non-releasable. Presumably, ATI doesn't want to " |
|---|
| 2680 | "release drivers to keep their trade secrets, well, a secret. And it gets " |
|---|
| 2681 | "worse. The ATI Linux drivers have been plagued by extremely poor " |
|---|
| 2682 | "performance. Even when an ATI offering is better than the current GeForce " |
|---|
| 2683 | "offering for Windows, the card is always trounced by GeForce on Linux. " |
|---|
| 2684 | "Because of the ATI Linux driver woes, Linux users cannot use MS Windows " |
|---|
| 2685 | "based benchmarks or card stats. They simply don't apply to us. And that's " |
|---|
| 2686 | "pretty much where we are right now." |
|---|
| 2687 | msgstr "" |
|---|
| 2688 | |
|---|
| 2689 | #: Linux-Gamers-HOWTO.xml:1638(PARA) |
|---|
| 2690 | msgid "" |
|---|
| 2691 | "As a last note, the only systematic Linux video card benchmarking effort I'm " |
|---|
| 2692 | "aware of was done, unfortunately, in March 2001, between a Radeon 32 DDR and " |
|---|
| 2693 | "a GeForce 2. You can read it for yourself at <ULINK URL=\"http://www." |
|---|
| 2694 | "linuxhardware.org/features/01/03/19/0357219.shtml\"/>, but conclusion is " |
|---|
| 2695 | "that the GeForce 2 firmly and soundly trounced the Radeon 32 DDR." |
|---|
| 2696 | msgstr "" |
|---|
| 2697 | |
|---|
| 2698 | #: Linux-Gamers-HOWTO.xml:1645(TITLE) |
|---|
| 2699 | msgid "Current Status (1 March 2004)" |
|---|
| 2700 | msgstr "" |
|---|
| 2701 | |
|---|
| 2702 | #: Linux-Gamers-HOWTO.xml:1646(PARA) |
|---|
| 2703 | msgid "" |
|---|
| 2704 | "nVidia's latest offering is the GeForce 5900, based on the NV35 chipset. " |
|---|
| 2705 | "It's well supported by Linux with high quality but proprietary drivers. " |
|---|
| 2706 | "nVidia uses a convenient combined driver architecture; their driver will " |
|---|
| 2707 | "support the TNT 2 all the way up to the GeForce 5900. Although their drivers " |
|---|
| 2708 | "are closed source, as a company, nVidia has been supportive and good to " |
|---|
| 2709 | "Linux users." |
|---|
| 2710 | msgstr "" |
|---|
| 2711 | |
|---|
| 2712 | #: Linux-Gamers-HOWTO.xml:1651(PARA) |
|---|
| 2713 | msgid "" |
|---|
| 2714 | "ATI's has worked with Linux developers for their Radeons up to and including " |
|---|
| 2715 | "the Radeon 9200, which have 2D and 3D support in XFree86. I'm not entirely " |
|---|
| 2716 | "sure of the quality of these open source drivers, however, Soldier of " |
|---|
| 2717 | "Fortune I and Heavy Metal still have opaque texture problems under first " |
|---|
| 2718 | "generation Radeons. Beyond the 9200, you need to use ATI's binary only " |
|---|
| 2719 | "proprietary drivers, available in rpm format from ATI's website. It's " |
|---|
| 2720 | "claimed that these drivers are piss poor; a friend of mine claims his " |
|---|
| 2721 | "GeForce 4400 outperforms his Radeon 9700 pro. That's shameful." |
|---|
| 2722 | msgstr "" |
|---|
| 2723 | |
|---|
| 2724 | #: Linux-Gamers-HOWTO.xml:1658(PARA) |
|---|
| 2725 | msgid "" |
|---|
| 2726 | "On paper, and in the Windows benchmarks, the Radeon 9800 trounces the ill-" |
|---|
| 2727 | "conceived GeForce 5800 and slightly edges out the GeForce 5900. On paper, " |
|---|
| 2728 | "it's simply the more impressive card. But again, the driver issue makes this " |
|---|
| 2729 | "information unusable for us. If you have your heart set to buy the best card " |
|---|
| 2730 | "for Linux, you'll want to go with the GeForce 5900." |
|---|
| 2731 | msgstr "" |
|---|
| 2732 | |
|---|
| 2733 | #: Linux-Gamers-HOWTO.xml:1664(TITLE) |
|---|
| 2734 | msgid "SVGAlib Support" |
|---|
| 2735 | msgstr "" |
|---|
| 2736 | |
|---|
| 2737 | #: Linux-Gamers-HOWTO.xml:1665(PARA) |
|---|
| 2738 | msgid "" |
|---|
| 2739 | "As of June 2002, SVGAlib support Radeon cards is shaky. Developers have " |
|---|
| 2740 | "reported that SVGAlib works on the Radeon 7500, Radeon QD (64MB DDR model) " |
|---|
| 2741 | "but has problems on the Radeon VE." |
|---|
| 2742 | msgstr "" |
|---|
| 2743 | |
|---|
| 2744 | #: Linux-Gamers-HOWTO.xml:1668(PARA) |
|---|
| 2745 | msgid "I have no information about SVGAlib and the GeForce cards." |
|---|
| 2746 | msgstr "" |
|---|
| 2747 | |
|---|
| 2748 | #: Linux-Gamers-HOWTO.xml:1670(TITLE) |
|---|
| 2749 | msgid "Which Video Card Should I Buy? (1 March 2004)" |
|---|
| 2750 | msgstr "" |
|---|
| 2751 | |
|---|
| 2752 | #: Linux-Gamers-HOWTO.xml:1671(PARA) |
|---|
| 2753 | msgid "" |
|---|
| 2754 | "The answer was very difficult last year, but here's my take on it these days:" |
|---|
| 2755 | msgstr "" |
|---|
| 2756 | |
|---|
| 2757 | #: Linux-Gamers-HOWTO.xml:1677(PARA) |
|---|
| 2758 | msgid "" |
|---|
| 2759 | "All GeForce cards require a proprietary driver which will \"taint\" your " |
|---|
| 2760 | "kernel. However, all ATI cards beyond the Radeon 9200 also require a " |
|---|
| 2761 | "proprietary driver that will \"taint\" your kernel as well." |
|---|
| 2762 | msgstr "" |
|---|
| 2763 | |
|---|
| 2764 | #: Linux-Gamers-HOWTO.xml:1681(PARA) |
|---|
| 2765 | msgid "" |
|---|
| 2766 | "nVidia has proven that they care enough about Linux to write and maintain " |
|---|
| 2767 | "current and very high quality drivers for Linux. Even when ATI open sourced " |
|---|
| 2768 | "its video card driver, they played the \"we'll make Linux developers write " |
|---|
| 2769 | "our drivers for us\" game. Their current proprietary drivers are below par." |
|---|
| 2770 | msgstr "" |
|---|
| 2771 | |
|---|
| 2772 | #: Linux-Gamers-HOWTO.xml:1686(PARA) |
|---|
| 2773 | msgid "" |
|---|
| 2774 | "The current Radeon 9800 barely beats out the GeForce 5900 in benchmarks and " |
|---|
| 2775 | "card specs, but Linux users won't benefit from this because of driver " |
|---|
| 2776 | "issues.." |
|---|
| 2777 | msgstr "" |
|---|
| 2778 | |
|---|
| 2779 | #: Linux-Gamers-HOWTO.xml:1689(PARA) |
|---|
| 2780 | msgid "" |
|---|
| 2781 | "ATI has a very long history of dropping support for hardware as fast as they " |
|---|
| 2782 | "can get away with it." |
|---|
| 2783 | msgstr "" |
|---|
| 2784 | |
|---|
| 2785 | #: Linux-Gamers-HOWTO.xml:1692(PARA) |
|---|
| 2786 | msgid "" |
|---|
| 2787 | "On MS Windows, when the GeForce beat out its main competing Radeon, the " |
|---|
| 2788 | "review claimed that the Radeon generally had better visuals. I have no idea " |
|---|
| 2789 | "how this translates to Linux." |
|---|
| 2790 | msgstr "" |
|---|
| 2791 | |
|---|
| 2792 | #: Linux-Gamers-HOWTO.xml:1697(ULINK) |
|---|
| 2793 | msgid "heat, noise, and dust" |
|---|
| 2794 | msgstr "" |
|---|
| 2795 | |
|---|
| 2796 | #: Linux-Gamers-HOWTO.xml:1695(PARA) |
|---|
| 2797 | msgid "" |
|---|
| 2798 | "Don't get the GeForce 5800. Card reviews claim that it has some serious " |
|---|
| 2799 | "<placeholder-1/> issues. It's informally called the \"dust buster\" because " |
|---|
| 2800 | "of noise its fan makes." |
|---|
| 2801 | msgstr "" |
|---|
| 2802 | |
|---|
| 2803 | #: Linux-Gamers-HOWTO.xml:1699(PARA) |
|---|
| 2804 | msgid "" |
|---|
| 2805 | "If you absolutely only want open source drivers on your system, the Radeon " |
|---|
| 2806 | "9200 is the best card you can buy." |
|---|
| 2807 | msgstr "" |
|---|
| 2808 | |
|---|
| 2809 | #: Linux-Gamers-HOWTO.xml:1701(PARA) |
|---|
| 2810 | msgid "" |
|---|
| 2811 | "If you have a Linux/Windows dual boot, consider either the Radeon 9800 or " |
|---|
| 2812 | "the GeForce 5900. The Radeon will be slightly stronger on Windows. The " |
|---|
| 2813 | "GeForce will be stronger on Linux." |
|---|
| 2814 | msgstr "" |
|---|
| 2815 | |
|---|
| 2816 | #: Linux-Gamers-HOWTO.xml:1704(PARA) |
|---|
| 2817 | msgid "" |
|---|
| 2818 | "If you have a Linux only system, the GeForce 5900 is your best bet. As of " |
|---|
| 2819 | "today, the 256MB version comes in at a whopping $350, however, the 128MB " |
|---|
| 2820 | "version is more reasonable." |
|---|
| 2821 | msgstr "" |
|---|
| 2822 | |
|---|
| 2823 | #: Linux-Gamers-HOWTO.xml:1708(TITLE) |
|---|
| 2824 | msgid "Definitions: Video Card and 3D Terminology" |
|---|
| 2825 | msgstr "" |
|---|
| 2826 | |
|---|
| 2827 | #: Linux-Gamers-HOWTO.xml:1709(PARA) |
|---|
| 2828 | msgid "" |
|---|
| 2829 | "We'll cover video card and 3D graphics terminology. This material isn't " |
|---|
| 2830 | "crucial to actually getting a game working, but may help in deciding what " |
|---|
| 2831 | "hardware and software options are best for you." |
|---|
| 2832 | msgstr "" |
|---|
| 2833 | |
|---|
| 2834 | #: Linux-Gamers-HOWTO.xml:1714(TITLE) |
|---|
| 2835 | msgid "Textures" |
|---|
| 2836 | msgstr "" |
|---|
| 2837 | |
|---|
| 2838 | #: Linux-Gamers-HOWTO.xml:1715(PARA) |
|---|
| 2839 | msgid "" |
|---|
| 2840 | "A rendered scene is basically made up of polygons and lines. A texture is a " |
|---|
| 2841 | "2D image (usually a bitmap) covering the polygons of a 3D world. Think of it " |
|---|
| 2842 | "as a coat of paint for the polygons." |
|---|
| 2843 | msgstr "" |
|---|
| 2844 | |
|---|
| 2845 | #: Linux-Gamers-HOWTO.xml:1720(TITLE) |
|---|
| 2846 | msgid "T[amp ]L: Transform and Lighting" |
|---|
| 2847 | msgstr "" |
|---|
| 2848 | |
|---|
| 2849 | #: Linux-Gamers-HOWTO.xml:1721(PARA) |
|---|
| 2850 | msgid "" |
|---|
| 2851 | "The T[amp ]L is the process of translating all the 3D world information " |
|---|
| 2852 | "(position, distance, and light sources) into the 2D image that is actually " |
|---|
| 2853 | "displayed on screen." |
|---|
| 2854 | msgstr "" |
|---|
| 2855 | |
|---|
| 2856 | #: Linux-Gamers-HOWTO.xml:1725(TITLE) |
|---|
| 2857 | msgid "AA: Anti Aliasing" |
|---|
| 2858 | msgstr "" |
|---|
| 2859 | |
|---|
| 2860 | #: Linux-Gamers-HOWTO.xml:1726(PARA) |
|---|
| 2861 | msgid "" |
|---|
| 2862 | "Anti aliasing is the smoothing of jagged edges along a rendered curve or " |
|---|
| 2863 | "polygon. Pixels are rectangular objects, so drawing an angled line or curve " |
|---|
| 2864 | "with them results in a 'stair step' effect, also called the 'jaggies'. This " |
|---|
| 2865 | "is when pixels make, what should be a smooth curve or line, jagged. AA uses " |
|---|
| 2866 | "CPU intensive filtering to smooth out these jagged edges. This improves a " |
|---|
| 2867 | "game's visuals, but can also dramatically degrade performance." |
|---|
| 2868 | msgstr "" |
|---|
| 2869 | |
|---|
| 2870 | #: Linux-Gamers-HOWTO.xml:1732(PARA) |
|---|
| 2871 | msgid "" |
|---|
| 2872 | "AA is used in a number of situations. For instance, when you magnify a " |
|---|
| 2873 | "picture, you'll notice lines that were once smooth become jagged (try it " |
|---|
| 2874 | "with The Gimp). Font rendering is another big application for AA." |
|---|
| 2875 | msgstr "" |
|---|
| 2876 | |
|---|
| 2877 | #: Linux-Gamers-HOWTO.xml:1735(PARA) |
|---|
| 2878 | msgid "" |
|---|
| 2879 | "AA can be done either by the application itself (as with The Gimp or the " |
|---|
| 2880 | "XFree86 font system) or by hardware, if your video card supports it. Since " |
|---|
| 2881 | "AA is CPU intensive, it's more desirable to perform it in hardware, but if " |
|---|
| 2882 | "we're talking about semi-static applications, like The Gimp, this really " |
|---|
| 2883 | "isn't an issue. For dynamic situations, like games, doing AA in hardware can " |
|---|
| 2884 | "be crucial." |
|---|
| 2885 | msgstr "" |
|---|
| 2886 | |
|---|
| 2887 | #: Linux-Gamers-HOWTO.xml:1742(TITLE) |
|---|
| 2888 | msgid "FSAA: Full Screen Anti-Aliasing" |
|---|
| 2889 | msgstr "" |
|---|
| 2890 | |
|---|
| 2891 | #: Linux-Gamers-HOWTO.xml:1743(PARA) |
|---|
| 2892 | msgid "" |
|---|
| 2893 | "FSAA usually involves drawing a magnified version of the entire screen in a " |
|---|
| 2894 | "separate framebuffer, performing AA on the entire image and rescaling it " |
|---|
| 2895 | "back to the normal resolution. As you can imagine, this is extremely CPU " |
|---|
| 2896 | "intensive. You will never see non hardware accelerated FSAA." |
|---|
| 2897 | msgstr "" |
|---|
| 2898 | |
|---|
| 2899 | #: Linux-Gamers-HOWTO.xml:1749(TITLE) |
|---|
| 2900 | msgid "Mip Mapping" |
|---|
| 2901 | msgstr "" |
|---|
| 2902 | |
|---|
| 2903 | #: Linux-Gamers-HOWTO.xml:1750(PARA) |
|---|
| 2904 | msgid "" |
|---|
| 2905 | "Mip mapping is a technique where several scaled copies of the same texture " |
|---|
| 2906 | "are stored in the video card memory to represent the texture at different " |
|---|
| 2907 | "distances. When the texture is far away a smaller version of the texture " |
|---|
| 2908 | "(mip map) is used. When the texture is near, a bigger one is used. Mip " |
|---|
| 2909 | "mapping can be used regardless of filtering method (<XREF LINKEND=" |
|---|
| 2910 | "\"TEXTUREFILTERING\"/>). Mip mapping reduces memory bandwidth requirements " |
|---|
| 2911 | "since the images are in hardware, but it also offers better quality in the " |
|---|
| 2912 | "rendered image." |
|---|
| 2913 | msgstr "" |
|---|
| 2914 | |
|---|
| 2915 | #: Linux-Gamers-HOWTO.xml:1759(TITLE) |
|---|
| 2916 | msgid "Texture Filtering" |
|---|
| 2917 | msgstr "" |
|---|
| 2918 | |
|---|
| 2919 | #: Linux-Gamers-HOWTO.xml:1760(PARA) |
|---|
| 2920 | msgid "" |
|---|
| 2921 | "Texture filtering is the fundamental feature required to present sweet 3D " |
|---|
| 2922 | "graphics. It's used for a number of purposes, like making adjacent textures " |
|---|
| 2923 | "blend smoothly and making textures viewed from an angle (think of looking at " |
|---|
| 2924 | "a billboard from an extreme angle) look realistic. There are several common " |
|---|
| 2925 | "texture filtering techniques including point-sampling, bilinear, trilinear " |
|---|
| 2926 | "and anisotropic filtering." |
|---|
| 2927 | msgstr "" |
|---|
| 2928 | |
|---|
| 2929 | #: Linux-Gamers-HOWTO.xml:1765(PARA) |
|---|
| 2930 | msgid "" |
|---|
| 2931 | "When I talk about 'performance hits', keep in mind that the performance hit " |
|---|
| 2932 | "depends on what resolution you're running at. For instance, at a low " |
|---|
| 2933 | "resolution you may get only a very slight hit by using trilinear filtering " |
|---|
| 2934 | "instead of bilinear filtering. But at high resolutions, the performance hit " |
|---|
| 2935 | "may be enormous. Also, I'm not aware of any card that uses anisotropic " |
|---|
| 2936 | "texture filtering. TNT drivers claim they do, but I've read that these " |
|---|
| 2937 | "drivers still use trilinear filtering when actually rendering an image to " |
|---|
| 2938 | "the screen." |
|---|
| 2939 | msgstr "" |
|---|
| 2940 | |
|---|
| 2941 | #: Linux-Gamers-HOWTO.xml:1772(TITLE) |
|---|
| 2942 | msgid "Point Sampling Texture Filtering" |
|---|
| 2943 | msgstr "" |
|---|
| 2944 | |
|---|
| 2945 | #: Linux-Gamers-HOWTO.xml:1773(PARA) |
|---|
| 2946 | msgid "" |
|---|
| 2947 | "Point sampling is rare these days, but if you run a game with 'software " |
|---|
| 2948 | "rendering' (which you'd need to do if you run a 3D accelerated game without " |
|---|
| 2949 | "a 3D accelerated board) you're likely to see it used." |
|---|
| 2950 | msgstr "" |
|---|
| 2951 | |
|---|
| 2952 | #: Linux-Gamers-HOWTO.xml:1777(TITLE) |
|---|
| 2953 | msgid "Bilinear Texture Filtering" |
|---|
| 2954 | msgstr "" |
|---|
| 2955 | |
|---|
| 2956 | #: Linux-Gamers-HOWTO.xml:1778(PARA) |
|---|
| 2957 | msgid "" |
|---|
| 2958 | "Bilinear filtering is a computationally cheap but low quality texture " |
|---|
| 2959 | "filtering. It approximates the gaps between textures by sampling the color " |
|---|
| 2960 | "of the four closest (above, below, left and right) texels. All modern 3D " |
|---|
| 2961 | "accelerated video cards can do bilinear filtering in hardware with no " |
|---|
| 2962 | "performance hit." |
|---|
| 2963 | msgstr "" |
|---|
| 2964 | |
|---|
| 2965 | #: Linux-Gamers-HOWTO.xml:1783(TITLE) |
|---|
| 2966 | msgid "Trilinear Texture Filtering" |
|---|
| 2967 | msgstr "" |
|---|
| 2968 | |
|---|
| 2969 | #: Linux-Gamers-HOWTO.xml:1784(PARA) |
|---|
| 2970 | msgid "" |
|---|
| 2971 | "Trilinear filtering is a high quality bilinear filter which uses the four " |
|---|
| 2972 | "closest pixels in the second most suitable mip map to produce smoother " |
|---|
| 2973 | "transitions between mip map levels. Trilinear filtering samples eight pixels " |
|---|
| 2974 | "and interpolates them before rendering. Trilinear filtering always uses mip " |
|---|
| 2975 | "mapping. Trilinear filtering eliminates the banding effect that appears " |
|---|
| 2976 | "between adjacent mip map levels. Most modern 3D accelerated video cards can " |
|---|
| 2977 | "do trilinear filtering in hardware with no performance hit." |
|---|
| 2978 | msgstr "" |
|---|
| 2979 | |
|---|
| 2980 | #: Linux-Gamers-HOWTO.xml:1792(TITLE) |
|---|
| 2981 | msgid "Anisotropic Texture Filtering" |
|---|
| 2982 | msgstr "" |
|---|
| 2983 | |
|---|
| 2984 | #: Linux-Gamers-HOWTO.xml:1793(PARA) |
|---|
| 2985 | msgid "" |
|---|
| 2986 | "Anisotropic filtering is the best but most CPU intensive of the three common " |
|---|
| 2987 | "texture filtering methods. Trilinear filtering is capable of producing fine " |
|---|
| 2988 | "visuals, but it only samples from a square area which in some cases is not " |
|---|
| 2989 | "the ideal method. Anisotropic (meaning 'from any direction') samples from " |
|---|
| 2990 | "more than 8 pixels. The number of sampled pixels and which sampled pixels it " |
|---|
| 2991 | "uses depends on the viewing angle of the surface relative to your screen. It " |
|---|
| 2992 | "shines when viewing alphanumeric characters at an angle." |
|---|
| 2993 | msgstr "" |
|---|
| 2994 | |
|---|
| 2995 | #: Linux-Gamers-HOWTO.xml:1801(TITLE) |
|---|
| 2996 | msgid "Z Buffering" |
|---|
| 2997 | msgstr "" |
|---|
| 2998 | |
|---|
| 2999 | #: Linux-Gamers-HOWTO.xml:1802(PARA) |
|---|
| 3000 | msgid "" |
|---|
| 3001 | "A Z buffer is a portion of RAM which represents the distance between the " |
|---|
| 3002 | "viewer (you) and each pixel of an object. Many modern 3D accelerated cards " |
|---|
| 3003 | "have a Z buffer in their video RAM, which speeds things up considerably, but " |
|---|
| 3004 | "Z buffering can also be done by the application's rendering engine. However, " |
|---|
| 3005 | "this sort of thing clearly should be done in hardware wherever possible." |
|---|
| 3006 | msgstr "" |
|---|
| 3007 | |
|---|
| 3008 | #: Linux-Gamers-HOWTO.xml:1807(PARA) |
|---|
| 3009 | msgid "" |
|---|
| 3010 | "Every object has a stacking order, like a deck of cards. When objects are " |
|---|
| 3011 | "rendered into a 2D frame buffer, the rendering engine removes hidden " |
|---|
| 3012 | "surfaces by using the Z buffer. There are two approaches to this. Dumb " |
|---|
| 3013 | "engines draw far objects first and close objects last, obscuring objects " |
|---|
| 3014 | "below them in the Z buffer. Smart engines calculate what portions of objects " |
|---|
| 3015 | "will be obscured by objects above them and simply not render the portions " |
|---|
| 3016 | "that you won't see anyhow. For complicated textures this is a huge savings " |
|---|
| 3017 | "in processor work." |
|---|
| 3018 | msgstr "" |
|---|
| 3019 | |
|---|
| 3020 | #: Linux-Gamers-HOWTO.xml:1815(TITLE) |
|---|
| 3021 | msgid "Sound" |
|---|
| 3022 | msgstr "" |
|---|
| 3023 | |
|---|
| 3024 | #: Linux-Gamers-HOWTO.xml:1817(TITLE) |
|---|
| 3025 | msgid "Which sound card is best?" |
|---|
| 3026 | msgstr "" |
|---|
| 3027 | |
|---|
| 3028 | #: Linux-Gamers-HOWTO.xml:1823(ULINK) |
|---|
| 3029 | msgid "Linux Audio Quality HOWTO" |
|---|
| 3030 | msgstr "" |
|---|
| 3031 | |
|---|
| 3032 | #: Linux-Gamers-HOWTO.xml:1818(PARA) |
|---|
| 3033 | msgid "" |
|---|
| 3034 | "By the word \"best\" I mean best for gaming. Gamers want high quality sound " |
|---|
| 3035 | "for our games with the least amount of tinkering. On the other hand, a " |
|---|
| 3036 | "musician would have a very different concept of what \"best sound card\" " |
|---|
| 3037 | "would mean. If you're a musician, you might want to check out the " |
|---|
| 3038 | "<placeholder-1/>." |
|---|
| 3039 | msgstr "" |
|---|
| 3040 | |
|---|
| 3041 | #: Linux-Gamers-HOWTO.xml:1825(PARA) |
|---|
| 3042 | msgid "" |
|---|
| 3043 | "Now that Linux is beginning to mature, this question isn't as important as " |
|---|
| 3044 | "it used to be. Once upon a time, soundcards without onboard MIDI chips (most " |
|---|
| 3045 | "PCI sound cards) didn't do MIDI. This was mostly a problem for things like " |
|---|
| 3046 | "xdoom or lxdoom using musserv. These days we have MIDI emulators like " |
|---|
| 3047 | "Timidity and libraries like SDL which don't require hardware MIDI support. " |
|---|
| 3048 | "Frankly, I've had many cards and I can't tell the difference between any of " |
|---|
| 3049 | "them for gaming. If you want to do things like convert a record LP to " |
|---|
| 3050 | "digital format, then your choice of a soundcard with a professional grade A/" |
|---|
| 3051 | "D converter is absolutely crucial. For this HOWTO, we'll assume that you're " |
|---|
| 3052 | "more of a gamer than a studio recording engineer." |
|---|
| 3053 | msgstr "" |
|---|
| 3054 | |
|---|
| 3055 | #: Linux-Gamers-HOWTO.xml:1833(PARA) |
|---|
| 3056 | msgid "" |
|---|
| 3057 | "Your decision should be based on what will be the easiest to configure. If " |
|---|
| 3058 | "you already have a card and it works well, that's good enough. If you're in " |
|---|
| 3059 | "the market to buy a sound card, get something that will take you a second to " |
|---|
| 3060 | "configure. PCI cards are much easier to deal with than ISA since you don't " |
|---|
| 3061 | "need to tell their drivers about which system resources (IRQ, DMA, I/O " |
|---|
| 3062 | "addresses) to use. Some ISA cards ARE plug-n-play, like the Creative AWE-64, " |
|---|
| 3063 | "and the Linux kernel has come a long way in auto configuring them." |
|---|
| 3064 | msgstr "" |
|---|
| 3065 | |
|---|
| 3066 | #: Linux-Gamers-HOWTO.xml:1839(PARA) |
|---|
| 3067 | msgid "" |
|---|
| 3068 | "My personal recommendation is any card which has the es1370 or es1371 chip, " |
|---|
| 3069 | "which uses the es1370 and es1371 sound drivers on Linux. These cards include " |
|---|
| 3070 | "the older Ensoniq es1370 and newer Creative PCI-128. These cards are " |
|---|
| 3071 | "extremely cheap and trivial to get working under Linux." |
|---|
| 3072 | msgstr "" |
|---|
| 3073 | |
|---|
| 3074 | #: Linux-Gamers-HOWTO.xml:1843(PARA) |
|---|
| 3075 | msgid "" |
|---|
| 3076 | "I used to be a fan of the Creative Soundblaster AWE 32, AWE 64 and AWE 64 " |
|---|
| 3077 | "gold soundcards. These ISA PnP cards are well supported by both OSS and " |
|---|
| 3078 | "Alsa. They all use the same E-mu 8000 synthesis chip which enables them to " |
|---|
| 3079 | "play 32 voices simultaneously (they have 32 \"channels\"). A few notes: " |
|---|
| 3080 | "First, the Soundblaster AWE HOWTO is very out of date. Second, the AWE 64 " |
|---|
| 3081 | "and AWE 64 gold can play 64 voices simultaneously, but this is done in " |
|---|
| 3082 | "software. Creative never released a Linux driver for these cards (and they " |
|---|
| 3083 | "never released programming information to Linux developers), so Linux users " |
|---|
| 3084 | "cannot use the extra 32 channels on the AWE 64 and AWE 64 gold. As far Linux " |
|---|
| 3085 | "users are concerned, all three cards are completely identical (although the " |
|---|
| 3086 | "AWE 64 gold has gold plated connectors, which are better for sound quality " |
|---|
| 3087 | "than the more common steel connectors)." |
|---|
| 3088 | msgstr "" |
|---|
| 3089 | |
|---|
| 3090 | #: Linux-Gamers-HOWTO.xml:1853(PARA) |
|---|
| 3091 | msgid "" |
|---|
| 3092 | "The Creative Soundblaster Live! is an extremely popular PCI sound card these " |
|---|
| 3093 | "days. I've never owned one, so I cannot comment here. However, there have " |
|---|
| 3094 | "been numerous reports about serious problems with the Live! and AMD " |
|---|
| 3095 | "motherboards that use the 686b southbridge. A google search should turn up " |
|---|
| 3096 | "alot of information on this problem." |
|---|
| 3097 | msgstr "" |
|---|
| 3098 | |
|---|
| 3099 | #: Linux-Gamers-HOWTO.xml:1857(PARA) |
|---|
| 3100 | msgid "" |
|---|
| 3101 | "A more relevent issue is speakers, but even here the difference isn't huge. " |
|---|
| 3102 | "I've had expensive Altec Lansing speakers perform only slightly better than " |
|---|
| 3103 | "el-cheapo speakers. You get what you pay for with speakers, but don't expect " |
|---|
| 3104 | "a huge difference. You'll want to get something with a separate sub-woofer; " |
|---|
| 3105 | "this does make a difference at a cost of extra power and connector wires." |
|---|
| 3106 | msgstr "" |
|---|
| 3107 | |
|---|
| 3108 | #: Linux-Gamers-HOWTO.xml:1863(TITLE) |
|---|
| 3109 | msgid "Why isn't my sound working?" |
|---|
| 3110 | msgstr "" |
|---|
| 3111 | |
|---|
| 3112 | #: Linux-Gamers-HOWTO.xml:1864(PARA) |
|---|
| 3113 | msgid "" |
|---|
| 3114 | "First of all, it's probably not the game, it's probably your setup. AFAIK, " |
|---|
| 3115 | "there are 3 options to getting a sound card configured under Linux: the free " |
|---|
| 3116 | "OSS sound drivers that come with the Linux kernel, the Alsa drivers and the " |
|---|
| 3117 | "commercial OSS sound drivers. Personally, I prefer the free OSS drivers, but " |
|---|
| 3118 | "many people swear by Alsa. The commercial OSS drivers are good when you're " |
|---|
| 3119 | "having trouble getting your sound card to work by free methods. Don't " |
|---|
| 3120 | "discount them; they're very cheap (like 10 or 20 bucks), support bleeding " |
|---|
| 3121 | "edge sound cards and take a lot of guesswork out of the configuring process." |
|---|
| 3122 | msgstr "" |
|---|
| 3123 | |
|---|
| 3124 | #: Linux-Gamers-HOWTO.xml:1871(PARA) |
|---|
| 3125 | msgid "There are 5 things that can go wrong with your sound system:" |
|---|
| 3126 | msgstr "" |
|---|
| 3127 | |
|---|
| 3128 | #: Linux-Gamers-HOWTO.xml:1877(PARA) Linux-Gamers-HOWTO.xml:1887(TITLE) |
|---|
| 3129 | msgid "Shared interrupt" |
|---|
| 3130 | msgstr "" |
|---|
| 3131 | |
|---|
| 3132 | #: Linux-Gamers-HOWTO.xml:1879(PARA) Linux-Gamers-HOWTO.xml:1922(TITLE) |
|---|
| 3133 | msgid "Misconfigured driver" |
|---|
| 3134 | msgstr "" |
|---|
| 3135 | |
|---|
| 3136 | #: Linux-Gamers-HOWTO.xml:1881(PARA) |
|---|
| 3137 | msgid "Something's already accessing the sound card" |
|---|
| 3138 | msgstr "" |
|---|
| 3139 | |
|---|
| 3140 | #: Linux-Gamers-HOWTO.xml:1883(PARA) |
|---|
| 3141 | msgid "You're using the wrong driver" |
|---|
| 3142 | msgstr "" |
|---|
| 3143 | |
|---|
| 3144 | #: Linux-Gamers-HOWTO.xml:1885(PARA) |
|---|
| 3145 | msgid "A permissions problem" |
|---|
| 3146 | msgstr "" |
|---|
| 3147 | |
|---|
| 3148 | #: Linux-Gamers-HOWTO.xml:1893(USERINPUT) |
|---|
| 3149 | msgid "cat /proc/interrupts" |
|---|
| 3150 | msgstr "" |
|---|
| 3151 | |
|---|
| 3152 | #: Linux-Gamers-HOWTO.xml:1888(PARA) |
|---|
| 3153 | msgid "" |
|---|
| 3154 | "The first thing to do is to figure out if you have an IRQ conflict. ISA " |
|---|
| 3155 | "cards can't share interrupts. PCI cards can share interrupts, but certain " |
|---|
| 3156 | "types of high bandwidth cards simply don't like to share, including network " |
|---|
| 3157 | "and sound cards. To find out whether you have a conflict, do a <placeholder-" |
|---|
| 3158 | "1/>. Output on my system is:" |
|---|
| 3159 | msgstr "" |
|---|
| 3160 | |
|---|
| 3161 | #: Linux-Gamers-HOWTO.xml:1896(SCREEN) |
|---|
| 3162 | msgid "" |
|---|
| 3163 | "$ cat /proc/interrupts CPU0 CPU1 0: 24185341 0 XT-PIC timer 1: 224714 0 XT-" |
|---|
| 3164 | "PIC keyboard 2: 0 0 XT-PIC cascade 5: 2478476 0 XT-PIC soundblaster 5: " |
|---|
| 3165 | "325924 0 XT-PIC eth0 11: 131326 0 XT-PIC aic7xxx 12: 2457456 0 XT-PIC PS/2 " |
|---|
| 3166 | "Mouse 14: 556955 0 XT-PIC ide0 NMI: 0 0 LOC: 24186046 24186026 ERR: 1353" |
|---|
| 3167 | msgstr "" |
|---|
| 3168 | |
|---|
| 3169 | #: Linux-Gamers-HOWTO.xml:1910(PARA) |
|---|
| 3170 | msgid "" |
|---|
| 3171 | "The second column is there because I have 2 CPU's in this machine; if you " |
|---|
| 3172 | "have one CPU (called UP, or uniprocessor), you'll have only 1 CPU column. " |
|---|
| 3173 | "The numbers on the left are the assigned IRQ's and the strings to the right " |
|---|
| 3174 | "indicate what device was assigned that IRQ. You can see I have an IRQ " |
|---|
| 3175 | "conflict between the soundcard (soundblaster) and the network card (eth0). " |
|---|
| 3176 | "They both share IRQ 5. Actually, I cooked this example up because I wanted " |
|---|
| 3177 | "to show you what an IRQ conflict looks like. But if I did have this " |
|---|
| 3178 | "conflict, neither my network nor my sound would work well (or at all!)." |
|---|
| 3179 | msgstr "" |
|---|
| 3180 | |
|---|
| 3181 | #: Linux-Gamers-HOWTO.xml:1917(PARA) |
|---|
| 3182 | msgid "" |
|---|
| 3183 | "If my sound card is PCI, the preferred way of fixing this would be to simply " |
|---|
| 3184 | "move one of the cards to a different slot and hope the BIOS sorts things " |
|---|
| 3185 | "out. A more advanced way of fixing this would be to go into BIOS and assign " |
|---|
| 3186 | "IRQ's to specific slots. Modern BIOS'es can do this." |
|---|
| 3187 | msgstr "" |
|---|
| 3188 | |
|---|
| 3189 | #: Linux-Gamers-HOWTO.xml:1923(PARA) |
|---|
| 3190 | msgid "" |
|---|
| 3191 | "Sometimes, a card is hardwired to use a certain IRQ. You'll see this on ISA " |
|---|
| 3192 | "cards only. Alternatively, some ISA cards can be set to use a specific IRQ " |
|---|
| 3193 | "using jumpers on the card itself. With these types of cards, you need to " |
|---|
| 3194 | "pass the correct IRQ and memory access, \"I/O port\", to the driver." |
|---|
| 3195 | msgstr "" |
|---|
| 3196 | |
|---|
| 3197 | #: Linux-Gamers-HOWTO.xml:1927(PARA) |
|---|
| 3198 | msgid "" |
|---|
| 3199 | "This is a sound card specific issue, and beyond the scope of this HOWTO." |
|---|
| 3200 | msgstr "" |
|---|
| 3201 | |
|---|
| 3202 | #: Linux-Gamers-HOWTO.xml:1929(TITLE) |
|---|
| 3203 | msgid "Something is already accessing your sound card" |
|---|
| 3204 | msgstr "" |
|---|
| 3205 | |
|---|
| 3206 | #: Linux-Gamers-HOWTO.xml:1938(FILENAME) |
|---|
| 3207 | msgid "/dev/dsp" |
|---|
| 3208 | msgstr "" |
|---|
| 3209 | |
|---|
| 3210 | #: Linux-Gamers-HOWTO.xml:1930(PARA) |
|---|
| 3211 | msgid "" |
|---|
| 3212 | "Perhaps an application is already accessing your soundcard. For example, " |
|---|
| 3213 | "maybe you have an MP3 player that's paused? If something is already " |
|---|
| 3214 | "accessing your card, other applications won't be able to. Even though it was " |
|---|
| 3215 | "written to share the card between applications, I've found that esd (the " |
|---|
| 3216 | "enlightenment sound daemon) sometimes doesn't work correctly. The best tool " |
|---|
| 3217 | "to use here is lsof, which shows which processes are accessing a file. Your " |
|---|
| 3218 | "sound card is represented by <placeholder-1/>. Right now, I'm listening to " |
|---|
| 3219 | "an MP3 (not a Metallica MP3, of course...) with mp3blaster." |
|---|
| 3220 | msgstr "" |
|---|
| 3221 | |
|---|
| 3222 | #: Linux-Gamers-HOWTO.xml:1942(SCREEN) |
|---|
| 3223 | msgid "" |
|---|
| 3224 | "# lsof /dev/dsp COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mp3blaste " |
|---|
| 3225 | "1108 p 6w CHR 14,3 662302 /dev/dsp" |
|---|
| 3226 | msgstr "" |
|---|
| 3227 | |
|---|
| 3228 | #: Linux-Gamers-HOWTO.xml:1948(COMMAND) |
|---|
| 3229 | msgid "fuser" |
|---|
| 3230 | msgstr "" |
|---|
| 3231 | |
|---|
| 3232 | #: Linux-Gamers-HOWTO.xml:1946(PARA) |
|---|
| 3233 | msgid "" |
|---|
| 3234 | "<placeholder-1/> is similar; but it lets you send a signal to any process " |
|---|
| 3235 | "accessing the device file." |
|---|
| 3236 | msgstr "" |
|---|
| 3237 | |
|---|
| 3238 | #: Linux-Gamers-HOWTO.xml:1951(SCREEN) |
|---|
| 3239 | msgid "" |
|---|
| 3240 | "# fuser -vk /dev/dsp USER PID ACCESS COMMAND /dev/dsp root 1225 f.... " |
|---|
| 3241 | "mp3blaster root 1282 f.... mp3blaster" |
|---|
| 3242 | msgstr "" |
|---|
| 3243 | |
|---|
| 3244 | #: Linux-Gamers-HOWTO.xml:1957(PARA) |
|---|
| 3245 | msgid "" |
|---|
| 3246 | "After issuing this command, mp3blaster was killed with SIGKILL. See the man " |
|---|
| 3247 | "pages for lsof and fuser; they're very useful. Oh, you'll want to run them " |
|---|
| 3248 | "as root since you'll be asking for information from processes that may be " |
|---|
| 3249 | "owned by root." |
|---|
| 3250 | msgstr "" |
|---|
| 3251 | |
|---|
| 3252 | #: Linux-Gamers-HOWTO.xml:1961(TITLE) |
|---|
| 3253 | msgid "You're using the wrong driver (or no driver)" |
|---|
| 3254 | msgstr "" |
|---|
| 3255 | |
|---|
| 3256 | #: Linux-Gamers-HOWTO.xml:1962(PARA) |
|---|
| 3257 | msgid "There are only two ways to configure your card:" |
|---|
| 3258 | msgstr "" |
|---|
| 3259 | |
|---|
| 3260 | #: Linux-Gamers-HOWTO.xml:1968(PARA) |
|---|
| 3261 | msgid "Support must be compiled directly into the kernel" |
|---|
| 3262 | msgstr "" |
|---|
| 3263 | |
|---|
| 3264 | #: Linux-Gamers-HOWTO.xml:1970(PARA) |
|---|
| 3265 | msgid "You must have the correct driver loaded into memory" |
|---|
| 3266 | msgstr "" |
|---|
| 3267 | |
|---|
| 3268 | #: Linux-Gamers-HOWTO.xml:1971(PARA) |
|---|
| 3269 | msgid "" |
|---|
| 3270 | "You can find out which driver your sound card is using by doing \"lsmod\" or " |
|---|
| 3271 | "looking at the output of \"dmesg\". Since sound is crucial for me, I always " |
|---|
| 3272 | "compile sound into my kernels. If you don't have a driver loaded, you need " |
|---|
| 3273 | "to figure out what's been compiled into your kernel. That's not so straight " |
|---|
| 3274 | "forward. Your best bet is to compile your kernel. BTW, let me say that " |
|---|
| 3275 | "compiling your own kernel is the first step towards proficiency with Linux. " |
|---|
| 3276 | "It's painful the first time you do it, but once you do it correctly, it " |
|---|
| 3277 | "becomes very easy down the right, especially if you keep all your old ." |
|---|
| 3278 | "config files and make use of things like \"make oldconfig\". See the Kernel " |
|---|
| 3279 | "HOWTO for details." |
|---|
| 3280 | msgstr "" |
|---|
| 3281 | |
|---|
| 3282 | #: Linux-Gamers-HOWTO.xml:1980(PARA) |
|---|
| 3283 | msgid "" |
|---|
| 3284 | "If you haven't compiled the kernel yourself, there is an overwhelmingly good " |
|---|
| 3285 | "chance that your system is set up to load sound drivers as modules. That's " |
|---|
| 3286 | "the way distros do things. Have everything under the sun compiled as a " |
|---|
| 3287 | "module and try to load them all. So if you don't see your sound card's " |
|---|
| 3288 | "driver with lsmod, your card probably isn't configured yet." |
|---|
| 3289 | msgstr "" |
|---|
| 3290 | |
|---|
| 3291 | #: Linux-Gamers-HOWTO.xml:1986(TITLE) |
|---|
| 3292 | msgid "Permissions Problem" |
|---|
| 3293 | msgstr "" |
|---|
| 3294 | |
|---|
| 3295 | #: Linux-Gamers-HOWTO.xml:1991(USERINPUT) |
|---|
| 3296 | msgid "ls -l /dev/dsp" |
|---|
| 3297 | msgstr "" |
|---|
| 3298 | |
|---|
| 3299 | #: Linux-Gamers-HOWTO.xml:1994(LITERAL) |
|---|
| 3300 | msgid "audio" |
|---|
| 3301 | msgstr "" |
|---|
| 3302 | |
|---|
| 3303 | #: Linux-Gamers-HOWTO.xml:1997(FILENAME) |
|---|
| 3304 | msgid "/etc/group" |
|---|
| 3305 | msgstr "" |
|---|
| 3306 | |
|---|
| 3307 | #: Linux-Gamers-HOWTO.xml:1987(PARA) |
|---|
| 3308 | msgid "" |
|---|
| 3309 | "If the sound card works when you're root but not any other user, you " |
|---|
| 3310 | "probably have a permissions problem. If this is the case, as root, look at " |
|---|
| 3311 | "the group owner of the sound card using <placeholder-1/>; it'll probably be " |
|---|
| 3312 | "<placeholder-2/>. Then, as root, add your non-root user to the audio group " |
|---|
| 3313 | "in <placeholder-3/>. For example, I added the users p and wellspring to " |
|---|
| 3314 | "group audio on my system:" |
|---|
| 3315 | msgstr "" |
|---|
| 3316 | |
|---|
| 3317 | #: Linux-Gamers-HOWTO.xml:2000(SCREEN) |
|---|
| 3318 | msgid "audio:x:29:p,wellspring" |
|---|
| 3319 | msgstr "" |
|---|
| 3320 | |
|---|
| 3321 | #: Linux-Gamers-HOWTO.xml:2004(COMMAND) |
|---|
| 3322 | msgid "grpconv" |
|---|
| 3323 | msgstr "" |
|---|
| 3324 | |
|---|
| 3325 | #: Linux-Gamers-HOWTO.xml:2002(PARA) |
|---|
| 3326 | msgid "" |
|---|
| 3327 | "Don't forget to use <placeholder-1/> if you use shadow passwords (which " |
|---|
| 3328 | "should be the case on most recent distributions) in order to maintain a " |
|---|
| 3329 | "consistent group configuration. Then log out and log back in as the non-root " |
|---|
| 3330 | "user. Your sound card should work. Thanks to James Barton for reminding me " |
|---|
| 3331 | "to add this to the howto." |
|---|
| 3332 | msgstr "" |
|---|
| 3333 | |
|---|
| 3334 | #: Linux-Gamers-HOWTO.xml:2009(TITLE) |
|---|
| 3335 | msgid "Miscellaneous Problems" |
|---|
| 3336 | msgstr "" |
|---|
| 3337 | |
|---|
| 3338 | #: Linux-Gamers-HOWTO.xml:2011(TITLE) |
|---|
| 3339 | msgid "Hardware Acceleration Problems" |
|---|
| 3340 | msgstr "" |
|---|
| 3341 | |
|---|
| 3342 | #: Linux-Gamers-HOWTO.xml:2012(PARA) |
|---|
| 3343 | msgid "" |
|---|
| 3344 | "XFree86 4.x provides a more centralized and self-contained approach to " |
|---|
| 3345 | "video. Much of the funkyness like kernel modules for non-root access of " |
|---|
| 3346 | "video boards is, thankfully, gone." |
|---|
| 3347 | msgstr "" |
|---|
| 3348 | |
|---|
| 3349 | #: Linux-Gamers-HOWTO.xml:2016(TITLE) |
|---|
| 3350 | msgid "Hardware acceleration isn't working at all" |
|---|
| 3351 | msgstr "" |
|---|
| 3352 | |
|---|
| 3353 | #: Linux-Gamers-HOWTO.xml:2017(PARA) |
|---|
| 3354 | msgid "" |
|---|
| 3355 | "If you're getting like 1 fps, then your system isn't using hardware 3D " |
|---|
| 3356 | "acceleration. There's one of two things that can be going on." |
|---|
| 3357 | msgstr "" |
|---|
| 3358 | |
|---|
| 3359 | #: Linux-Gamers-HOWTO.xml:2024(PARA) |
|---|
| 3360 | msgid "Your 3D system is misconfigured (more likely)" |
|---|
| 3361 | msgstr "" |
|---|
| 3362 | |
|---|
| 3363 | #: Linux-Gamers-HOWTO.xml:2026(PARA) |
|---|
| 3364 | msgid "Game X is misconfigured (less likely)" |
|---|
| 3365 | msgstr "" |
|---|
| 3366 | |
|---|
| 3367 | #: Linux-Gamers-HOWTO.xml:2027(PARA) |
|---|
| 3368 | msgid "The first step is to figure out which one is happening." |
|---|
| 3369 | msgstr "" |
|---|
| 3370 | |
|---|
| 3371 | #: Linux-Gamers-HOWTO.xml:2036(USERINPUT) |
|---|
| 3372 | msgid "X -probeonly" |
|---|
| 3373 | msgstr "" |
|---|
| 3374 | |
|---|
| 3375 | #: Linux-Gamers-HOWTO.xml:2033(PARA) |
|---|
| 3376 | msgid "" |
|---|
| 3377 | "If you have X 4.0 (X 3.* users procede to step 2), look at the output of " |
|---|
| 3378 | "<placeholder-1/>. You'll see:" |
|---|
| 3379 | msgstr "" |
|---|
| 3380 | |
|---|
| 3381 | #: Linux-Gamers-HOWTO.xml:2038(SCREEN) |
|---|
| 3382 | msgid "(II) XXXXXX: direct rendering enabled" |
|---|
| 3383 | msgstr "" |
|---|
| 3384 | |
|---|
| 3385 | #: Linux-Gamers-HOWTO.xml:2039(PARA) |
|---|
| 3386 | msgid "or" |
|---|
| 3387 | msgstr "" |
|---|
| 3388 | |
|---|
| 3389 | #: Linux-Gamers-HOWTO.xml:2041(SCREEN) |
|---|
| 3390 | msgid "(II) XXXXXX: direct rendering disabled" |
|---|
| 3391 | msgstr "" |
|---|
| 3392 | |
|---|
| 3393 | #: Linux-Gamers-HOWTO.xml:2042(PARA) |
|---|
| 3394 | msgid "" |
|---|
| 3395 | "where XXXXXXX depends on which video card you have. If direct rendering is " |
|---|
| 3396 | "disabled, then your X configuration is definitely faulty. Your game is not " |
|---|
| 3397 | "at fault. You need to figure out why DRI is disabled. The most important " |
|---|
| 3398 | "tool for you to use at this point is the `DRI Users Guide'. It is an " |
|---|
| 3399 | "excellently written document that gives you step by step information on how " |
|---|
| 3400 | "to get DRI set up correctly on your machine. A copy is kept at <ULINK URL=" |
|---|
| 3401 | "\"http://www.xfree86.org/4.0/DRI.html\"/>." |
|---|
| 3402 | msgstr "" |
|---|
| 3403 | |
|---|
| 3404 | #: Linux-Gamers-HOWTO.xml:2050(PARA) |
|---|
| 3405 | msgid "" |
|---|
| 3406 | "Note that if you pass this test, your system is CAPABLE of direct rendering. " |
|---|
| 3407 | "Your libraries can still be wrong. So procede to step 2." |
|---|
| 3408 | msgstr "" |
|---|
| 3409 | |
|---|
| 3410 | #: Linux-Gamers-HOWTO.xml:2056(COMMAND) |
|---|
| 3411 | msgid "apt-get install mesademos" |
|---|
| 3412 | msgstr "" |
|---|
| 3413 | |
|---|
| 3414 | #: Linux-Gamers-HOWTO.xml:2053(PARA) |
|---|
| 3415 | msgid "" |
|---|
| 3416 | "There is a program called glxgears which comes with the \"mesademos\" " |
|---|
| 3417 | "package. You can get mesademos with Debian (<placeholder-1/>) or you can " |
|---|
| 3418 | "hunt for the rpm on <ULINK URL=\"http://www.rpmfind.net\"/>. You can also " |
|---|
| 3419 | "download and compile the source yourself from the mesa homepage." |
|---|
| 3420 | msgstr "" |
|---|
| 3421 | |
|---|
| 3422 | #: Linux-Gamers-HOWTO.xml:2061(PARA) |
|---|
| 3423 | msgid "" |
|---|
| 3424 | "Running glxgears will show some gears turning. The xterm from which you run " |
|---|
| 3425 | "glxgears will display \"X frames in Y seconds = X/Y FPS\". You can compare " |
|---|
| 3426 | "your system to the list of benchmarks below." |
|---|
| 3427 | msgstr "" |
|---|
| 3428 | |
|---|
| 3429 | #: Linux-Gamers-HOWTO.xml:2065(SCREEN) |
|---|
| 3430 | msgid "CPU TYPE VIDEO CARD X VERSION AVERAGE FPS" |
|---|
| 3431 | msgstr "" |
|---|
| 3432 | |
|---|
| 3433 | #: Linux-Gamers-HOWTO.xml:2067(PARA) |
|---|
| 3434 | msgid "" |
|---|
| 3435 | "Compiling Mesa and DRI modules yourself can increase your FPS by 15 FPS; " |
|---|
| 3436 | "quite a performance boost! So if your number is, say, about 20 FPS slower " |
|---|
| 3437 | "than a comparable machine, chances are that glxgears is falling back on " |
|---|
| 3438 | "software rendering. In other words, your graphics card isn't 3D accelerating " |
|---|
| 3439 | "graphics." |
|---|
| 3440 | msgstr "" |
|---|
| 3441 | |
|---|
| 3442 | #: Linux-Gamers-HOWTO.xml:2071(PARA) |
|---|
| 3443 | msgid "" |
|---|
| 3444 | "More important than FPS is having a constant FPS for small and large " |
|---|
| 3445 | "windows. If hardware acceleration is working, the FPS for glxgears should be " |
|---|
| 3446 | "nearly independent of window size. If it's not, then you're not getting " |
|---|
| 3447 | "hardware acceleration." |
|---|
| 3448 | msgstr "" |
|---|
| 3449 | |
|---|
| 3450 | #: Linux-Gamers-HOWTO.xml:2076(TITLE) |
|---|
| 3451 | msgid "Hardware acceleration works only for the root user" |
|---|
| 3452 | msgstr "" |
|---|
| 3453 | |
|---|
| 3454 | #: Linux-Gamers-HOWTO.xml:2078(TITLE) |
|---|
| 3455 | msgid "XFree86 4.x" |
|---|
| 3456 | msgstr "" |
|---|
| 3457 | |
|---|
| 3458 | #: Linux-Gamers-HOWTO.xml:2079(PARA) |
|---|
| 3459 | msgid "" |
|---|
| 3460 | "If the following lines aren't present in your XF86Config-4 file, put them in:" |
|---|
| 3461 | msgstr "" |
|---|
| 3462 | |
|---|
| 3463 | #: Linux-Gamers-HOWTO.xml:2081(SCREEN) |
|---|
| 3464 | msgid "Section \"DRI\" Mode 0666 EndSection" |
|---|
| 3465 | msgstr "" |
|---|
| 3466 | |
|---|
| 3467 | #: Linux-Gamers-HOWTO.xml:2085(PARA) |
|---|
| 3468 | msgid "" |
|---|
| 3469 | "This allows all non-root users to use DRI. For the paranoid, it's possible " |
|---|
| 3470 | "to restrict DRI to only a few non-root users. See the DRI User Guide." |
|---|
| 3471 | msgstr "" |
|---|
| 3472 | |
|---|
| 3473 | #: Linux-Gamers-HOWTO.xml:2088(TITLE) |
|---|
| 3474 | msgid "XFree86 3.x" |
|---|
| 3475 | msgstr "" |
|---|
| 3476 | |
|---|
| 3477 | #: Linux-Gamers-HOWTO.xml:2090(TITLE) |
|---|
| 3478 | msgid "Voodoo cards" |
|---|
| 3479 | msgstr "" |
|---|
| 3480 | |
|---|
| 3481 | #: Linux-Gamers-HOWTO.xml:2091(PARA) |
|---|
| 3482 | msgid "" |
|---|
| 3483 | "Voodoo card hardware acceleration only takes place ONLY at 16bpp color and " |
|---|
| 3484 | "fails silently when starting X in another color depth." |
|---|
| 3485 | msgstr "" |
|---|
| 3486 | |
|---|
| 3487 | #: Linux-Gamers-HOWTO.xml:2095(FILENAME) |
|---|
| 3488 | msgid "3dfx.o" |
|---|
| 3489 | msgstr "" |
|---|
| 3490 | |
|---|
| 3491 | #: Linux-Gamers-HOWTO.xml:2093(PARA) |
|---|
| 3492 | msgid "" |
|---|
| 3493 | "Also, Voodoo cards need the <placeholder-1/> kernel module and a " |
|---|
| 3494 | "<placeholder-2/> device file (major 107, minor 0) for non-root hardware " |
|---|
| 3495 | "acceleration. Neither the module nor the device file are used under XFree86 " |
|---|
| 3496 | "4.x." |
|---|
| 3497 | msgstr "" |
|---|
| 3498 | |
|---|
| 3499 | #: Linux-Gamers-HOWTO.xml:2103(TITLE) |
|---|
| 3500 | msgid "Emulation and Virtual Machines" |
|---|
| 3501 | msgstr "" |
|---|
| 3502 | |
|---|
| 3503 | #: Linux-Gamers-HOWTO.xml:2104(PARA) |
|---|
| 3504 | msgid "" |
|---|
| 3505 | "Linux gets ragged on a lot because we don't have the wealth of games that " |
|---|
| 3506 | "other platforms have. Frankly, there's enough games for me, although it " |
|---|
| 3507 | "would be really nice to have some of the bleeding edge games and classics " |
|---|
| 3508 | "like Half-life and Carmageddon. Fortunately, we have more emulators than you " |
|---|
| 3509 | "can shake a stick at. Although playing an emulated game is sometimes not " |
|---|
| 3510 | "quite as fun as playing it on the native machine, and getting some of the " |
|---|
| 3511 | "emulators to work well can be a difficult task, they're here, and there's " |
|---|
| 3512 | "alot of them!" |
|---|
| 3513 | msgstr "" |
|---|
| 3514 | |
|---|
| 3515 | #: Linux-Gamers-HOWTO.xml:2111(TITLE) |
|---|
| 3516 | msgid "What is a virtual machine?" |
|---|
| 3517 | msgstr "" |
|---|
| 3518 | |
|---|
| 3519 | #: Linux-Gamers-HOWTO.xml:2112(PARA) |
|---|
| 3520 | msgid "" |
|---|
| 3521 | "<ANCHOR ID=\"VM\"/>A \"real computer\" provides an operating system many " |
|---|
| 3522 | "things, including a CPU, I/O channels, memory, a BIOS to provide low level " |
|---|
| 3523 | "access to motherboard and I/O resources, etc. When an operating system wants " |
|---|
| 3524 | "to write to a hard drive, it communicates through a device driver that " |
|---|
| 3525 | "interfaces directly with the hardware device memory." |
|---|
| 3526 | msgstr "" |
|---|
| 3527 | |
|---|
| 3528 | #: Linux-Gamers-HOWTO.xml:2118(PARA) |
|---|
| 3529 | msgid "" |
|---|
| 3530 | "However, it's possible to give a program all the hardware resources it " |
|---|
| 3531 | "needs. When it wants to access a hard drive, give it some memory to write " |
|---|
| 3532 | "to. When it wants to set an IRQ, give it some bogus instructions that lets " |
|---|
| 3533 | "it think it set an IRQ. If you do this correctly, then in principle, there's " |
|---|
| 3534 | "no way for the poor application to know whether it's really accessing " |
|---|
| 3535 | "hardware or tricked by being given resources which simulate hardware. A " |
|---|
| 3536 | "virtual machine is the environment which tricks applications into believing " |
|---|
| 3537 | "they're running on a real computer. It provides all the services that a real " |
|---|
| 3538 | "computer would provide." |
|---|
| 3539 | msgstr "" |
|---|
| 3540 | |
|---|
| 3541 | #: Linux-Gamers-HOWTO.xml:2125(PARA) |
|---|
| 3542 | msgid "" |
|---|
| 3543 | "VM's were used initially in the 1960's to emulate time shared operating " |
|---|
| 3544 | "systems, but these days we use them to run software which was written for " |
|---|
| 3545 | "foreign operating systems, or more commonly, an entire operating system. " |
|---|
| 3546 | "Because of the nature of the VM, the foreign OS can't tell the difference " |
|---|
| 3547 | "between operating in a VM or in a \"real\" machine." |
|---|
| 3548 | msgstr "" |
|---|
| 3549 | |
|---|
| 3550 | #: Linux-Gamers-HOWTO.xml:2130(TITLE) |
|---|
| 3551 | msgid "Apple 8-bit" |
|---|
| 3552 | msgstr "" |
|---|
| 3553 | |
|---|
| 3554 | #: Linux-Gamers-HOWTO.xml:2131(PARA) |
|---|
| 3555 | msgid "" |
|---|
| 3556 | "All the 8-bit Apple ][ emulators require a copy of the original ROM, for " |
|---|
| 3557 | "whichever system you want to emulate, in a file. If you search hard enough, " |
|---|
| 3558 | "you can find file copies of the ROMs for the Apple ][, ][+, ][e, ][c and //" |
|---|
| 3559 | "gs. They are still copyrighted by Apple, and you can only use them legally " |
|---|
| 3560 | "if you actually own one of these computers." |
|---|
| 3561 | msgstr "" |
|---|
| 3562 | |
|---|
| 3563 | #: Linux-Gamers-HOWTO.xml:2136(TITLE) |
|---|
| 3564 | msgid "KEGS" |
|---|
| 3565 | msgstr "" |
|---|
| 3566 | |
|---|
| 3567 | #: Linux-Gamers-HOWTO.xml:2138(EMAIL) |
|---|
| 3568 | msgid "kentd(at)cup(dot)hp(dot)com" |
|---|
| 3569 | msgstr "" |
|---|
| 3570 | |
|---|
| 3571 | #: Linux-Gamers-HOWTO.xml:2137(PARA) |
|---|
| 3572 | msgid "" |
|---|
| 3573 | "KEGS is an Apple II emulator written by Kent Dickey <placeholder-1/> which " |
|---|
| 3574 | "was originally written for HP-UX, but improved and customized for Linux. It " |
|---|
| 3575 | "runs under X at any color depth, and supports changeable memory sizes, " |
|---|
| 3576 | "joysticks, and sound. KEGS boots all Apple II variants, and supports all of " |
|---|
| 3577 | "the Apple ]['s graphics modes. I can't find a working homepage for this " |
|---|
| 3578 | "application." |
|---|
| 3579 | msgstr "" |
|---|
| 3580 | |
|---|
| 3581 | #: Linux-Gamers-HOWTO.xml:2144(TITLE) |
|---|
| 3582 | msgid "apple2 and xapple2" |
|---|
| 3583 | msgstr "" |
|---|
| 3584 | |
|---|
| 3585 | #: Linux-Gamers-HOWTO.xml:2147(FILENAME) Linux-Gamers-HOWTO.xml:2155(FILENAME) |
|---|
| 3586 | msgid "apple2" |
|---|
| 3587 | msgstr "" |
|---|
| 3588 | |
|---|
| 3589 | #: Linux-Gamers-HOWTO.xml:2149(FILENAME) |
|---|
| 3590 | msgid "xapple2" |
|---|
| 3591 | msgstr "" |
|---|
| 3592 | |
|---|
| 3593 | #: Linux-Gamers-HOWTO.xml:2157(EMAIL) |
|---|
| 3594 | msgid "michael(at)talamasca(dot)ocis(dot)net" |
|---|
| 3595 | msgstr "" |
|---|
| 3596 | |
|---|
| 3597 | #: Linux-Gamers-HOWTO.xml:2145(PARA) |
|---|
| 3598 | msgid "" |
|---|
| 3599 | "The SVGAlib based <placeholder-1/> and X based <placeholder-2/> can emulate " |
|---|
| 3600 | "any Apple ][ variant except for the //gs. The interface is a bit funky, but " |
|---|
| 3601 | "usable. Configuration is also a bit funky; this emulator would benefit from " |
|---|
| 3602 | "an SVGA or X based configuration tool. It supports the undocumented portion " |
|---|
| 3603 | "of the 6502 instruction set which some games rely on. <placeholder-3/> is " |
|---|
| 3604 | "currently being maintained by Michael Deutschmann <placeholder-4/> and seems " |
|---|
| 3605 | "to be developed at a slow but constant pace. I don't think this application " |
|---|
| 3606 | "has a homepage." |
|---|
| 3607 | msgstr "" |
|---|
| 3608 | |
|---|
| 3609 | #: Linux-Gamers-HOWTO.xml:2161(TITLE) |
|---|
| 3610 | msgid "DOS" |
|---|
| 3611 | msgstr "" |
|---|
| 3612 | |
|---|
| 3613 | #: Linux-Gamers-HOWTO.xml:2166(APPLICATION) |
|---|
| 3614 | msgid "dosemu" |
|---|
| 3615 | msgstr "" |
|---|
| 3616 | |
|---|
| 3617 | #: Linux-Gamers-HOWTO.xml:2167(PARA) |
|---|
| 3618 | msgid "" |
|---|
| 3619 | "dosemu [lt ]<ULINK URL=\"http://www.dosemu.org\"/>[gt ] is the canonical DOS " |
|---|
| 3620 | "emulator on Linux. When you think of DOS, don't think of things like PROCOM " |
|---|
| 3621 | "PLUS OR OTHER PROGRA~1 WHICH HAVE SHORT NAMES AND ARE IN ALL CAPS. There are " |
|---|
| 3622 | "some real classics that were written for DOS like Carmageddon, Redneck " |
|---|
| 3623 | "Rampage and Tomb Raider. dosemu can run these. Unfortunately, it can take " |
|---|
| 3624 | "alot of effort to get dosemu to work, and of Jan 2002, the sound code is " |
|---|
| 3625 | "somewhat broken. Not a big deal when you're trying to run Wordperfect or an " |
|---|
| 3626 | "old database application. It's an absolute show stopper for gaming. Getting " |
|---|
| 3627 | "dosemu to work well is not easy, but unfortunately, for DOS games it's the " |
|---|
| 3628 | "best avenue. Good luck. If you have success using dosemu, I would like to " |
|---|
| 3629 | "hear from you." |
|---|
| 3630 | msgstr "" |
|---|
| 3631 | |
|---|
| 3632 | #: Linux-Gamers-HOWTO.xml:2179(TITLE) |
|---|
| 3633 | msgid "Win16" |
|---|
| 3634 | msgstr "" |
|---|
| 3635 | |
|---|
| 3636 | #: Linux-Gamers-HOWTO.xml:2181(TITLE) Linux-Gamers-HOWTO.xml:2184(APPLICATION) |
|---|
| 3637 | #: Linux-Gamers-HOWTO.xml:2188(APPLICATION) |
|---|
| 3638 | msgid "Wabi" |
|---|
| 3639 | msgstr "" |
|---|
| 3640 | |
|---|
| 3641 | #: Linux-Gamers-HOWTO.xml:2182(PARA) |
|---|
| 3642 | msgid "" |
|---|
| 3643 | "<placeholder-1/> is a commercial Win16 emulator. That is, it'll run Windows " |
|---|
| 3644 | "16-bit applications from a Windows 3.1, Windows 3.11 or Windows for " |
|---|
| 3645 | "Workgroups 3.11 environment. <placeholder-2/> was originally created by SCO " |
|---|
| 3646 | "Unix a long time ago and then was purchased by Caldera sometime in mid year " |
|---|
| 3647 | "2001." |
|---|
| 3648 | msgstr "" |
|---|
| 3649 | |
|---|
| 3650 | #: Linux-Gamers-HOWTO.xml:2190(PARA) |
|---|
| 3651 | msgid "" |
|---|
| 3652 | "Wabi is fast and does a good job for what it does, although I've heard it " |
|---|
| 3653 | "said that wabi for Solaris is more stable than Linux. It might be useful for " |
|---|
| 3654 | "playing older Win16 games, but there are three problems:" |
|---|
| 3655 | msgstr "" |
|---|
| 3656 | |
|---|
| 3657 | #: Linux-Gamers-HOWTO.xml:2195(PARA) |
|---|
| 3658 | msgid "You must have a licensed copy of Windows 3.1/3.11 or WfW 3.11." |
|---|
| 3659 | msgstr "" |
|---|
| 3660 | |
|---|
| 3661 | #: Linux-Gamers-HOWTO.xml:2198(PARA) |
|---|
| 3662 | msgid "Wabi is awfully expensive for what it does." |
|---|
| 3663 | msgstr "" |
|---|
| 3664 | |
|---|
| 3665 | #: Linux-Gamers-HOWTO.xml:2200(PARA) |
|---|
| 3666 | msgid "Wabi doesn't work under 32bpp or 24bpp color." |
|---|
| 3667 | msgstr "" |
|---|
| 3668 | |
|---|
| 3669 | #: Linux-Gamers-HOWTO.xml:2201(PARA) |
|---|
| 3670 | msgid "" |
|---|
| 3671 | "Wabi does NOT do DOS itself, but it looks like it can use a DOS emulator as " |
|---|
| 3672 | "a backend for running DOS programs. There was talk about Wabi 3.0 which " |
|---|
| 3673 | "would've done Win32 emulation, but AFAIK, this project was shelved " |
|---|
| 3674 | "indefinitely. I think Wabi will run under Linux on all architectures (can " |
|---|
| 3675 | "someone verify this?)" |
|---|
| 3676 | msgstr "" |
|---|
| 3677 | |
|---|
| 3678 | #: Linux-Gamers-HOWTO.xml:2207(TITLE) |
|---|
| 3679 | msgid "Win32" |
|---|
| 3680 | msgstr "" |
|---|
| 3681 | |
|---|
| 3682 | #: Linux-Gamers-HOWTO.xml:2212(APPLICATION) Linux-Gamers-HOWTO.xml:2381(LINK) |
|---|
| 3683 | msgid "wine" |
|---|
| 3684 | msgstr "" |
|---|
| 3685 | |
|---|
| 3686 | #: Linux-Gamers-HOWTO.xml:2213(PARA) |
|---|
| 3687 | msgid "" |
|---|
| 3688 | "Wine [lt ]<ULINK URL=\"http://www.winehq.com\"/>[gt ], which bears the " |
|---|
| 3689 | "GNUish acronym \"Wine Is Not An Emulator\" is a non-commercial " |
|---|
| 3690 | "implementation of the Win32 API. The reason why it's not an emulator is " |
|---|
| 3691 | "subtle and not of much interest to most non computer scientists, so we'll " |
|---|
| 3692 | "call it an emulator here (it really does run-time translation of calls to " |
|---|
| 3693 | "the Win32 API to POSIX/X11 calls). Wine has come a long way, and is capable " |
|---|
| 3694 | "of emulating many important programs, which is great news for Linux users " |
|---|
| 3695 | "who want this sort of stuff." |
|---|
| 3696 | msgstr "" |
|---|
| 3697 | |
|---|
| 3698 | #: Linux-Gamers-HOWTO.xml:2225(LITERAL) |
|---|
| 3699 | msgid "not" |
|---|
| 3700 | msgstr "" |
|---|
| 3701 | |
|---|
| 3702 | #: Linux-Gamers-HOWTO.xml:2222(PARA) |
|---|
| 3703 | msgid "" |
|---|
| 3704 | "Wine does <placeholder-1/> provide the DOS API, so you can't use it to run " |
|---|
| 3705 | "DOS applications. For that, you should look at dosemu (<XREF LINKEND=\"DOSEMU" |
|---|
| 3706 | "\"/>). Wine has never been too good at implementing DirectX, although a " |
|---|
| 3707 | "number of games are known to work under wine. For gaming you might want to " |
|---|
| 3708 | "look at winex (<XREF LINKEND=\"WINEX\"/>)." |
|---|
| 3709 | msgstr "" |
|---|
| 3710 | |
|---|
| 3711 | #: Linux-Gamers-HOWTO.xml:2233(PARA) |
|---|
| 3712 | msgid "" |
|---|
| 3713 | "In addition to run-time translation of the Win32 API to POSIX/X11 (it runs " |
|---|
| 3714 | "Windows applications on Linux), wine also does compile-time tranlation of " |
|---|
| 3715 | "the Win32 API to POSIX/X11 (it compiles Windows application source code on " |
|---|
| 3716 | "Linux). In this sense, wine is a Windows-to-Linux porting utility. The x86 " |
|---|
| 3717 | "architecture isn't required, but is recommended since it allows actual x86 " |
|---|
| 3718 | "binary execution as well as direct DLL usage)." |
|---|
| 3719 | msgstr "" |
|---|
| 3720 | |
|---|
| 3721 | #: Linux-Gamers-HOWTO.xml:2244(ULINK) |
|---|
| 3722 | msgid "winehq" |
|---|
| 3723 | msgstr "" |
|---|
| 3724 | |
|---|
| 3725 | #: Linux-Gamers-HOWTO.xml:2247(LITERAL) |
|---|
| 3726 | msgid "libwine" |
|---|
| 3727 | msgstr "" |
|---|
| 3728 | |
|---|
| 3729 | #: Linux-Gamers-HOWTO.xml:2239(PARA) |
|---|
| 3730 | msgid "" |
|---|
| 3731 | "You can use wine `with Windows', which means that wine uses libraries that " |
|---|
| 3732 | "actually come with Microsoft Windows itself. This is legal only if you own a " |
|---|
| 3733 | "copy of Windows which isn't currently being used on a computer. It's said " |
|---|
| 3734 | "that wine has the best success when run with Windows. You can also run wine " |
|---|
| 3735 | "without Windows. The people at <placeholder-1/> are writing their own set of " |
|---|
| 3736 | "libraries called <placeholder-2/> which implements the Win32 API with no " |
|---|
| 3737 | "Microsoft code at all." |
|---|
| 3738 | msgstr "" |
|---|
| 3739 | |
|---|
| 3740 | #: Linux-Gamers-HOWTO.xml:2249(PARA) |
|---|
| 3741 | msgid "" |
|---|
| 3742 | "<ANCHOR ID=\"WINELICENSE\"/>Wine was originally licenced under the MIT/X11 " |
|---|
| 3743 | "license, so it could be used for both commercial and non-commercial " |
|---|
| 3744 | "purposes. In mid 2002, parts of wine were re-licensed under the LGPL so that " |
|---|
| 3745 | "it could only be used for non-commercial puposes. This presents a problem " |
|---|
| 3746 | "for companies like Transgaming (<XREF LINKEND=\"WINEX\"/>) and prompted a " |
|---|
| 3747 | "fork of wine called ReWind (<XREF LINKEND=\"REWIND\"/>)." |
|---|
| 3748 | msgstr "" |
|---|
| 3749 | |
|---|
| 3750 | #: Linux-Gamers-HOWTO.xml:2264(APPLICATION) |
|---|
| 3751 | msgid "rewind" |
|---|
| 3752 | msgstr "" |
|---|
| 3753 | |
|---|
| 3754 | #: Linux-Gamers-HOWTO.xml:2270(LINK) |
|---|
| 3755 | msgid "wine's license change" |
|---|
| 3756 | msgstr "" |
|---|
| 3757 | |
|---|
| 3758 | #: Linux-Gamers-HOWTO.xml:2265(PARA) |
|---|
| 3759 | msgid "" |
|---|
| 3760 | "Rewind [lt ]<ULINK URL=\"http://rewind.sourceforge.net/\"/>[gt ] was started " |
|---|
| 3761 | "by Eric Pouech (a wine developer) and Ove KÃ¥ven (a winex developer) in " |
|---|
| 3762 | "response to <placeholder-1/>). It started out life as a snapshot of the last " |
|---|
| 3763 | "version of wine which was completely licensed under the MIT/X11 license. The " |
|---|
| 3764 | "aim is to keep rewind MIT/X11 based so that companies like Transgaming can " |
|---|
| 3765 | "offer wine based products." |
|---|
| 3766 | msgstr "" |
|---|
| 3767 | |
|---|
| 3768 | #: Linux-Gamers-HOWTO.xml:2278(APPLICATION) Linux-Gamers-HOWTO.xml:2383(LINK) |
|---|
| 3769 | msgid "winex" |
|---|
| 3770 | msgstr "" |
|---|
| 3771 | |
|---|
| 3772 | #: Linux-Gamers-HOWTO.xml:2279(PARA) |
|---|
| 3773 | msgid "" |
|---|
| 3774 | "Winex is released by a company called Transgaming [lt ]<ULINK URL=\"http://" |
|---|
| 3775 | "www.transgaming.com\"/>[gt ]. The developers take wine (see <XREF LINKEND=" |
|---|
| 3776 | "\"WINE\"/>) and add DirectX / DirectDraw support. Although winex is " |
|---|
| 3777 | "commercial, they have an interesting business model." |
|---|
| 3778 | msgstr "" |
|---|
| 3779 | |
|---|
| 3780 | #: Linux-Gamers-HOWTO.xml:2285(PARA) |
|---|
| 3781 | msgid "" |
|---|
| 3782 | "The end user (you) can download the source code for free. However, for 5 US " |
|---|
| 3783 | "dollars per month, you can become a subscriber of Transgaming. Being a " |
|---|
| 3784 | "subscriber of Transgaming gives three major benefits:" |
|---|
| 3785 | msgstr "" |
|---|
| 3786 | |
|---|
| 3787 | #: Linux-Gamers-HOWTO.xml:2290(PARA) |
|---|
| 3788 | msgid "" |
|---|
| 3789 | "Subscribers can download convenient packaged versions of winex in deb, rpm " |
|---|
| 3790 | "or tar.gz format whenever they want, including updates. They have also more " |
|---|
| 3791 | "functionality than the publicly available tarball: the latter is an older " |
|---|
| 3792 | "version which lacks some of the newest features, like support for copy " |
|---|
| 3793 | "protected programs." |
|---|
| 3794 | msgstr "" |
|---|
| 3795 | |
|---|
| 3796 | #: Linux-Gamers-HOWTO.xml:2295(PARA) |
|---|
| 3797 | msgid "" |
|---|
| 3798 | "There are monthly polls where subscribed users can take votes on what they " |
|---|
| 3799 | "want winex developers to work on. For instance, they can vote for things " |
|---|
| 3800 | "like \"Improve support for copy protected programs\", \"Better Installshield " |
|---|
| 3801 | "support\" or \"Improve DirectX 8.0 support\". As far as I can see, the " |
|---|
| 3802 | "developers really do listen to the subscriber polls." |
|---|
| 3803 | msgstr "" |
|---|
| 3804 | |
|---|
| 3805 | #: Linux-Gamers-HOWTO.xml:2301(PARA) |
|---|
| 3806 | msgid "" |
|---|
| 3807 | "The Transgaming website has a few user support forums. On one hand, they use " |
|---|
| 3808 | "the most godawful, horrible, confusing, wasteful, moronic format I've ever " |
|---|
| 3809 | "seen and I hope to god I never see a forum with a format as bad as " |
|---|
| 3810 | "Transgaming's. On the other hand, you can ask for help and the developers " |
|---|
| 3811 | "are VERY good about getting around to your answer; their vigilance is quite " |
|---|
| 3812 | "impressive. Non-subscribers can browse the forums, but only subscribers can " |
|---|
| 3813 | "post (and therefore, ask for support)." |
|---|
| 3814 | msgstr "" |
|---|
| 3815 | |
|---|
| 3816 | #: Linux-Gamers-HOWTO.xml:2307(PARA) |
|---|
| 3817 | msgid "" |
|---|
| 3818 | "The developers of winex were going to release their Installshield, DirectX " |
|---|
| 3819 | "and DirectDraw enhancements to wine \"every so often\". In return, as wine " |
|---|
| 3820 | "maturation improved, the winex developers were going to take the new " |
|---|
| 3821 | "versions of wine and use them for winex. However, since the birth of " |
|---|
| 3822 | "Transgaming, parts of wine have been re-licensed under the more restrictive " |
|---|
| 3823 | "GNU LGPL license (<XREF LINKEND=\"WINE\"/>). This basically means that " |
|---|
| 3824 | "versions of wine that are released past the date of the re-licensing can no " |
|---|
| 3825 | "longer be used by winex. Therefore, winex will now be based on rewind (<XREF " |
|---|
| 3826 | "LINKEND=\"REWIND\"/>)." |
|---|
| 3827 | msgstr "" |
|---|
| 3828 | |
|---|
| 3829 | #: Linux-Gamers-HOWTO.xml:2320(TITLE) Linux-Gamers-HOWTO.xml:2388(LINK) |
|---|
| 3830 | msgid "Win4Lin" |
|---|
| 3831 | msgstr "" |
|---|
| 3832 | |
|---|
| 3833 | #: Linux-Gamers-HOWTO.xml:2321(PARA) |
|---|
| 3834 | msgid "" |
|---|
| 3835 | "Win4Lin [lt ]<ULINK URL=\"http://www.netraverse.com\"/>[gt ] is a commercial " |
|---|
| 3836 | "product by Netraverse. Like vmware (<XREF LINKEND=\"VMWARE\"/>) it uses the " |
|---|
| 3837 | "virtual machine approach to running Windows applications, so you'll get a " |
|---|
| 3838 | "big window from which you can boot Windows and run all kinds of Windows " |
|---|
| 3839 | "applications. Unlike vmware, Win4Lin only does Windows 95/98/ME, but this " |
|---|
| 3840 | "turns out to be better for gamers. Because Win4Lin concentrates on these " |
|---|
| 3841 | "operating systems, reports say that it's faster and does a better job at " |
|---|
| 3842 | "running games under these operating system than vmware. It's also much " |
|---|
| 3843 | "cheaper than vmware. The most recent version of Win4Lin as of June 2003 is " |
|---|
| 3844 | "5.0. It suffers nevertheless from some limitations:" |
|---|
| 3845 | msgstr "" |
|---|
| 3846 | |
|---|
| 3847 | #: Linux-Gamers-HOWTO.xml:2336(PARA) |
|---|
| 3848 | msgid "" |
|---|
| 3849 | "It does not support DirectX or DirectDraw, while vmware has \"limited\" " |
|---|
| 3850 | "support for DirectX." |
|---|
| 3851 | msgstr "" |
|---|
| 3852 | |
|---|
| 3853 | #: Linux-Gamers-HOWTO.xml:2339(PARA) |
|---|
| 3854 | msgid "" |
|---|
| 3855 | "It only supports serial and parallel devices. This is important for people " |
|---|
| 3856 | "who use USB joysticks. Note that vmware supports up to 2 USB devices." |
|---|
| 3857 | msgstr "" |
|---|
| 3858 | |
|---|
| 3859 | #: Linux-Gamers-HOWTO.xml:2342(PARA) |
|---|
| 3860 | msgid "" |
|---|
| 3861 | "As of June 2003, expect to pay $89.99 without printed docs and $99.99 with " |
|---|
| 3862 | "printed docs. In addition, there isn't an evaluation copy available, " |
|---|
| 3863 | "although you get a 30 day money back guarantee. However, since it's " |
|---|
| 3864 | "commercial you do get tech support. vmware is considerably more expensive." |
|---|
| 3865 | msgstr "" |
|---|
| 3866 | |
|---|
| 3867 | #: Linux-Gamers-HOWTO.xml:2347(PARA) |
|---|
| 3868 | msgid "" |
|---|
| 3869 | "Like vmware, you're required to have a licensed copy of Win95 or Win98. " |
|---|
| 3870 | "Win4Lin cannot use an existing Windows installation the way wine can." |
|---|
| 3871 | msgstr "" |
|---|
| 3872 | |
|---|
| 3873 | #: Linux-Gamers-HOWTO.xml:2350(PARA) |
|---|
| 3874 | msgid "It only runs on x86 architectures." |
|---|
| 3875 | msgstr "" |
|---|
| 3876 | |
|---|
| 3877 | #: Linux-Gamers-HOWTO.xml:2353(TITLE) Linux-Gamers-HOWTO.xml:2358(APPLICATION) |
|---|
| 3878 | #: Linux-Gamers-HOWTO.xml:2391(LINK) |
|---|
| 3879 | msgid "VMWare" |
|---|
| 3880 | msgstr "" |
|---|
| 3881 | |
|---|
| 3882 | #: Linux-Gamers-HOWTO.xml:2370(APPLICATION) |
|---|
| 3883 | msgid "vmware" |
|---|
| 3884 | msgstr "" |
|---|
| 3885 | |
|---|
| 3886 | #: Linux-Gamers-HOWTO.xml:2354(PARA) |
|---|
| 3887 | msgid "" |
|---|
| 3888 | "<ULINK URL=\"http://www.vmware.com\"><placeholder-1/></ULINK> is a virtual " |
|---|
| 3889 | "machine that runs multiple operating systems simultaneously on a standard " |
|---|
| 3890 | "PC: supported OSes include Microsoft ones, Linux, Novell Netware and " |
|---|
| 3891 | "FreeBSD. You can among others use it to run a MS Windows OS and launch your " |
|---|
| 3892 | "favourite game there. You can even run another Linux under Linux; useful is " |
|---|
| 3893 | "you want to test another distro for instance. Amazing! Now for the bad " |
|---|
| 3894 | "sides. You should definitely have a good configuration in order to run it; " |
|---|
| 3895 | "they claim the minimum is a 500MHz x86 CPU with 128MB RAM, but a faster " |
|---|
| 3896 | "processor and at least 256MB RAM seem to be the bare minimum if you want " |
|---|
| 3897 | "reasonable performance. Not all Linux distributions are supported: newest " |
|---|
| 3898 | "RedHat's, Mandrake's and Suse's are, but you're out of luck if you have an " |
|---|
| 3899 | "other version and/or distribution (like Debian). Moreover, <placeholder-2/> " |
|---|
| 3900 | "has only limited support for DirectX, and you might not be able to play " |
|---|
| 3901 | "recent games." |
|---|
| 3902 | msgstr "" |
|---|
| 3903 | |
|---|
| 3904 | #: Linux-Gamers-HOWTO.xml:2372(PARA) |
|---|
| 3905 | msgid "" |
|---|
| 3906 | "See <ULINK URL=\"http://www.vmware.com\"/> for more information. It's not " |
|---|
| 3907 | "very cheap (about 300$ for the Workstation version), but you can get a 30 " |
|---|
| 3908 | "day evaluation copy." |
|---|
| 3909 | msgstr "" |
|---|
| 3910 | |
|---|
| 3911 | #: Linux-Gamers-HOWTO.xml:2378(TITLE) |
|---|
| 3912 | msgid "What should I choose?" |
|---|
| 3913 | msgstr "" |
|---|
| 3914 | |
|---|
| 3915 | #: Linux-Gamers-HOWTO.xml:2379(PARA) |
|---|
| 3916 | msgid "" |
|---|
| 3917 | "First of all, you should try an emulator. Although some games may work with " |
|---|
| 3918 | "<placeholder-1/>, you'll probably get the most success with <placeholder-2/" |
|---|
| 3919 | ">: its DirectX support is constantly improving. As of version 3.1, the " |
|---|
| 3920 | "DirectX 8 support is nearly complete, but this may not be the case with " |
|---|
| 3921 | "older DirectX versions (are consequently older games)." |
|---|
| 3922 | msgstr "" |
|---|
| 3923 | |
|---|
| 3924 | #: Linux-Gamers-HOWTO.xml:2386(PARA) |
|---|
| 3925 | msgid "" |
|---|
| 3926 | "You might also try a virtual machine like <placeholder-1/> or <placeholder-2/" |
|---|
| 3927 | "> instead of an emulator. If your goal is to run Win95/98/ME applications on " |
|---|
| 3928 | "Linux, without USB and on the x86 architecture, Win4Lin's cost and focus on " |
|---|
| 3929 | "Win95 type OS's make it a better choice than vmware. However, if you must " |
|---|
| 3930 | "have USB support or run Linux on a platform other than x86, vmware is your " |
|---|
| 3931 | "only option." |
|---|
| 3932 | msgstr "" |
|---|
| 3933 | |
|---|
| 3934 | #: Linux-Gamers-HOWTO.xml:2396(PARA) |
|---|
| 3935 | msgid "" |
|---|
| 3936 | "Now if your goal is to run Win95 type OS games under Linux, Win4Lin almost " |
|---|
| 3937 | "seems better than vmware. The show-stopper is the fact that vmware has " |
|---|
| 3938 | "limited DirectX support while Win4Lin has none. This fact alone makes both " |
|---|
| 3939 | "Win4Lin and vmware unsuitable for most hardcore gaming purposes. But if " |
|---|
| 3940 | "you're going to give it a try, you're more likely to have success with " |
|---|
| 3941 | "vmware." |
|---|
| 3942 | msgstr "" |
|---|
| 3943 | |
|---|
| 3944 | #: Linux-Gamers-HOWTO.xml:2403(TITLE) |
|---|
| 3945 | msgid "Interpreters" |
|---|
| 3946 | msgstr "" |
|---|
| 3947 | |
|---|
| 3948 | #: Linux-Gamers-HOWTO.xml:2405(TITLE) |
|---|
| 3949 | msgid "SCUMM Engine (LucasArts)" |
|---|
| 3950 | msgstr "" |
|---|
| 3951 | |
|---|
| 3952 | #: Linux-Gamers-HOWTO.xml:2410(EMAIL) |
|---|
| 3953 | msgid "strigeus(at)users(dot)sourceforge(dot)net" |
|---|
| 3954 | msgstr "" |
|---|
| 3955 | |
|---|
| 3956 | #: Linux-Gamers-HOWTO.xml:2406(PARA) |
|---|
| 3957 | msgid "" |
|---|
| 3958 | "Lucasarts wrote an engine for point and click adventures named SCUMM (Script " |
|---|
| 3959 | "Creation Utility for Maniac Mansion). They wrote many graphical adventures " |
|---|
| 3960 | "using SCUMM, like their famous Monkey Island series (all three). Ludvig " |
|---|
| 3961 | "Strigeus <placeholder-1/> was able to reverse engineer the SCUMM format and " |
|---|
| 3962 | "write an interpreter for SCUMM based games that compiles under Linux and " |
|---|
| 3963 | "Win32 named scummvm [lt ]<ULINK URL=\"http://scummvm.sourceforge.net/\"/>" |
|---|
| 3964 | "[gt ]. Their website is very good, and chock full of any kind of information " |
|---|
| 3965 | "about SCUMM and playing these games under scummvm." |
|---|
| 3966 | msgstr "" |
|---|
| 3967 | |
|---|
| 3968 | #: Linux-Gamers-HOWTO.xml:2418(PARA) |
|---|
| 3969 | msgid "" |
|---|
| 3970 | "A compatibility page is maintained at the scummvm website. FWIW, I've been " |
|---|
| 3971 | "able to finish many of the games that are listed as 90% done with no " |
|---|
| 3972 | "problems. scummvm is rock solid, and allows you to purchase SCUMM based " |
|---|
| 3973 | "Lucas Arts games, copy the data files to your hard drive and play them under " |
|---|
| 3974 | "Linux. As of February 2002, I've been following their cvs, and this project " |
|---|
| 3975 | "is undergoing constant development. Kudos to the scummvm team." |
|---|
| 3976 | msgstr "" |
|---|
| 3977 | |
|---|
| 3978 | #: Linux-Gamers-HOWTO.xml:2424(TITLE) |
|---|
| 3979 | msgid "AGI: Adventure Gaming Interface (Sierra)" |
|---|
| 3980 | msgstr "" |
|---|
| 3981 | |
|---|
| 3982 | #: Linux-Gamers-HOWTO.xml:2430(APPLICATION) |
|---|
| 3983 | msgid "sarien" |
|---|
| 3984 | msgstr "" |
|---|
| 3985 | |
|---|
| 3986 | #: Linux-Gamers-HOWTO.xml:2425(PARA) |
|---|
| 3987 | msgid "" |
|---|
| 3988 | "The older Sierra DOS graphical adventure games used a scripting language " |
|---|
| 3989 | "named AGI (Adventure Gaming Interface). Some examples of games written in " |
|---|
| 3990 | "AGI would be Leisure Suit Larry I (EGA), Space Quest I and II, King's Quest " |
|---|
| 3991 | "II, Mixed-Up Mother Goose and others. These games can be played using " |
|---|
| 3992 | "<placeholder-1/>on> [lt ]<ULINK URL=\"http://sarien.sourceforge.net\"/>" |
|---|
| 3993 | "[gt ], an open source interpreter for AGI games." |
|---|
| 3994 | msgstr "" |
|---|
| 3995 | |
|---|
| 3996 | #: Linux-Gamers-HOWTO.xml:2434(PARA) |
|---|
| 3997 | msgid "" |
|---|
| 3998 | "Sarien was written in SDL, so it should run on any platform that can compile " |
|---|
| 3999 | "SDL programs. In addition, there are versions for DOS, Strong-Arm based " |
|---|
| 4000 | "pda's, QNS (holy cow! embedded gaming!), MIPS based systems and SH3/4 based " |
|---|
| 4001 | "Pocket PC's. The developers are clearly out of their minds (in a good way!). " |
|---|
| 4002 | "Sarien also has numerous enhancements not found in the original games, like " |
|---|
| 4003 | "a Quake style pull-down console, picture and dictionary viewer, enhanced " |
|---|
| 4004 | "sound and support for AGDS, a Russian AGI clone. Sarien is under development " |
|---|
| 4005 | "and the developers have been very good about documenting the Sarien " |
|---|
| 4006 | "internals if anyone wants to get involved in hacking it." |
|---|
| 4007 | msgstr "" |
|---|
| 4008 | |
|---|
| 4009 | #: Linux-Gamers-HOWTO.xml:2443(TITLE) |
|---|
| 4010 | msgid "SCI: SCript Interpreter or Sierra Creative Interpreter (Sierra)" |
|---|
| 4011 | msgstr "" |
|---|
| 4012 | |
|---|
| 4013 | #: Linux-Gamers-HOWTO.xml:2444(PARA) |
|---|
| 4014 | msgid "" |
|---|
| 4015 | "The newer Sierra graphical adventure games (we're talking about the late " |
|---|
| 4016 | "80's here) used an interpreter named SCI. There were many versions of SCI " |
|---|
| 4017 | "since Sierra was constantly improving its engine. The original SCI games " |
|---|
| 4018 | "were DOS based, but Sierra eventually started releasing Win32 SCI based " |
|---|
| 4019 | "games. Some examples of games written with SCI are Leisure Suit Larry 1 " |
|---|
| 4020 | "(VGA), Leisure Suit Larry 2-7, Space Quest 3-6, King's Quest 4-6, Quest For " |
|---|
| 4021 | "Glory 1-4 and many others. Compared with AGI games, SCI adventures have " |
|---|
| 4022 | "better music support, a more complex engine and loads of bells and whistles." |
|---|
| 4023 | msgstr "" |
|---|
| 4024 | |
|---|
| 4025 | #: Linux-Gamers-HOWTO.xml:2454(APPLICATION) |
|---|
| 4026 | msgid "freesci" |
|---|
| 4027 | msgstr "" |
|---|
| 4028 | |
|---|
| 4029 | #: Linux-Gamers-HOWTO.xml:2451(PARA) |
|---|
| 4030 | msgid "" |
|---|
| 4031 | "Many SCI based games (games written in SCI0) can be played using " |
|---|
| 4032 | "<placeholder-1/>, available at <ULINK URL=\"http://freesci.linuxgames.com\"/" |
|---|
| 4033 | ">. Like Sarien, FreeSCI has many graphics targets including SDL, xlib and " |
|---|
| 4034 | "GGI, so this program can compile and run under an incredible number of " |
|---|
| 4035 | "platforms. The developers have done a fantastic job of documenting and " |
|---|
| 4036 | "FAQing their application." |
|---|
| 4037 | msgstr "" |
|---|
| 4038 | |
|---|
| 4039 | #: Linux-Gamers-HOWTO.xml:2462(TITLE) |
|---|
| 4040 | msgid "Infocom Adventures (Infocom, Activision)" |
|---|
| 4041 | msgstr "" |
|---|
| 4042 | |
|---|
| 4043 | #: Linux-Gamers-HOWTO.xml:2463(PARA) |
|---|
| 4044 | msgid "" |
|---|
| 4045 | "The Z-machine is a well documented [lt ]<ULINK URL=\"http://www.gnelson." |
|---|
| 4046 | "demon.co.uk/zspec/index.html\"/>[gt ] virtual machine designed by Infocom to " |
|---|
| 4047 | "run their interactive fiction games. This allowed them to write game data " |
|---|
| 4048 | "files in a cross platform manner, since only the engine itself, the Z-" |
|---|
| 4049 | "machine, would be platform dependent. Z-machine went through a number of " |
|---|
| 4050 | "revisions during the lifetime of Infocom, and two further revisions (V7 and " |
|---|
| 4051 | "V8 created by Graham Nelson) after the Infocom's demise. The later versions " |
|---|
| 4052 | "even supported limited sound and graphics!" |
|---|
| 4053 | msgstr "" |
|---|
| 4054 | |
|---|
| 4055 | #: Linux-Gamers-HOWTO.xml:2471(PARA) |
|---|
| 4056 | msgid "" |
|---|
| 4057 | "One of the most popular Z-machine interpreters is Frotz [lt ]<ULINK URL=" |
|---|
| 4058 | "\"http://www.cs.csubak.edu/~dgriffi/proj/frotz/\"/>[gt ]. This excellently " |
|---|
| 4059 | "done page has many nice links for interactive fiction fans. Frotz is GPL, " |
|---|
| 4060 | "runs all versions of Z-machine and will compile on most versions of Unix. " |
|---|
| 4061 | "Frotz has spawned many forks, like a version for PalmOS and Linux based " |
|---|
| 4062 | "PDA's." |
|---|
| 4063 | msgstr "" |
|---|
| 4064 | |
|---|
| 4065 | #: Linux-Gamers-HOWTO.xml:2477(PARA) |
|---|
| 4066 | msgid "" |
|---|
| 4067 | "jzip [lt ]<ULINK URL=\"http://jzip.sourceforge.net/\"/>[gt ] is another very " |
|---|
| 4068 | "popular Z-machine interpreter that will run V1-V5 and V8 Z-machine data " |
|---|
| 4069 | "files. jzip is very portable; it compiles on all Unices, OS/2, Atari ST and " |
|---|
| 4070 | "DOS." |
|---|
| 4071 | msgstr "" |
|---|
| 4072 | |
|---|
| 4073 | #: Linux-Gamers-HOWTO.xml:2482(PARA) |
|---|
| 4074 | msgid "" |
|---|
| 4075 | "There are actually many other Z-machine interpreters like nitfol and rezrov " |
|---|
| 4076 | "(written in Perl!). Each interpreter has its own set of strengths, and you " |
|---|
| 4077 | "can find links to them on the home pages for Frotz and jzip." |
|---|
| 4078 | msgstr "" |
|---|
| 4079 | |
|---|
| 4080 | #: Linux-Gamers-HOWTO.xml:2487(TITLE) |
|---|
| 4081 | msgid "Scott Adams Adventures (Adventure International)" |
|---|
| 4082 | msgstr "" |
|---|
| 4083 | |
|---|
| 4084 | #: Linux-Gamers-HOWTO.xml:2488(PARA) |
|---|
| 4085 | msgid "" |
|---|
| 4086 | "Scott Adams is, arguably, the father of interactive fiction. Although he " |
|---|
| 4087 | "himself was inspired by the first piece of interactive fiction, Adventure, " |
|---|
| 4088 | "Scott brought adventuring to the masses. His games were available for Atari, " |
|---|
| 4089 | "Apple 2, Commodore, Sorcerer, TI, and CPM. His company, Adventure " |
|---|
| 4090 | "International, released a number of much loved games between 1978 and 1984 " |
|---|
| 4091 | "before folding. He recently released a new game (a Linux version is not " |
|---|
| 4092 | "available) but since the decline of adventuring, he has pretty much kept out " |
|---|
| 4093 | "of the gaming industry." |
|---|
| 4094 | msgstr "" |
|---|
| 4095 | |
|---|
| 4096 | #: Linux-Gamers-HOWTO.xml:2494(PARA) |
|---|
| 4097 | msgid "" |
|---|
| 4098 | "Alan Cox wrote scottfree, a Scott Adams adventure game file interpreter for " |
|---|
| 4099 | "Unix. Using scottfree and any of the Scott Adams data files which can be " |
|---|
| 4100 | "downloaded from Scott's website [lt ]<ULINK URL=\"http://www.msadams.com/\"/>" |
|---|
| 4101 | "[gt ] you can enjoy these classics." |
|---|
| 4102 | msgstr "" |
|---|
| 4103 | |
|---|
| 4104 | #: Linux-Gamers-HOWTO.xml:2500(TITLE) |
|---|
| 4105 | msgid "Ultima Underworld: The Stygian Abyss (Origin, Blue Sky Productions)" |
|---|
| 4106 | msgstr "" |
|---|
| 4107 | |
|---|
| 4108 | #: Linux-Gamers-HOWTO.xml:2501(PARA) |
|---|
| 4109 | msgid "" |
|---|
| 4110 | "The Underworld Adventures project [lt ]<ULINK URL=\"http://uwadv.sourceforge." |
|---|
| 4111 | "net/\"/>[gt ] is an effort to port the 1992 classic, Ultima Underworld: The " |
|---|
| 4112 | "Stygian Abyss, to modern operating systems like Linux, MacOS X, and Windows. " |
|---|
| 4113 | "It uses OpenGL for 3D graphics, SDL for platform specific tasks and is " |
|---|
| 4114 | "released under the GNU GPL. Underworld Adventures provides an impressive " |
|---|
| 4115 | "graphics system which uses the original game files, so you'll need the " |
|---|
| 4116 | "original game disk to play." |
|---|
| 4117 | msgstr "" |
|---|
| 4118 | |
|---|
| 4119 | #: Linux-Gamers-HOWTO.xml:2508(PARA) |
|---|
| 4120 | msgid "" |
|---|
| 4121 | "Underworld Adventures also provides a bunch of tools for you to display the " |
|---|
| 4122 | "level maps, tools for examining uw1 conversation scripts and more." |
|---|
| 4123 | msgstr "" |
|---|
| 4124 | |
|---|
| 4125 | #: Linux-Gamers-HOWTO.xml:2512(TITLE) |
|---|
| 4126 | msgid "Ultima 7 (Origin, Electronic Arts)" |
|---|
| 4127 | msgstr "" |
|---|
| 4128 | |
|---|
| 4129 | #: Linux-Gamers-HOWTO.xml:2513(PARA) |
|---|
| 4130 | msgid "" |
|---|
| 4131 | "Ultima 7 is actually 2 games: part I (The Black Gate) and part II (Serpent " |
|---|
| 4132 | "Island) which uses a slightly enhanced version of The Black Gate's engine. " |
|---|
| 4133 | "In addition, an addon disk was released to both part I (The Forge Of Virtue) " |
|---|
| 4134 | "and part II (The Silver Seed)." |
|---|
| 4135 | msgstr "" |
|---|
| 4136 | |
|---|
| 4137 | #: Linux-Gamers-HOWTO.xml:2518(APPLICATION) |
|---|
| 4138 | msgid "Exult" |
|---|
| 4139 | msgstr "" |
|---|
| 4140 | |
|---|
| 4141 | #: Linux-Gamers-HOWTO.xml:2516(PARA) |
|---|
| 4142 | msgid "" |
|---|
| 4143 | "A team of people developed <placeholder-1/> [lt ]<ULINK URL=\"http://exult." |
|---|
| 4144 | "sourceforge.net/\"/>[gt ] which is an open source interpreter that will run " |
|---|
| 4145 | "both parts of Ultima 7 and their addon disks. Exult is written in C++ using " |
|---|
| 4146 | "SDL, so it will compile on any platform that can compile SDL programs. It " |
|---|
| 4147 | "also features some enhancements over the original versions of the Ultima VII " |
|---|
| 4148 | "engine. You'll need to purchase a copy of Ultima 7 to play. The developers " |
|---|
| 4149 | "have no plans on extending Exult to interpret the other Ultimas since the " |
|---|
| 4150 | "engines changed so radically between releases." |
|---|
| 4151 | msgstr "" |
|---|
| 4152 | |
|---|
| 4153 | #: Linux-Gamers-HOWTO.xml:2526(PARA) |
|---|
| 4154 | msgid "" |
|---|
| 4155 | "The Exult team has also been hard at work creating a map editor, Exult " |
|---|
| 4156 | "Studio, and a script compiler that will let users create their own RPG in " |
|---|
| 4157 | "the Ultima style." |
|---|
| 4158 | msgstr "" |
|---|
| 4159 | |
|---|
| 4160 | #: Linux-Gamers-HOWTO.xml:2529(TITLE) |
|---|
| 4161 | msgid "System Shock (Electronic Arts, Origin)" |
|---|
| 4162 | msgstr "" |
|---|
| 4163 | |
|---|
| 4164 | #: Linux-Gamers-HOWTO.xml:2530(PARA) |
|---|
| 4165 | msgid "" |
|---|
| 4166 | "System Shock is a classic first person shooter/adventure from 1994, which " |
|---|
| 4167 | "puts it as a contemporary of Doom. However, its engine is much more feature " |
|---|
| 4168 | "rich than the original Doom: for example, System Shock had 3D sprites, free " |
|---|
| 4169 | "look and a facility to have objects on top of each other, giving the " |
|---|
| 4170 | "illusion of a full 3D map, like Quake. Game reviewers agree that this game " |
|---|
| 4171 | "has the features of Quake with a story-line more compelling than Half-life. " |
|---|
| 4172 | "The System Shock engine was optimized for sophistication, while Doom's " |
|---|
| 4173 | "engine was optimized for throwing lots of monsters at you; a completely " |
|---|
| 4174 | "different appoach. Quite impressive for such an old game!" |
|---|
| 4175 | msgstr "" |
|---|
| 4176 | |
|---|
| 4177 | #: Linux-Gamers-HOWTO.xml:2538(PARA) |
|---|
| 4178 | msgid "" |
|---|
| 4179 | "The System Shock Hack Project [lt ]<ULINK URL=\"http://madeira.physiol.ucl." |
|---|
| 4180 | "ac.uk/tsshp/sshock.html\"/>[gt ] is an attempt to update the game for modern " |
|---|
| 4181 | "operating systems. The project uses SDL and is released under the modified " |
|---|
| 4182 | "BSD license. While you need the original game files to play SSHP, it should " |
|---|
| 4183 | "work with the System Shock demo, which is freely available." |
|---|
| 4184 | msgstr "" |
|---|
| 4185 | |
|---|
| 4186 | #: Linux-Gamers-HOWTO.xml:2545(TITLE) |
|---|
| 4187 | msgid "Websites And Resources" |
|---|
| 4188 | msgstr "" |
|---|
| 4189 | |
|---|
| 4190 | #: Linux-Gamers-HOWTO.xml:2547(TITLE) |
|---|
| 4191 | msgid "Meta gaming websites" |
|---|
| 4192 | msgstr "" |
|---|
| 4193 | |
|---|
| 4194 | #: Linux-Gamers-HOWTO.xml:2548(PARA) |
|---|
| 4195 | msgid "" |
|---|
| 4196 | "These are some resources for Linux gamers no matter what kind of game you " |
|---|
| 4197 | "enjoy to play." |
|---|
| 4198 | msgstr "" |
|---|
| 4199 | |
|---|
| 4200 | #: Linux-Gamers-HOWTO.xml:2552(TERM) |
|---|
| 4201 | msgid "The Linux Game Tome: <ULINK URL=\"http://www.happypenguin.org\"/>" |
|---|
| 4202 | msgstr "" |
|---|
| 4203 | |
|---|
| 4204 | #: Linux-Gamers-HOWTO.xml:2556(PARA) |
|---|
| 4205 | msgid "About the games themselves." |
|---|
| 4206 | msgstr "" |
|---|
| 4207 | |
|---|
| 4208 | #: Linux-Gamers-HOWTO.xml:2561(ULINK) |
|---|
| 4209 | msgid "Linuxgames" |
|---|
| 4210 | msgstr "" |
|---|
| 4211 | |
|---|
| 4212 | #: Linux-Gamers-HOWTO.xml:2563(PARA) |
|---|
| 4213 | msgid "Linux gaming news" |
|---|
| 4214 | msgstr "" |
|---|
| 4215 | |
|---|
| 4216 | #: Linux-Gamers-HOWTO.xml:2569(PARA) |
|---|
| 4217 | msgid "Linux meta gaming site for German speaking folk." |
|---|
| 4218 | msgstr "" |
|---|
| 4219 | |
|---|
| 4220 | #: Linux-Gamers-HOWTO.xml:2574(ULINK) |
|---|
| 4221 | msgid "Mobygames" |
|---|
| 4222 | msgstr "" |
|---|
| 4223 | |
|---|
| 4224 | #: Linux-Gamers-HOWTO.xml:2576(PARA) |
|---|
| 4225 | msgid "" |
|---|
| 4226 | "A database of all known computer games. It's very complete and is one of my " |
|---|
| 4227 | "favorite sites." |
|---|
| 4228 | msgstr "" |
|---|
| 4229 | |
|---|
| 4230 | #: Linux-Gamers-HOWTO.xml:2579(TITLE) |
|---|
| 4231 | msgid "Commercial Linux Game Resources" |
|---|
| 4232 | msgstr "" |
|---|
| 4233 | |
|---|
| 4234 | #: Linux-Gamers-HOWTO.xml:2581(TITLE) |
|---|
| 4235 | msgid "Where to buy commercial games" |
|---|
| 4236 | msgstr "" |
|---|
| 4237 | |
|---|
| 4238 | #: Linux-Gamers-HOWTO.xml:2582(PARA) |
|---|
| 4239 | msgid "" |
|---|
| 4240 | "ebgames [lt ]<ULINK URL=\"http://www.ebgames.com\"/>[gt ] no longer " |
|---|
| 4241 | "officially sells Linux software. They stopped selling Linux games and " |
|---|
| 4242 | "distributions at around the same time Loki Software declared bankruptcy, " |
|---|
| 4243 | "which is a shame because they had the lowest prices on Linux games I've ever " |
|---|
| 4244 | "seen. However, occasionally, they'll have things like Code Warrior or Redhat " |
|---|
| 4245 | "Linux on sale." |
|---|
| 4246 | msgstr "" |
|---|
| 4247 | |
|---|
| 4248 | #: Linux-Gamers-HOWTO.xml:2591(TERM) |
|---|
| 4249 | msgid "Tux Games: <ULINK URL=\"http://www.tuxgames.com\"/>" |
|---|
| 4250 | msgstr "" |
|---|
| 4251 | |
|---|
| 4252 | #: Linux-Gamers-HOWTO.xml:2595(PARA) |
|---|
| 4253 | msgid "" |
|---|
| 4254 | "Your one stop shop for buying any commercial Linux game (software vendors " |
|---|
| 4255 | "like Tribsoft and Loki have online shops at their websites too)." |
|---|
| 4256 | msgstr "" |
|---|
| 4257 | |
|---|
| 4258 | #: Linux-Gamers-HOWTO.xml:2599(TITLE) |
|---|
| 4259 | msgid "Who Used To Release Games For Linux" |
|---|
| 4260 | msgstr "" |
|---|
| 4261 | |
|---|
| 4262 | #: Linux-Gamers-HOWTO.xml:2600(PARA) |
|---|
| 4263 | msgid "" |
|---|
| 4264 | "These are companies that used to release games for Linux but for whatever " |
|---|
| 4265 | "reasons aren't actively involved in Linux games anymore." |
|---|
| 4266 | msgstr "" |
|---|
| 4267 | |
|---|
| 4268 | #: Linux-Gamers-HOWTO.xml:2604(TERM) |
|---|
| 4269 | msgid "Loki Software: <ULINK URL=\"http://www.lokigames.com\"/>" |
|---|
| 4270 | msgstr "" |
|---|
| 4271 | |
|---|
| 4272 | #: Linux-Gamers-HOWTO.xml:2608(PARA) |
|---|
| 4273 | msgid "" |
|---|
| 4274 | "As the company that brought CTP and Quake3 to Linux, Loki was the father of " |
|---|
| 4275 | "Linux gaming. They were one of the first and had, by far, the most titles (I " |
|---|
| 4276 | "own ALL of them). Loki ported games to Linux, mostly using the SDL library. " |
|---|
| 4277 | "Loki's death in January 2002 was the biggest setback Linux has ever had in " |
|---|
| 4278 | "its attempt to capture the general desktop market. Linuxgames.com has a nice " |
|---|
| 4279 | "Loki timeline at <ULINK URL=\"http://www.linuxgames.com/articles/lokitimeline" |
|---|
| 4280 | "\"/>" |
|---|
| 4281 | msgstr "" |
|---|
| 4282 | |
|---|
| 4283 | #: Linux-Gamers-HOWTO.xml:2616(TERM) |
|---|
| 4284 | msgid "Tribsoft: <ULINK URL=\"http://www.tribsoft.com\"/>" |
|---|
| 4285 | msgstr "" |
|---|
| 4286 | |
|---|
| 4287 | #: Linux-Gamers-HOWTO.xml:2620(PARA) |
|---|
| 4288 | msgid "" |
|---|
| 4289 | "Tribsoft released Jagged Alliance 2, an excellent rpg/strat which claimed 2+ " |
|---|
| 4290 | "weeks of my life. There were slated to release Europai Universalis, Majesty " |
|---|
| 4291 | "and Unfinished Business. However, as of 3Jan01, Mathieu Pinard of Tribsoft " |
|---|
| 4292 | "said that he was taking a break and Tribsoft would no longer release games " |
|---|
| 4293 | "for awhile. He'll still support JA2 but don't expect patches or updates." |
|---|
| 4294 | msgstr "" |
|---|
| 4295 | |
|---|
| 4296 | #: Linux-Gamers-HOWTO.xml:2626(TERM) |
|---|
| 4297 | msgid "MP Entertainment: <ULINK URL=\"http://www.hopkinsfbi.com\"/>" |
|---|
| 4298 | msgstr "" |
|---|
| 4299 | |
|---|
| 4300 | #: Linux-Gamers-HOWTO.xml:2634(ULINK) |
|---|
| 4301 | msgid "Liberace" |
|---|
| 4302 | msgstr "" |
|---|
| 4303 | |
|---|
| 4304 | #: Linux-Gamers-HOWTO.xml:2630(PARA) |
|---|
| 4305 | msgid "" |
|---|
| 4306 | "MP Entertainment released Hopkins FBI, my favorite game ever released for " |
|---|
| 4307 | "Linux. More violent than Quake. More nudity than Hustler. More camp than " |
|---|
| 4308 | "<placeholder-1/>. It's a comic book on your monitor. They were slated to " |
|---|
| 4309 | "release Hopkins FBI II and a few other titles, but it's been a few years " |
|---|
| 4310 | "since the announcements with no sign that the games are coming. They've " |
|---|
| 4311 | "ignored all my attempts at finding out more information, so I have to " |
|---|
| 4312 | "conclude that MP Entertainment is in the same status as Tribsoft. You can " |
|---|
| 4313 | "still purchase or download a demo of Hopkins FBI from their website. If " |
|---|
| 4314 | "anyone has more information on this company or the author of Hopkins FBI, " |
|---|
| 4315 | "please contact me." |
|---|
| 4316 | msgstr "" |
|---|
| 4317 | |
|---|
| 4318 | #: Linux-Gamers-HOWTO.xml:2642(TERM) |
|---|
| 4319 | msgid "Phantom EFX: <ULINK URL=\"http://www.phantomefx.com\"/>" |
|---|
| 4320 | msgstr "" |
|---|
| 4321 | |
|---|
| 4322 | #: Linux-Gamers-HOWTO.xml:2646(PARA) |
|---|
| 4323 | msgid "" |
|---|
| 4324 | "They offer Reel Deal Slots, which is very nicely done! I'm not much for card/" |
|---|
| 4325 | "gambling games, but this game is impressive! Because their Linux guy quit " |
|---|
| 4326 | "the company, Reel Deal Slots is their first, and so far, last release for " |
|---|
| 4327 | "Linux." |
|---|
| 4328 | msgstr "" |
|---|
| 4329 | |
|---|
| 4330 | #: Linux-Gamers-HOWTO.xml:2651(TITLE) |
|---|
| 4331 | msgid "Other Resources" |
|---|
| 4332 | msgstr "" |
|---|
| 4333 | |
|---|
| 4334 | #: Linux-Gamers-HOWTO.xml:2652(PARA) |
|---|
| 4335 | msgid "" |
|---|
| 4336 | "This section has URL's that should be mentioned but didn't have a separate " |
|---|
| 4337 | "section within the howto, so I list them here as a kind of appendix." |
|---|
| 4338 | msgstr "" |
|---|
| 4339 | |
|---|
| 4340 | #: Linux-Gamers-HOWTO.xml:2656(TERM) |
|---|
| 4341 | msgid "" |
|---|
| 4342 | "Linux Game Publishing: <ULINK URL=\"http://www.linuxgamepublishing.com\"/>" |
|---|
| 4343 | msgstr "" |
|---|
| 4344 | |
|---|
| 4345 | #: Linux-Gamers-HOWTO.xml:2660(PARA) |
|---|
| 4346 | msgid "" |
|---|
| 4347 | "Linux Publishing doesn't sell directly to the public, but provides " |
|---|
| 4348 | "professional game publishing to authors of publishing. I think this means " |
|---|
| 4349 | "disk copying, packaging and selling to retailers." |
|---|
| 4350 | msgstr "" |
|---|
| 4351 | |
|---|
| 4352 | #: Linux-Gamers-HOWTO.xml:2665(TERM) |
|---|
| 4353 | msgid "XFree86 Homesite: <ULINK URL=\"http://www.xfree86.org\"/>" |
|---|
| 4354 | msgstr "" |
|---|
| 4355 | |
|---|
| 4356 | #: Linux-Gamers-HOWTO.xml:2669(PARA) |
|---|
| 4357 | msgid "XFree86 home page" |
|---|
| 4358 | msgstr "" |
|---|
| 4359 | |
|---|
| 4360 | #: Linux-Gamers-HOWTO.xml:2671(TERM) |
|---|
| 4361 | msgid "" |
|---|
| 4362 | "Linux Game Development Center: <ULINK URL=\"http://lgdc.sunsite.dk/index.html" |
|---|
| 4363 | "\"/>" |
|---|
| 4364 | msgstr "" |
|---|
| 4365 | |
|---|
| 4366 | #: Linux-Gamers-HOWTO.xml:2675(PARA) |
|---|
| 4367 | msgid "" |
|---|
| 4368 | "This is the canonical website for people who want to program games under " |
|---|
| 4369 | "Linux. It's a clearing house of information that contains well written " |
|---|
| 4370 | "articles on all aspects of game programming (not necessarily Linux " |
|---|
| 4371 | "specific), links to important game programming resources, interviews, " |
|---|
| 4372 | "reviews, polls and lots of other stuff. It's hard to imagine a better " |
|---|
| 4373 | "website on the subject." |
|---|
| 4374 | msgstr "" |
|---|
| 4375 | |
|---|
| 4376 | #: Linux-Gamers-HOWTO.xml:2682(TERM) |
|---|
| 4377 | msgid "Linux Gamers' FAQ: <ULINK URL=\"http://www.icculus.org/lgfaq/\"/>" |
|---|
| 4378 | msgstr "" |
|---|
| 4379 | |
|---|
| 4380 | #: Linux-Gamers-HOWTO.xml:2686(PARA) |
|---|
| 4381 | msgid "" |
|---|
| 4382 | "Despite the astounding fact that the Linux Gamers' FAQ doesn't mention the " |
|---|
| 4383 | "Linux Gamers' HOWTO as a resource anywhere in their text, I regard the FAQ " |
|---|
| 4384 | "as a good companion to this HOWTO. I've tried to keep game specific " |
|---|
| 4385 | "information in this HOWTO at a minimum. The FAQ takes the opposite approach; " |
|---|
| 4386 | "they mainly focus on the games themselves, including game specific problems " |
|---|
| 4387 | "and where to get Linux games in the first place. The FAQ and HOWTO are " |
|---|
| 4388 | "complementary in this regard, and I've tried to not reproduce their content. " |
|---|
| 4389 | "Despite the authors being a bit surly, their effort with the FAQ is very " |
|---|
| 4390 | "good. If you want a general source of information on game specific " |
|---|
| 4391 | "questions, the FAQ is a fantastic place to start with. In addition, the FAQ " |
|---|
| 4392 | "keeps a fairly large database of Linux Games." |
|---|
| 4393 | msgstr "" |
|---|
| 4394 | |
|---|
| 4395 | #: Linux-Gamers-HOWTO.xml:2697(TERM) |
|---|
| 4396 | msgid "" |
|---|
| 4397 | "Linux Audio Quality HOWTO: <ULINK URL=\"http://www.linuxdj.com/audio/quality/" |
|---|
| 4398 | "\"/>" |
|---|
| 4399 | msgstr "" |
|---|
| 4400 | |
|---|
| 4401 | #: Linux-Gamers-HOWTO.xml:2701(PARA) |
|---|
| 4402 | msgid "" |
|---|
| 4403 | "This HOWTO is mainly of interest to musicians who want professional or semi " |
|---|
| 4404 | "professional sound cards for the recording and making of music on a " |
|---|
| 4405 | "computer. The information is very detailed, and perhaps overkill for gamers." |
|---|
| 4406 | msgstr "" |
|---|
| 4407 | |
|---|
| 4408 | #. Put one translator per line, in the form of NAME <EMAIL>, YEAR1, YEAR2. |
|---|
| 4409 | #: Linux-Gamers-HOWTO.xml:0(None) |
|---|
| 4410 | msgid "translator-credits" |
|---|
| 4411 | msgstr "" |
|---|